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6,070 Commits over 4,260 Days - 0.06cph!

10 Days Ago
dome logic decal tweaks to help left to right reading
10 Days Ago
Added some visual electric cables in airfield tower to display current flow to fuseboxes, computers airfield S2P
11 Days Ago
Added information sign in airfield tower to explain the computers drop logic
11 Days Ago
some more tweaks to the art in lootroom
11 Days Ago
re-oriented door in powerplant_dependant_loot_room prefab
11 Days Ago
Adding a generic lootroom to be added to monuments that require it. Needs setup to rely on powerplant power.
11 Days Ago
Adding a graffiti in oilrig to explain the PMM logic
12 Days Ago
fixed import options for tree fence collider mesh
12 Days Ago
updated the gas station collider - removed the lift from it
15 Days Ago
changed some blockers to be of the smaller barricade size now that it's available to place
16 Days Ago
Moved the loot from the airfield control tower to another tower in the monument to clear the way for PMM mechanic airfield s2p
16 Days Ago
Monument blockers placement prefabs for LS, MT, large Oilrig To avoid player maintained monuments branch conflict, these prefabs have to be re-added to these scenes post PMM release Reduced vent cage health down to 100hp as it tends to lead only to shortcuts and does not warrant delaying players minutes at a time
18 Days Ago
Moved the supermarket freezer in a more logical position, more space all around. Supermarket S2P
22 Days Ago
satellite control room, some polish to set dressing
24 Days Ago
launch site satellite office room progress
24 Days Ago
clearing up a room for satellite control inside the main office building
24 Days Ago
some scene redesign at powerplant to accomodate the new loot cage
25 Days Ago
adding a interactive wheel version for the WTP monument with explicit gear control on the model
25 Days Ago
player maintained water holes - added a spigot coming up from the pipes
26 Days Ago
attempt to fix tarp draw distance by reverting non changes on prefabs in scene - displayed draw distance was correct apartment complex s2p
26 Days Ago
Added an extra ladder on the apartment demolished side to make going up more obvious Fixed some potential zfighting in marketplace ground mesh Nudged road node connections inward toward the monument to favor a more seamless look in procgen Apartment complex s2p
27 Days Ago
removed loot spawns in scene S2P
29 Days Ago
apartment complex s2p
29 Days Ago
removed computer room stuff from the apartment broken wing prefab as it has moved to basement
29 Days Ago
optimizing a bunch of prefabs for better occlusion
30 Days Ago
apartment complex s2p
30 Days Ago
small amount of detail added to computer room in basement moved basement corridor mesh itself into culling volume
30 Days Ago
paper zfighting floor2
30 Days Ago
fix for the gaps by subway entrance
30 Days Ago
apartment complex s2p
30 Days Ago
signage of rooms for rent on the marketplace side
30 Days Ago
boosted hanging tarps draw distance 2x
30 Days Ago
binbags are more orderly
30 Days Ago
zipline dismount points
30 Days Ago
electric wires path update
30 Days Ago
bespoke collision pass on the foundation lip
30 Days Ago
increased prevent building radius
30 Days Ago
layout changes
30 Days Ago
prep for lockdown changes
36 Days Ago
tanker area sphere tank end
36 Days Ago
tanker area sphere tank progress
36 Days Ago
tanker area sphere tank progress
36 Days Ago
tweaked draw distances on vent large duct prefabs, were culling too soon
36 Days Ago
apartment complex HLOD+S2P
36 Days Ago
fixed new fridge prefab not culling
36 Days Ago
tarp draw distance increase bg apartment barricades entity > static mesh prefabs fill hole in terrain near apartment building
36 Days Ago
start on tanker area sphere tank
36 Days Ago
some set dressing inside computer room
37 Days Ago
SP and collisions for the improvised computer haxor room
37 Days Ago
fixed roof shadow proxies around skylight/ladder room