644 Commits over 3,987 Days - 0.01cph!
launch_site dressing fixes / scene2prefab
desklamp models/Prefab/Textures
bin models/Prefab/Textures
cobalt office posters WIP
Fixes for RUST-1718 and RUST-1734 : rocket crane issues
posters scaling, dressing
launch_site scene2prefab
snow rock materials were missing specmap following changes to terrain splats
fixing the sewers terrain trigger issue
fixing a terrain blend material
Added LOD chain models to ore stages 2 to 4
small rocks distance tweak
rock dressing scene update
small rocks & tall grass culling distance tweaks
barricades wood, wood barbwire, metal share a more convenient footprint/volume
barricades shoot through colliders, slimmer blocking colliders
gate.external.high.stone has an extra protecting sides made of panels and barbwire
wall.frame.netting double sided for better lighting
X offset to center the net into the frame
window bars are thinner on all tiers inserts
bullet proof insert model/gibs/collider
ugly ass solution for bulletproof window gibs
junkyard viewing platform now available
junkyard - cant jump on top of container bridge
Attempt to fix the furnace error
junkyard - tweaks to container bridge walls
Sheet metal tier rework - closing off holes in walls
Optimization - Wood log tier rework - closing off holes in walls
merging internal and external models into one call
Optimization - Twig tier merging internal and external models into one call
Optimization - Top tier merging internal and external models into one call
moved window garland pivot up 1 unit (model only)
fixed incorrect spinner wheel gibs material path import
merge from junkyard fixes
Planters soil is a separate renderer
Arid Day LUT Polish (more neutral)
Eye adaptation balance (toned down a notch)
some quarry materials reflectivity adjustments
New Forest splat textures (Maybe not definitive)
merge from legacy foliage spec