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5,881 Commits over 3,895 Days - 0.06cph!

6 Years Ago
Removed Generate Clutter Topology from world stack
6 Years Ago
Cliff_basic and Cliff_basic_snow shader rework to use datamaps Updated materials using these
6 Years Ago
Datamap texture for clutter_medium rocks
6 Years Ago
Added back slider in Cliff shader to control AO term intensity Material tweaks arid cliffs
6 Years Ago
Arid cliffs prefabs, material tweaks
6 Years Ago
removing unused files
6 Years Ago
Tweaks to rock_08 albedo Backup wip arid cliffs/formations art files
6 Years Ago
Added Cliff_LOD shader for distant cliff LODs which retains very basic terrain blending and biome tint ability. Updated cliff materials
6 Years Ago
Cliff LODs terrain mask textures
6 Years Ago
removing empty folders
6 Years Ago
Added clutter topology fine noise Sprinkled dirt splat in grass dense areas for Damian (foliage density control)
6 Years Ago
Nature/Rock/ folder re-organizing, v2 art and v3 files separated for clarity
6 Years Ago
removing unused prefabs
6 Years Ago
Draw distance a tad further for new cliffs
6 Years Ago
Allow foliage rocks on decor topology
6 Years Ago
Moved position of biome tint inside cliff shader to sync visuals with Base Lit Added LODs/Colliders/Prefabs to latest cliffs Updated procedural cliff prefabs
6 Years Ago
World stack scripts re-order
6 Years Ago
rock_14_diff tweaks (brightness) World stack scripts re-order
6 Years Ago
Removing a load of older cliffs/deprecated cliffs meshes/materials/textures/prefabs
6 Years Ago
Added GenerateTerrainMesh on the world stack (project_gaea)
6 Years Ago
New cliffs WIP Simplifed Cliff shader (killed tri-planar projection and second albedo tinting, added a 'data map' slot to replace vertex colors use) Renamed greybox folder
6 Years Ago
Added music stage back to compound level
6 Years Ago
Truck models/prefabs submesh fix
6 Years Ago
Moved music stage out of compound scene into a nested prefab
6 Years Ago
Added a music stage to compound chill zone with a few static instruments
6 Years Ago
foliage rocks filter update, added GenerateCliffTopology to the gaea level world stack
6 Years Ago
Reworked ALT and Mountain topologies for Damian
6 Years Ago
Softened terrain4.mat splat transitions on regular procmap as it doesnt handle splat weights the same as our new maps (this makes it similar to main)
6 Years Ago
spawn_v3 adjusted max entries to stop the console spam at loading
6 Years Ago
unfucking driftwood files, again
6 Years Ago
manifest
6 Years Ago
progress backup
6 Years Ago
greybox cliffs paint snow splat as a way of debugging script
6 Years Ago
latest terrain generation
6 Years Ago
greybox cliffs set stone splats at their feet in a 7m radius
6 Years Ago
Missing files for arid spawn populations
6 Years Ago
Lowered density of decor_v3 rocks spawns by 75% as the new foliage rocks do a better job at quality coverage now
6 Years Ago
latest terrain generation - includes more post processing on dirt and snow splats to add fine depth to terrain
6 Years Ago
latest cliff generation and cliff prefabs
6 Years Ago
foliage spawn settings, spawners
6 Years Ago
terrain foliage rocks, for stones and gravel splats
6 Years Ago
backup terrain foliage rock files
6 Years Ago
Enabled collision detection for greybox cliffs using decor topology
6 Years Ago
Latest terrain generation, added post processing to grass and forest splats
6 Years Ago
extra anchors on some cliffs to ensure no gaps
6 Years Ago
Foliage spawns stones temporary settings - will rework when new art is ready for these
6 Years Ago
Re-pathed small stones prefabs inside foliage_v3 prior to edits
6 Years Ago
Updated test cliffs anchors to have their pivots at the bottom
6 Years Ago
re-baked the heightmap
6 Years Ago
tweaks to some cliff prefabs