5,587 Commits over 3,957 Days - 0.06cph!
overhang bridge piece for jumping puzzle
backup/progress on rocket crane detail greybox
reverted the values in the ground blend material
blending mask adjustments on old materials types
crane texturing progress
fixed wrong blend mode on high wall wood
RUST-1661 - Shooting through/under stone doorway fixed
backup/progress rocket crane
backup/progress rocket crane
rocket crane lift model wip
backup/progress
building parts colliders optimization and import setting corrections
simplification for armored and sheet metal wall type colliders
giant floodlights model, LODs, COL,Prefabs
Adding no gravel/beam variants of rail tracks + prefabs
scene update
rocket wagon model, LODs, COL,Prefabs
launch_site prepping/scene management
Merged factory level with launch_site level, organization
Monument & Building splats
Material tweaks
Launch_site terrain triggers, prevent building volumes
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs end
bespoke pipes cols and LODs + prefabs
range rails cols and LODs + prefabs
terrain mounds cols and LODs + prefabs
plastic_wrap generic textures
rocket paneling, thermal cloth, metal_panels_b generic textures
removing cars temporary art from Habor_2, Military_tunnel_1
rocket decals, decal textures, backup
Rocket final models/LODs/COLs/Prefabs - including interior material variations
office building interior a floors greybox
Added interior greybox to one of the office buildings
WIP office building exterior + interior updates
office_floor_a and office_ceiling texture sets + mats
office_vents texture sets + mats
damaged textures, material setup, sizes
broken tile detail meshes
progress backup on office interiors
office lift texture set + mats
office plastic_panels_b texture set + mats