5,698 Commits over 3,804 Days - 0.06cph!
Water treatment plant backup
Missing collision component on trainyard1
Progress on water treatment plant
Extended the sewers greybox set
Water filtering tanks greybox's
Strairs overhang/catwalk greybox
Water treatment plant, early work
Powerplant lootcrates placement, statics
Prevent building volumes
Train crane collision - missing pipe collision detail
Trainyard terrain fixes, missing collision, water tower col adjustments
Trainyard lootcrates and barrels, statics
New pipeline piece of greybox
Trainyard level, first rough pass, with scene to prefab
Some collision updates
Train crane greybox model
Bunch of missing files
Bunch of fixes to make powerplant playable troughout
Powerplant level ladders
Adding missing terrain asset, setup for SceneToPrefab to powerplant level
More large industrial props
Set of large industrial props greybox'd
Powerplant scene update
Metal ladders greybox set
Some missing files
Powerplant scene update, collision updates, more stairs barriers
More fences and sewers parts, conc slabs, industrial buildings collisions
Updated powerplant level, pivots cleanup
Industrial building_b changes
Powerplant dungeon level wip
Stairs greybox set changes
Industrial buildings greybox set
Water tower, cooling tower, pigeon nest, etc.
Updating the oil barrel prefab and performing some voodoo dance
walls and fence greybox set
Train tracks greybox set
road set pivot unfuck
Roads and pavement greybox set
Concrete slabs greybox set
Increased distance before which sign.huge.wood is culled
Some final touches on barrels, for now
Updated remaining barrels prefabs, oil barrels have labels
Updated the static mining quarry foundation to our new ones
Improved collisions on stairs and covers around quarry and pumpjacks so you do not have to jump
Loot barrels visual upgrade + gibs
Corn plant models, textures, prefabs
Adding normal map for the previous atlas
Tweaks to the retaining walls terrain blend material
Moved all our barricades to the prop atlas texture
Adding a prop/barricade atlas texture and material, moved compound walls to that atlas.
Fixed an issue with the wood compound wall missing collision links
CHanged the high wall wood type LODs over to the atlas texture
merge from large deployables
Dressed the large deployables foundations
Switched cover lods to the atlas material