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5,304 Commits over 3,530 Days - 0.06cph!

Today
Today
fixed no cliffs spawning below zero in test level
Today
Today
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
Today
Cherry picked Remove topology for monuments
Today
water triggers inside canyon to remove ocean surface
Today
unique environment test level reduced stack
Today
autospawn folder for unique environment prefabs
Today
unique environment - canyon_a scene setup
Today
updated lake normal texture
Yesterday
unique environment - lake_a scene setup
Yesterday
merge from temperate cliffs rework
Yesterday
merge from PPD branch
2 Days Ago
added road rejection to jutting cliffs
3 Days Ago
extra jutting cliff prefab
3 Days Ago
jutting cliffs progress
4 Days Ago
enabled ppd on brick piles
4 Days Ago
large rock formation a test case jutting cliff test case
7 Days Ago
merge from Blend4Way double sided
8 Days Ago
rock formation prefabs (sea) radius and fade improvements
8 Days Ago
propagated the latest changes into procmap stack
8 Days Ago
underwater_divesites scene playable in editor
8 Days Ago
merge from main
10 Days Ago
updated rock formations updated world setup to spawn them
11 Days Ago
road/rail rejection for coastal cliffs
11 Days Ago
work in progress road/rail rejection for coastal cliffs
11 Days Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
12 Days Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
12 Days Ago
radtown S2P
12 Days Ago
tweaks to scaffolding building stair
12 Days Ago
removed underscrores from camera names
12 Days Ago
Added an additional way to get on the radhouse roof
15 Days Ago
named cameras individually
15 Days Ago
merge from radtown_redux
15 Days Ago
radtown S2P
15 Days Ago
Added back door anim event sound component on residential door
15 Days Ago
changed door knock sound from metal to wood on residential door
15 Days Ago
fixed missing box colliders on ground floor chimneys in masterhouse
15 Days Ago
fixed electric fan b using fan a collider..
15 Days Ago
Fixed incorrect import options on colliders for radiators, vintage furniture, pushcarts, bathtub, large rubbish skip, radiactive vats, checkpoint hut, small rubbish skip, binbags, radhouse large
15 Days Ago
correct surface type on stairs from walkways set
15 Days Ago
Changed the technique for collider to Prevent Movement instead of transparent Changed to mesh lod
16 Days Ago
added missing ceiling box collider in recycler room of storage building large
16 Days Ago
fixed AC unit missing collision on roof, was mesh - not prefab
16 Days Ago
moved mesh colliders from LOD0 to parent on radhouse_large
16 Days Ago
bunch of tweaks along the way
16 Days Ago
assets gym scene - end?
16 Days Ago
assets gym scene wip
18 Days Ago
radtown S2P, refreshed HLOD
18 Days Ago
removing vertex stream components left over from vertex painting attemps fixing some left over issues with shed, storage warehouse components checked for decal projector issues