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6,048 Commits over 4,230 Days - 0.06cph!

Yesterday
apartment complex s2p
Yesterday
removed computer room stuff from the apartment broken wing prefab as it has moved to basement
Yesterday
optimizing a bunch of prefabs for better occlusion
Yesterday
apartment complex s2p
Yesterday
small amount of detail added to computer room in basement moved basement corridor mesh itself into culling volume
2 Days Ago
paper zfighting floor2
2 Days Ago
fix for the gaps by subway entrance
2 Days Ago
apartment complex s2p
2 Days Ago
signage of rooms for rent on the marketplace side
2 Days Ago
boosted hanging tarps draw distance 2x
2 Days Ago
binbags are more orderly
2 Days Ago
zipline dismount points
2 Days Ago
electric wires path update
2 Days Ago
bespoke collision pass on the foundation lip
2 Days Ago
increased prevent building radius
2 Days Ago
layout changes
2 Days Ago
prep for lockdown changes
8 Days Ago
tanker area sphere tank end
8 Days Ago
tanker area sphere tank progress
8 Days Ago
tanker area sphere tank progress
8 Days Ago
tweaked draw distances on vent large duct prefabs, were culling too soon
8 Days Ago
apartment complex HLOD+S2P
8 Days Ago
fixed new fridge prefab not culling
8 Days Ago
tarp draw distance increase bg apartment barricades entity > static mesh prefabs fill hole in terrain near apartment building
8 Days Ago
start on tanker area sphere tank
8 Days Ago
some set dressing inside computer room
8 Days Ago
SP and collisions for the improvised computer haxor room
8 Days Ago
fixed roof shadow proxies around skylight/ladder room
9 Days Ago
Adding a sewage tank that is in working condition inside WTP tweaked terrain and surroundings WTP S2P
9 Days Ago
gas station interior changes adding separate car lift removing garage door gas station S2P
9 Days Ago
updated painting textures
10 Days Ago
setting a level of 8x aniso on textures that are used on larger, flat surfaces
10 Days Ago
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
11 Days Ago
Adding a couple more graffiti decals
11 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
11 Days Ago
apartment complex S2P
11 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
11 Days Ago
removing left over greybox from apartment core prefab
11 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
11 Days Ago
fixed statue collider import options
11 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
12 Days Ago
apartment complex HLOD and S2P some material saves
12 Days Ago
placed new decals in core and wing of apartment building
12 Days Ago
set of projected decals graffiti for the apartment complex interior areas
15 Days Ago
cobalt mosaic projected decal, material
15 Days Ago
apartment_complex_core prefab set dressing progress
16 Days Ago
apartment_complex_core prefab set dressing progress
16 Days Ago
apartment_complex_core prefab refactoring, organising set dressing groups per floor simplified some props prefabs to reduce amount of transforms
16 Days Ago
apartment wing prefab - all sentries placed
17 Days Ago
set dressing progress on 1st floor of wing