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5,834 Commits over 4,048 Days - 0.06cph!

17 Days Ago
Fixed slim gap in half wall hard side
17 Days Ago
Added brutalist skin roof top line mesh and conditional prefabs
18 Days Ago
Added space station skin roof top line mesh and conditional prefabs
18 Days Ago
updated parenting volume mesh of ghost ships added individual volumes in select locations on top of buoys and cranes
18 Days Ago
Fixed a space station triangle roof conditional being toptier prefab
30 Days Ago
increased culling distance of recycler
31 Days Ago
added bespoke parent convex volume mesh for ghost ship
31 Days Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
31 Days Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
31 Days Ago
S2P all
31 Days Ago
fixed cover prop on trawler_D shifting locations
31 Days Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
31 Days Ago
smoother stairs movement
32 Days Ago
turned floor.triangle.grill collision convex
32 Days Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
32 Days Ago
fixed triangulation not clear enough on space station half wall
35 Days Ago
Fixed casino floor zfighting - S2P FCs
35 Days Ago
LS gap, lowered box in gap
35 Days Ago
more splat work ferry terminal
35 Days Ago
more splat on the right of ferry terminal
35 Days Ago
glass surface types for airfield hangars
35 Days Ago
deleted stray foundation piece water_well_b
35 Days Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
36 Days Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
36 Days Ago
enabled decal layers [all] on mboat materials
36 Days Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
36 Days Ago
fixed incorrect surface types on adobe frame prefabs
37 Days Ago
S2P all
37 Days Ago
Projector in stables_b now permanently on
37 Days Ago
plugged gap in stairs_overhang_300x300_corner
37 Days Ago
closed gaps at floor level on watch towers
37 Days Ago
filler in gap quality 0 Launch site
37 Days Ago
fixed wooden_building_c LOD1 roof not double sided
37 Days Ago
small oilrig set dressing fixes
37 Days Ago
bunch of shadow proxies to fix light leaking in oilrig
37 Days Ago
fixed stairs being ass at excavator smaller machine
37 Days Ago
tweaks to rocks in WTP to avoid poking out of cliffs
37 Days Ago
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
37 Days Ago
added prevent movement volume to block LOS error spot
37 Days Ago
Glass small surface type for industrial buildings
37 Days Ago
plugged more holes in countryside tunnel entrance
37 Days Ago
env volume fix at computer station room at train tunnel hatches
37 Days Ago
rebaked powerlines LOD2 textures
37 Days Ago
Fixed Spot with inaccurate colliders on cargoship
37 Days Ago
Some prevent movement blockers for falling weapons in large oilrig
37 Days Ago
easier traversal on stairs in WTP
37 Days Ago
glass surface type > glass small on security towers
37 Days Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
37 Days Ago
fixed early culling barricades at trainyard
37 Days Ago
cargoship LOD3 glass is see through now