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6,083 Commits over 4,230 Days - 0.06cph!

Yesterday
cobalt mosaic projected decal, material
Yesterday
apartment_complex_core prefab set dressing progress
2 Days Ago
apartment_complex_core prefab set dressing progress
2 Days Ago
apartment_complex_core prefab refactoring, organising set dressing groups per floor simplified some props prefabs to reduce amount of transforms
2 Days Ago
apartment wing prefab - all sentries placed
3 Days Ago
set dressing progress on 1st floor of wing
3 Days Ago
set dressing progress on 1st floor of wing lower ao factor on broken tiles material
5 Days Ago
large apartment tweaks
5 Days Ago
more optimisations in large apartment added a proper static prefab for the bear rug
5 Days Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
5 Days Ago
merge from hanging pot plants
5 Days Ago
set dressing progress in floor 5
5 Days Ago
set dressing progress in floor 5
5 Days Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
8 Days Ago
simplifying props prefabs, reducing amount of transforms
8 Days Ago
simplifying props prefabs, reducing amount of transforms
8 Days Ago
simplifying props prefabs, reducing amount of transforms
9 Days Ago
set dressing progress in floor 3 and 4
9 Days Ago
merge from decorative plants
9 Days Ago
set dressing progress in floor 3 and 4
9 Days Ago
set dressing progress in floor 3 and 4, basement somewhat complete
10 Days Ago
extra set dressing prefab for apartment wing (temporary)
10 Days Ago
apartment complex s2p
10 Days Ago
lower culling dist on broken tiles, disabled shadow casting on them shader complexity lower on the checkin desk, got rid of blend layer
11 Days Ago
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
12 Days Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
12 Days Ago
little mesh cull pass on wip playground art
12 Days Ago
apartment_complex_b_large interior props shadow casters optim
12 Days Ago
updated admin visuals on closed status in rentable_shop_A prefab
12 Days Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)
18 Days Ago
exposed pipes art and prefab
18 Days Ago
merge from main 152363
19 Days Ago
some set dressing/foliage polish in playground area
19 Days Ago
apartment_complex_1 s2p
19 Days Ago
killing more shadow casters, disabled shadow casting corridor interior
19 Days Ago
killing more shadow casters, disabled shadow casting on a dozen of pointlights
19 Days Ago
apartment shadow casters and proxy optimizations
22 Days Ago
fixed a bunch of prefabs with double mesh lod script dancing around killed shadows on some facade clutter
22 Days Ago
custom shadow proxies for apartment block building exterior
22 Days Ago
removed meshcull scripts from newly added shadow proxies as it messes with them at runtime
23 Days Ago
kiosks and accessories shadow pass (might need to revisit to tweak casters if artifacts/acne)
23 Days Ago
first large pass on shadow proxies and shadows disable across monument, apartment complex B and a bunch of props, road and floor prefabs
23 Days Ago
fixed apartment_b_concrete_mixed_slab
23 Days Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
24 Days Ago
increased monument radius slightly as that caused some issues inserting in procmap fixed bunch of topology/splat leftovers apartment complex S2P
24 Days Ago
fixed carpark_e LOD2 not displaying the right baked material/UVs
24 Days Ago
More set dressing around the outskirts of the monument HLOD updated S2P
25 Days Ago
more terrain height polish and splat painting pushed set dressing density around the streets and secondary buildings
25 Days Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
25 Days Ago
tweaked central oak for better fit in market place near final splat painting