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5,838 Commits over 4,079 Days - 0.06cph!

4 Days Ago
ghostships - fixed some zfighting with wood planks
7 Days Ago
material iteration, bespoke gloss for soft side mud wall look based off plaster_c
7 Days Ago
crypt building skin atlas textures and material setup
11 Days Ago
fixed a floating junkpile in excavator_yaw prefab excavator S2P
31 Days Ago
Fixed slim gap in half wall hard side
31 Days Ago
Added brutalist skin roof top line mesh and conditional prefabs
32 Days Ago
Added space station skin roof top line mesh and conditional prefabs
32 Days Ago
updated parenting volume mesh of ghost ships added individual volumes in select locations on top of buoys and cranes
32 Days Ago
Fixed a space station triangle roof conditional being toptier prefab
44 Days Ago
increased culling distance of recycler
45 Days Ago
added bespoke parent convex volume mesh for ghost ship
45 Days Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
45 Days Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
45 Days Ago
S2P all
45 Days Ago
fixed cover prop on trawler_D shifting locations
45 Days Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
45 Days Ago
smoother stairs movement
46 Days Ago
turned floor.triangle.grill collision convex
46 Days Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
46 Days Ago
fixed triangulation not clear enough on space station half wall
49 Days Ago
Fixed casino floor zfighting - S2P FCs
49 Days Ago
LS gap, lowered box in gap
49 Days Ago
more splat work ferry terminal
49 Days Ago
more splat on the right of ferry terminal
49 Days Ago
glass surface types for airfield hangars
49 Days Ago
deleted stray foundation piece water_well_b
49 Days Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
50 Days Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
50 Days Ago
enabled decal layers [all] on mboat materials
50 Days Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
50 Days Ago
fixed incorrect surface types on adobe frame prefabs
51 Days Ago
S2P all
51 Days Ago
Projector in stables_b now permanently on
51 Days Ago
plugged gap in stairs_overhang_300x300_corner
51 Days Ago
closed gaps at floor level on watch towers
51 Days Ago
filler in gap quality 0 Launch site
51 Days Ago
fixed wooden_building_c LOD1 roof not double sided
51 Days Ago
small oilrig set dressing fixes
51 Days Ago
bunch of shadow proxies to fix light leaking in oilrig
51 Days Ago
fixed stairs being ass at excavator smaller machine
51 Days Ago
tweaks to rocks in WTP to avoid poking out of cliffs
51 Days Ago
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
51 Days Ago
added prevent movement volume to block LOS error spot
51 Days Ago
Glass small surface type for industrial buildings
51 Days Ago
plugged more holes in countryside tunnel entrance
51 Days Ago
env volume fix at computer station room at train tunnel hatches
51 Days Ago
rebaked powerlines LOD2 textures
51 Days Ago
Fixed Spot with inaccurate colliders on cargoship
51 Days Ago
Some prevent movement blockers for falling weapons in large oilrig
51 Days Ago
easier traversal on stairs in WTP