6,048 Commits over 4,230 Days - 0.06cph!
removed computer room stuff from the apartment broken wing prefab as it has moved to basement
optimizing a bunch of prefabs for better occlusion
small amount of detail added to computer room in basement
moved basement corridor mesh itself into culling volume
fix for the gaps by subway entrance
signage of rooms for rent on the marketplace side
boosted hanging tarps draw distance 2x
electric wires path update
bespoke collision pass on the foundation lip
increased prevent building radius
prep for lockdown changes
tanker area sphere tank end
tanker area sphere tank progress
tanker area sphere tank progress
tweaked draw distances on vent large duct prefabs, were culling too soon
apartment complex HLOD+S2P
fixed new fridge prefab not culling
tarp draw distance increase
bg apartment barricades entity > static mesh prefabs
fill hole in terrain near apartment building
start on tanker area sphere tank
some set dressing inside computer room
SP and collisions for the improvised computer haxor room
fixed roof shadow proxies around skylight/ladder room
Adding a sewage tank that is in working condition inside WTP
tweaked terrain and surroundings
WTP S2P
gas station interior changes
adding separate car lift
removing garage door
gas station S2P
updated painting textures
setting a level of 8x aniso on textures that are used on larger, flat surfaces
set dressed ladder to roof room, basic details in checkin room
basic sentry cover of the outdoors and apartment b interior
S2P
Adding a couple more graffiti decals
shadow proxy polish on apartment complex b corner module
removed some stray floating props
shadow casting optimizations on set dressing inside apartment complex b
enabled r/w on some pipe segments left out by batching
apartment complex wing prefab tweaks
shadow casting off on rooftop barriers
removing left over greybox from apartment core prefab
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
fixed statue collider import options
Fixed subway town square collider
Fixed terrain opacity map near subway entrance
apartment complex HLOD and S2P
some material saves
placed new decals in core and wing of apartment building
set of projected decals graffiti for the apartment complex interior areas
cobalt mosaic projected decal, material
apartment_complex_core prefab set dressing progress
apartment_complex_core prefab set dressing progress
apartment_complex_core prefab refactoring, organising set dressing groups per floor
simplified some props prefabs to reduce amount of transforms
apartment wing prefab - all sentries placed
set dressing progress on 1st floor of wing