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267 Commits over 182 Days - 0.06cph!

3 Years Ago
Harbor dockwalls now have a long distance LOD3 to avoid the floating effect it has had
3 Years Ago
Smoother terrain anchors in excavator scene
3 Years Ago
When terrain not cooperate, make terrain eat dirt - junkyard
3 Years Ago
Blocked one way shooting on junkyard's recycler roof, fixed floating fences at junkyard Fixed barrels clipping at dome, improved terrain behaviour around ground objects Military tunnels now use the train tunnels flag on their environment volumes (fixes distance light bleed) Bumped texture res of road_a albedo Rusty roadside vehicle LOD4 materials transition more seamless Forgot some prefab for airfield over the weekend
3 Years Ago
mine tunnel material fix remnant container shadow proxy tweak
3 Years Ago
Savas review
3 Years Ago
craggy island checks
3 Years Ago
fixed an incorrect cliff LOD terrain mask
3 Years Ago
arid double stack cliff prefabs near final cliffs spawn settings, coverage is good, collision minimal and doesn't take too long
3 Years Ago
experimenting with stacked cliffs prefabs
3 Years Ago
friday fixes - airfield, satdish, dome
3 Years Ago
large warehouse shadow proxy tweaks
3 Years Ago
even better powerplant road connection
3 Years Ago
one more roadside junkpile fix
3 Years Ago
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3 Years Ago
More restrictive placement for the roadside car wrecks (this doesn't fix spawning on top of each other)
3 Years Ago
moved all tunnel entrances within monuments to be in the correct range for vertical movement
3 Years Ago
scene2prefab
3 Years Ago
small warehouse shadow proxy tweaks
3 Years Ago
various roadside junkpiles fixes
3 Years Ago
fixed gap in sewers_shrink block mesh
3 Years Ago
fixes for junkyard portacabins, outbuilding draw distance
3 Years Ago
detail colliders for the satellite dish stairs eliminated the bug dance with terrain by flattening it all the way, heightmap really isnt precise enough to cope, boosted the draw distance of the sewer blocks as a result removed the mirror like bit on the optical part of the dish fixed the road floating (see line 2)
3 Years Ago
Fixed satdish sewer entrance doors and door segment culling too soon fixed chainlink fences and brick walls distances being fucked from previous batch editing fixed static workcart ladders better road connections into powerplant fixed dredge_body prefab shadowproxy being visible reduced wind intensity on groundplants material
3 Years Ago
Fixed junkpile_a sedan baked LOD color being incorrect Fixed desire trails coming too close to swamp_c revealing the water plane some misc fixes at trainyard improved caves terrain anchors, improved the cover over cave terrain holes removed unfinished lighting work from cave_sewers_hard disabled batching on junkyard mounds as it seems to break vertex alpha, impact should be low
3 Years Ago
Improved roadside wrecks LODs accuracy some more
3 Years Ago
Arid cliffs LOD3 terrain mask polish - cliffs hold up better visually and transition is less visible
3 Years Ago
made van_e LOD4 and LOD5 display where the holes in the vehicle are to prevent camping inside
3 Years Ago
further improved new sewer blocks to cope with terrain by filling in the space
3 Years Ago
Reworked Satellite dish terrain blend map, heightmap Fixed the puzzle spawning loot incorrectly Using alpha carve objects instead of alpha map to make holes in terrain as they seem to be more reliable Various other fixes related
3 Years Ago
Made trees in monuments harvestable Tweaked Junkyard to improve its spawn chances Reduced density of large rock formations
3 Years Ago
fixed incorrect LOD distances set from editing multiple prefabs through RendererLOD on chainlink fences
3 Years Ago
Temperate cliffs LOD3 terrain mask polish - cliffs hold up better visually and transition is less visible
3 Years Ago
Fixed regression whereby Mountain would spawn on small maps
3 Years Ago
Tweaked microcliffs LOD distances and spawners
3 Years Ago
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3 Years Ago
Place cliffs needs more attemps on procmap, less missed spots Created v3_microcliff and v3_microcliff_arid to fill in the valleys with cliffs where Placecliffs doesnt go
3 Years Ago
Adapted tunnel entrances to the small version inside LS, Harbors, Airfield, MT, Powerplant, WTP, Trainyard
3 Years Ago
Moving train tunnel entrances for monuments into another folder so procgen doesnt spawn them Adding an alternate tunnel entrance for tighter spaces inside monuments
3 Years Ago
reworked launch site level to include tunnels entrance station
3 Years Ago
reworked giant excavator level to include tunnels entrance station
3 Years Ago
small rock clutter is smaller and culls sooner
3 Years Ago
reworked military tunnels level to include tunnels entrance station
3 Years Ago
reworked water treatment plant level to include tunnels entrance station
3 Years Ago
reworked powerplant level to include tunnels entrance station
3 Years Ago
static prop version of the workcart for monuments
3 Years Ago
updated small rocks snow material
3 Years Ago
updated small rocks snow material, test zoo scene
3 Years Ago
updated small rocks snow material
3 Years Ago
reworked airfield level to include tunnels entrance station