5,590 Commits over 3,957 Days - 0.06cph!
added descriptions to scripts in world stack
Added missing river mesh script to world stack
Latest terrain generation
Made monument inserts slightly smaller, added a mark on monument topology to better locate Monument node center
Added monument node prefabs for Ice lakes, Swamps, XL
fixed incorrect material on a compound house LOD1/2
Added the new ring road scripts to World_Setup_v3 stack
Added TerrainPlacementMap to project_gaea terrain
Set Gas Station, Supermarket and Warehouse to type 'roadside'
Removed old roads art, shifted road connections further away
Allowed roadside monuments in all tiers of map
Folders re-organized in autospawn/monument/ and Scenes/prefabs/
Temperate zone surrounding lakes in arid biome fixed
Latest terrain generation
Added lakes back with a new process
Applied lake's process findings to monument placement process
Added river topology to serve as a base for river pathing
Residential buildings - all buildings baked LOD rework
Updated compound level
Industrial structures - cooling towers and collapsed bits baked LOD rework
Industrial structures - interiors extra LOD level
Industrial structures - all buildings baked LOD rework
Industrial Water Tower LODs rework
Patrol Helicopter additional LOD pass
Fixed PatrolHelicopter prefab not using any of its LODs
RHIB additional LODs pass
Trucks additional LODs pass
Truck trailer additional LODs pass
Forklift additional LOD pass
fixed dockwall stairs cloned LOD
Large Oilrig additional LODs
Oilrig scene changes
Large Oilrig barriers additional LODs
Oilrig scene changes
Tires set additional LOD pass
Stairs set additional LOD pass
Wooden pallets additional LOD pass
Remnant container additional LOD pass
Launch_Site office interiors additional LOD pass
Launch_Site additional LOD pass
Oil Refinery small additional LOD pass
Oil Refinery large additional LOD pass
Sphere tank additional LOD pass
Foliage grass cutoff reverted to 0.5
cacti prefabs backup
reworked ores diffuse maps
separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
bespoke colliders for asset store cacti
Arctic rock formations
Near final world setup structure
hacking a snow splat mask on cliff_basic_snow shader (temporary)
Small clutter rocks snow biome version
Re-organized decor.v3
Cliff basic snow shader: improved snow blending technique
Cliff basic snow shader for snow biome rocks. Striped down version from Cliff_basic: removed 2nd albedo tinting layer
Clutter rocks snow material variant
Rework to driftwood populations
Added custom colliders - but cant use them currently with the broken UI
Manifest
forest populations tweaks
Latest terrain build
Terrain config tweaks
Foliage, playing with filter cutoff on grass/forests
cliffs, secondary spawns setup
spawn populations polish
terrain now uses 4k control maps (again)