5,400 Commits over 3,592 Days - 0.06cph!
removed the errant wood beams from water junk piles
terrain conveyor belt tweakage
End of greybox
Excavator scene re-organisation
Terrain dressing base
OilrigAI2 prefab - covers/movement setup for AI
Window blockers for lootrooms
merge from oilrig - access to previously made art assets needed on excavator
excavator monument end of whitebox stage
excavator monument scene setup for whitebox stage
tweaks to collectable and material
Refreshed all hemp impostor assets
merge from 28558@new_plants
oasis undergrowth color tweaks
Tweaks to trees for tree minigame
removing old entity prefabs
clutter and resource entity prefabs
Palm trees model prefabs setup, billboards setup
texture sizes - final models incl. LODs
alternative big_button model without cable
new palm trees folder structure, textures-material backup
cannot loot through module window on small oilrig
MT exit routes rework - there is now cover outside the chimney and the ladder route through the mine to leave the complex
fluorescent light on post tweaks (model)
various fixes /crane / small oilrig scene
Oilrig small electrics, scene2prefab setup, prefab, loot spawns