userVincentcancel
reporust_rebootcancel

5,883 Commits over 3,895 Days - 0.06cph!

10 Years Ago
merge from main
10 Years Ago
Shelves models, LODs, Gibs, COL
10 Years Ago
backup
10 Years Ago
backup
10 Years Ago
▆▇▉▅▅▋▆ █▄▇▉█ ▊▌▇▇ ▅▅▅█▊▋▌▋▊▊
10 Years Ago
Loot table update
10 Years Ago
merge from shutters
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
foundation.steps toptier conversion update
10 Years Ago
foundation.steps metal conversion update
10 Years Ago
foundation.steps stone conversion update
10 Years Ago
foundation.steps wood conversion update
10 Years Ago
foundation.steps twig conversion update
10 Years Ago
merge from main
10 Years Ago
Fix for Rust-121 - Amored doors have an additional offset
10 Years Ago
Changed the foundation.steps host prefab to be 3m gradient
10 Years Ago
Shutters Sockets not conflicting with window.bars collision Added the rest of hinges to wood and metal tier window frames Texture tweaks
10 Years Ago
batched meshes, wall.window socket update wood shutters prefab, anims
10 Years Ago
merge from main
10 Years Ago
all chopper gibs are two sided
10 Years Ago
Bucket of fixes for signs/banners
10 Years Ago
Gates icons
10 Years Ago
merge from main stone_gate implementation removed some older anim prefab
10 Years Ago
Removing old skinmesh gate files that we don't need anymore
10 Years Ago
wood gate lock position fixed
10 Years Ago
merging changes from gate_anim
10 Years Ago
merge from main
10 Years Ago
collision polish (shooting in holes improved) added collisions back
10 Years Ago
models/LODs/COL/Gibs for wood shutters
10 Years Ago
gates.external.high refactoring attempt
10 Years Ago
merge from main
10 Years Ago
wall.window.external model tweaks to avoid clipping w/ windows deployables prefabs implementation for vertical and horizontal embrasures
10 Years Ago
backup
10 Years Ago
wall.window.bars hook for shutters worked out back up
10 Years Ago
Sentry guide marking improved
10 Years Ago
pumpjack and quarry guide meshes improved
10 Years Ago
Pushed culling distance on some of the bigger signs
10 Years Ago
Sandbag barricade uncommon, Stone barricade comon Loot tables update
10 Years Ago
Barricades stack, cost and crafting time more competitive against high walls Barricades are easier to place on terrain Barricades offer 1.5m of cover and standing up shooting Barricades health balance Models/Collisions and prefabs update
10 Years Ago
New rig for doors in Parts/doors.rig/ Doors now have the pivot where the hinge bone is Added doors guide meshes for construction guides
10 Years Ago
New rig for gate doors Gates models separated to be attached to bones
10 Years Ago
merge into main
10 Years Ago
merge from main
10 Years Ago
Loot spawn table update
10 Years Ago
Loot spawn table update
10 Years Ago
Sign icons
10 Years Ago
Some polish on the painting screen offsets for some signs Vertex Alpha weighing on banner meshes for further use with disp shader
10 Years Ago
Prefabs for banners
10 Years Ago
merge from main