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5,202 Commits over 3,500 Days - 0.06cph!

3 Days Ago
some terrain sculpting to accentuate grassy areas
3 Days Ago
fixed culling side wrong on light fixture transparent materials
3 Days Ago
fixing some materials switches that were the result of meshlod changes
3 Days Ago
merge from black bin fix
3 Days Ago
backup
3 Days Ago
Re-exporting shipping container wall corner pieces with vertex alpha channel filled
3 Days Ago
removed a left over tickbox for a biome override on ground concrete foliage
3 Days Ago
fixed wall_300_pillar LOD1 rotation
4 Days Ago
radtown S2P
4 Days Ago
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
4 Days Ago
SBL LOD0 complete
6 Days Ago
LOD0 progress backup
6 Days Ago
reverted to the og material for house trims
9 Days Ago
updated vcol on decals to tint the recent decal albedo changes
9 Days Ago
reverted changes to workers_house_generic_trims
9 Days Ago
sbl progress backup
9 Days Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
10 Days Ago
10 Days Ago
fixed biome override on some crack grass nested prefabs supermarket
10 Days Ago
Scene 2 Prefab all
10 Days Ago
tweaked collider of oilrig crane cabin
10 Days Ago
bunch of material overrides fixes
10 Days Ago
Improve monument/blend map for radtown to ease road in/out Raised the terrain slightly to compensate for the road digging effect
11 Days Ago
storage building large progress - interior lowered kargo decal alpha intensity to mix better with underlaying surfaces
12 Days Ago
level update
12 Days Ago
storage building large progress
12 Days Ago
backup storage building large
13 Days Ago
storage building large progress
13 Days Ago
merge from main
16 Days Ago
storage building large progress
16 Days Ago
Ferry Terminal S2P
16 Days Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
17 Days Ago
storage building large - wip, material definitions
18 Days Ago
level update
18 Days Ago
some transforms reset
18 Days Ago
Converted the shed to use MeshLOD instead of rendererLOD
18 Days Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material
18 Days Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
18 Days Ago
Fixed some transforms on floorstanding shelves, converted to MeshLOD
18 Days Ago
Converting building skins to MeshLOD
18 Days Ago
converting to meshLOD the prefabs that can in Prefabs/Building
19 Days Ago
Re-enabled IsDynamic on all objects that need it on Cargoship prefab Removed an old scene as a precaution against overwriting cargoship prefab with older content
19 Days Ago
Re-enabled IsDynamic on all objects that need it on Giant Excavator
19 Days Ago
some optimizations on icicles set prefabs
19 Days Ago
some more prefabs converted to MeshLOD
19 Days Ago
Additional sweep over props folder uncovered some left overs
19 Days Ago
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
19 Days Ago
Converted deployables prefabs to MeshLOD when possible to do so
20 Days Ago
ridding some prefabs from shadow proxies