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5,590 Commits over 3,957 Days - 0.06cph!

6 Years Ago
Big v2 assets removal, renamed what is kept into v3 folders, deleted now unused files/scenes
6 Years Ago
train track textures update to match new terrain gravel
6 Years Ago
S2P all
6 Years Ago
pre-s2p backup
6 Years Ago
deleting now unused models/prefabs and overgrowth atlas textures
6 Years Ago
Upgraded old overgrowth models and prefabs to use our latest prettier textures (spicebush, willowbush, ground plants and pine saplings)
6 Years Ago
monument tweaks
6 Years Ago
procmap backup
6 Years Ago
Prefab'ed procmap's world setup Replaced old cliffs placement scripts with the new ones Procmap now uses foliage.v3 and decor.v3
6 Years Ago
cliffs final colliders
6 Years Ago
fixed medium monuments stall
6 Years Ago
backup
6 Years Ago
Some fixes to trainyard, splat painting adjustments around cliffs
6 Years Ago
Removing missing scripts from prefabs/scenes Scene2Prefab
6 Years Ago
Monuments HDRP upgrade (sewer branch, trainyard, water treatment plant, swamps, water wells)
6 Years Ago
Fixed riverflow direction in materials
6 Years Ago
Monuments HDRP upgrade (powerplant, satdish, sewer branch(wip))
6 Years Ago
Monuments HDRP upgrade (power sub stations)
6 Years Ago
Monuments HDRP upgrade (quarries)
6 Years Ago
Removed old lighting prefab used in monument scenes
6 Years Ago
Monuments HDRP upgrade (ice lakes, lighthouse, harbor1, military tunnels, compound, bandit town) Decentralizing rocks/cliff placement from certain scenes into nested prefabs to avoid data loss in the future Added missing monument topology to caves
6 Years Ago
Material tweaks
6 Years Ago
Caves: fixed severed prefabs, redid the occlusion volume stuff as a result in those scenes. Caves and caves dressing scene2prefab
6 Years Ago
Final tweaks before S2P
6 Years Ago
redo of rock_wall_gravel mesh (used for cave ladders)
6 Years Ago
Updated cave_roots_ivy assets to HDRP
6 Years Ago
Caves cliffs dressing with the new cliffs - managed to reduce the amount of objects used compared to old stuff
6 Years Ago
modifications to caves and timber mine entrances to make meeting with terrain even easier removed old ore vein decals - decal projectors are a bad way to handle these in retrospect, should be done using geo
6 Years Ago
Replaced old rocks prefab instances with new one in caves_dressing scene Added small colliders to cave gravel prefabs for rare cases where stones are scaled a bit larger
6 Years Ago
Caves - more work towards converting and tuning textures/mats to new hdrp standards Replaced old cave gravel meshes with new ones using terrain 'foliage' rocks
6 Years Ago
wrapping up remaining caves scene terrain rework
6 Years Ago
cave_large_sewers_hard, cave_large_medium, cave_medium_easy scene terrain rework
6 Years Ago
more
6 Years Ago
textures tweaks/add/remove - further cleanup on the way this week
6 Years Ago
cave_large_hard scene terrain rework
6 Years Ago
Updated some test scenes that used craggy's terrain
6 Years Ago
Refreshed craggy island terrain to better showcase biomes and topology masks as used in the game
6 Years Ago
Savas and Savas koth wrap up before playtests
6 Years Ago
removing old testmaps I made
6 Years Ago
mine material tweaks adding some extra texture maps to ensure old style shaders look good
6 Years Ago
updated collider of timbermine entrance justincase'
6 Years Ago
timbermine entrance model has more forgiving padding to attach cliffs to Prefabed the objects on SavasIsland_new that are shared between normal and koth modes
6 Years Ago
backup
6 Years Ago
SavasIsland_new Cave entrances manual cliffs dressing
6 Years Ago
SavasIsland_new caves terrain inserts Updated old caves materials to match terrain
6 Years Ago
SavasIsland_new topology painting backup
6 Years Ago
SavasIsland_new splat painting backup
6 Years Ago
Added World_Setup_v3_basic prefab for use on maps like Savas/Craggy with barebone procedural scripts SavasIsland_new dressing update, loot placement update, new terrain build Cliffs don't place underwater
6 Years Ago
SavasIsland_new scene, initial build wip - still need to sort out roads and dressing/loot
6 Years Ago
Removed trail paths from junkyard S2P Junkyard