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5,991 Commits over 4,169 Days - 0.06cph!

Today
tweaked transforms in wood shutters prefab (zeroing) added WIP kitchen cabinets to apartment prefabs
Yesterday
removed overhang from crypt window collider
Yesterday
added temporary oven model to apartment prefabs for preview
Yesterday
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
Yesterday
added a little low wall to the penthouse greybox separating kitchen/living
2 Days Ago
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
2 Days Ago
fixed draw distances on new static door prefabs and layer to world collisions for the apartment complex building
2 Days Ago
Removed a ladder trigger that was blocking the way up in cave_large_medium - was missing trigger enable
3 Days Ago
apartment complex exterior baked LODs
3 Days Ago
increased culling distance for bandit sentry static
3 Days Ago
fixed specular values on oilrig leg baked lod mat
3 Days Ago
disabled mesh colliders on fishing nets on the ground at Ferry terminal S2P
6 Days Ago
modified roof ceiling glue decal a bit to reduce depth bias causing leaking into wallpapers increased depth bias in material to further reduce the effect
6 Days Ago
crypt foundation triangle collider convex on
6 Days Ago
re-factored the prefabs for apartment complex, moved nested prefabs into a subfolder for clarity added LODs, but yet to bake the last LODs moved the coordinates for the apartment building and vendor nodes to be on the grid
8 Days Ago
renames for wall tiles mosaic textures
8 Days Ago
some cleanup post merge
8 Days Ago
merge from main
9 Days Ago
colliders for the previous batch of prefabs
10 Days Ago
apartment complex windows/doorframes and glass lods and prefabs
10 Days Ago
concrete debris and rebar lods and prefabs
13 Days Ago
Adding some roof barriers models to the apartment complex main building scene save
13 Days Ago
Adding collider meshes for the road prefabs that were introduced for the apartment complex
13 Days Ago
added some fake interior boxes to the broken windows prefabs tweaked rooftop material to fit the new bitumen roof textures
14 Days Ago
Fixed offset on male socket of floor frame grill
14 Days Ago
aniso and texture filtering import options, fixed inconsistent use of trilinear filtering
16 Days Ago
merge from main
16 Days Ago
16 Days Ago
fixing some textures left over and some incorrect import options for ao maps
16 Days Ago
prefabs/Weapons/ ok prefabs/Weapon mods/ ok
16 Days Ago
prefabs/Wallpaper/ ok
16 Days Ago
prefabs/NPC/ ok prefabs/resource/ ok prefabs/plants/ ok prefabs/Tools/ ok
16 Days Ago
prefabs/Food/ ok prefabs/Instruments/ ok prefabs/IO/ ok prefabs/Locks/ ok prefabs/Misc/ ok
17 Days Ago
prefabs/Deployable ok
17 Days Ago
prefabs/clothes ok
17 Days Ago
prefabs/ammo ok prefabs/building ok
17 Days Ago
vehicles folder ok
17 Days Ago
renaming some outliers left from previous folders, mostly _displ and _transmission types
20 Days Ago
parts of /nature folder ok
20 Days Ago
effects folder ok
20 Days Ago
building folder ok
20 Days Ago
props folder ok
20 Days Ago
structures folder ok
21 Days Ago
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
21 Days Ago
removing art folder that should not ship with game
21 Days Ago
textures/generic/ folder ok
24 Days Ago
replaced single doors with double doors in apartment complex
24 Days Ago
manifest
24 Days Ago
static double door prefab