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5,886 Commits over 4,110 Days - 0.06cph!

Yesterday
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
3 Days Ago
apartment complex greybox - some demolition on one side of the building
4 Days Ago
layout and set dressing work on the apartment front yard continued
4 Days Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
5 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
6 Days Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p
9 Days Ago
apartment complex layout refinement to street and ground surfaces
9 Days Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
9 Days Ago
Texture resizing LODs and other tileables
10 Days Ago
updated the layout of the complex based on the smaller road width
10 Days Ago
merge from compound redesign to collect all the art assets created during that branch dev
10 Days Ago
setting compound scene back to 'main' state for now
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
moving the redesigned level to another scene for safer merges across branches
10 Days Ago
early layout for the marketplace
10 Days Ago
added terrain triggers, basic splat and topology painting
10 Days Ago
some more doodling on the monument layout
11 Days Ago
second pass on environment volumes
11 Days Ago
first pass on environment volumes
11 Days Ago
apartments building facade, atrium and corridors progress
12 Days Ago
apartments greybox progress
12 Days Ago
spawnpoint adjustment
12 Days Ago
apartments greybox progress, early facade mockup test
13 Days Ago
apartments greybox progress, furnished with some readily available props and deployables for now
13 Days Ago
scene backup
13 Days Ago
apartment large and medium greybox
13 Days Ago
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
13 Days Ago
enabled serverside collider on crypt skin bottom line conditionals
13 Days Ago
applied more concistency on collisions for roof bottom line conditionals
13 Days Ago
material tweaks
13 Days Ago
less ambient occlusion after all
13 Days Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
13 Days Ago
fixed smoothness of softside stone wall being empty
13 Days Ago
polish on atlas textures with AO pass reinforced where skulls are
16 Days Ago
some vertex normal weights polish on doorway and window blocks added doorway and window blocks projected decal for the bone ornaments crypt bones decal projector files/textures
16 Days Ago
foundation triangle crypt displays correct wall type
16 Days Ago
re-applied crypt building grades to blocks post merge
17 Days Ago
creation gibs gib replacement update
17 Days Ago
floor and wall frame models and prefabs
17 Days Ago
crypt building skin prefabs, building grade
18 Days Ago
work in progress on block prefabs - bespoke collisions
18 Days Ago
work in progress on block prefabs backup
18 Days Ago
RW on blocks, work in progress on block prefabs backup
18 Days Ago
crypt building skin blocks models and gibs updated textures, materials
24 Days Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
27 Days Ago
merge from main
27 Days Ago
current progress for skin blocks parts and material
34 Days Ago
ghostships - fixed some zfighting with wood planks
37 Days Ago
material iteration, bespoke gloss for soft side mud wall look based off plaster_c