5,661 Commits over 3,804 Days - 0.06cph!
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Added a debug scene for SESSAO
new charcoal texture set, metal_panel_c texture set, refinery prefab setup, refinery models, collisions and gibs files
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lowered sandbags barricade
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Windmill files update - models, collision, LODs, Gibs, animation
Fixed batched mesh incorrect transform rotation on foundation.steps.stone
Adding a lod in corrugated foundation.steps.top to mach number of lods in foundation.steps
Updated barricade.wood to use the generic texture atlas
gibs for mining quarry @helk
Also adding a missing texture for oiljack
Updated quarry bucket collision
Added Oiljack gibs
Oiljack animations and prefab setup
reducing ceiling light textures sizes to 512
Scrap ceiling light, ~~all the files
checking in some meta/fbx files
merge from building lod atlasing
Added an normal map version of the LOD atlas, to reduce popping, shrunk atlas res to 1024 woth almost zero loss. :)
Lots of prefab rebuilding or refactoring
Moved twig skin lods to atlas texture, prefabs updated
Added LODs to some pieces that didnt have any to maximize the impact
Moved wood skin lods to atlas texture, prefabs updated
Moved stone skin lods to atlas texture, prefabs updated
Moved metal skin lods to atlas texture, prefabs updated
Moved top tier skin lods to atlas texture, prefabs updated
Adding atlas texture and mat
Adding scrap searchlight files (ready to go)
Enlarged the quarry tower surface so the player can navigate on top of it normally, added a scrolling material for the belts, added some construction renderers to use lower LODs for guide
forgot the prefab dayum :P
some water catcher visual polish
wood ladder/lods/gibs/prefab update
water catchers - added custom collision and prefabs ready to implement
water catchers 2.0 - models, textures, mat, lods and gibs
Adding quarry animations, updated the prefab
some texture res changes
water drums model/lods/texture
quarry models/lods/collisions
bunch of small generic textures
+ prefab for the mining quarry
Adding floor spikes, model, mats, prefab, gibs and collisions
Research Table art, prefab integration with lods/gibs/col
Removed the locks that were part of our door textures
keypad pivot reorient
door prefabs keylock repositioning
door models tweaks
adding keylock models/textures