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5,880 Commits over 4,110 Days - 0.06cph!

6 Years Ago
closing gaps on sheet metal roof corners
6 Years Ago
fishing net texture set
6 Years Ago
wooden_walkway_fishing_nets_a update with new textures
6 Years Ago
backup large walkway models
6 Years Ago
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6 Years Ago
backup large walkway models
6 Years Ago
wooden walkways large set greybox models
6 Years Ago
fishing_village_a monument files/folders prep work
6 Years Ago
wrapping up roof conditionals
6 Years Ago
fixes, prefab refactoring..
6 Years Ago
Re-arranged some prefabs structure around
6 Years Ago
Custom normals pass on models that required it Closed some holes in the metal tier roofs
6 Years Ago
roof.triangle.up.top.line models and prefabs setup
6 Years Ago
assigning temporary prefab to triangle roof up top line
6 Years Ago
re-linking conditional prefabs - end
6 Years Ago
Padded walls (1mm) laterally to curb precision issues arising away from origin
6 Years Ago
batch prefabs setup end
6 Years Ago
Added LOD1 to triangle up side lines conditionals
6 Years Ago
batch prefabs setup
6 Years Ago
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6 Years Ago
Removing unused triangle roof cases prefabs Adding named shell prefabs pre-setup for all tiers/cases
6 Years Ago
New roof conditional models - LODs/Colliders/Gibs
6 Years Ago
color corrected some atlases
6 Years Ago
removing unused roof ceiling meshes
6 Years Ago
Simplified roof models (2 meshes > 1 mesh) Updated roof.****.full prefabs accordingly
6 Years Ago
elevator prefab - lighting
6 Years Ago
prefab hierarchy tweaks
6 Years Ago
Skinned mesh for elevator cable reel operational
6 Years Ago
Elevator prefabs update Added LODs/Gibs/Colliders/Guides for deployables
6 Years Ago
removed test meshes
6 Years Ago
elevator prefabs - placeholder hierarchy
6 Years Ago
elevator textures/mats
6 Years Ago
another re-export
6 Years Ago
re-exported models
6 Years Ago
shifted pivot on triangle roof pieces to the center
6 Years Ago
180 transform rotation on roof triangle up and cie
6 Years Ago
Transforms adjustments on set of greybox roof models
6 Years Ago
tweaks to gate prefab (lock position) updated collider
6 Years Ago
Fixed codelock position on wood gate, modified model to have a dedicated socket for it
6 Years Ago
bandit town scene2prefab
6 Years Ago
finishing touches to tower / perimeter wall
6 Years Ago
Terrain splats and topologies update
6 Years Ago
npc spawner tweaks
6 Years Ago
bandit town scene2prefab
6 Years Ago
updated npc positioning and cover markers in bandit town
6 Years Ago
striped construction related scripts from static gate
6 Years Ago
Cherrypick cs 52089
6 Years Ago
merge from main
6 Years Ago
files backup