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658 Commits over 3,561 Days - 0.01cph!

10 Years Ago
forgot the prefab dayum :P
10 Years Ago
fixed a pivot oversight
10 Years Ago
some water catcher visual polish
10 Years Ago
wood ladder/lods/gibs/prefab update
10 Years Ago
water catchers - added custom collision and prefabs ready to implement
10 Years Ago
water catchers 2.0 - models, textures, mat, lods and gibs
10 Years Ago
Adding quarry animations, updated the prefab
10 Years Ago
some texture res changes water drums model/lods/texture quarry models/lods/collisions bunch of small generic textures + prefab for the mining quarry
10 Years Ago
Adding floor spikes, model, mats, prefab, gibs and collisions
10 Years Ago
Removing temp files
10 Years Ago
Research Table art, prefab integration with lods/gibs/col
10 Years Ago
Removed the locks that were part of our door textures
10 Years Ago
keypad pivot reorient door prefabs keylock repositioning door models tweaks adding keylock models/textures
10 Years Ago
Slimming Wood and Toptier building skins
10 Years Ago
Updated the digits on keypad Slimmed the stone skin walls and foundations
10 Years Ago
some more work on keypad albedo
10 Years Ago
new keypad lock and textures / lods / mats
10 Years Ago
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
10 Years Ago
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
10 Years Ago
Fixed Issue #184
10 Years Ago
Moved ConstructionRenderer to the right objects
10 Years Ago
Stairs LODs, all skins - prefab integration
10 Years Ago
updated collision surfaces pivot
10 Years Ago
Signs model update, removed decal surface, use UV2, added collisions for surface area
10 Years Ago
rope material tweaks
10 Years Ago
Created the remaining stair prefabs and folders
10 Years Ago
Adding the new stair models for metal, twig, top tier, stone skins
10 Years Ago
Adding U shaped stair models and collisions - wood skin
10 Years Ago
Adding Lshape stair and railings for wood type
10 Years Ago
Fixed pillar render distance #118
10 Years Ago
merge from barricades branch
10 Years Ago
some rope texture definition improvements
10 Years Ago
fixed some barricades pivot placement
10 Years Ago
merge from barricades
10 Years Ago
re-exported barricades using a single component - proper
10 Years Ago
re-exported barricades using a single component
10 Years Ago
Adding barricades greybox models and collisions
10 Years Ago
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
10 Years Ago
merge from rooftop work
10 Years Ago
Hacked the floors and foundations to be failsafe
10 Years Ago
Removed a missing script
10 Years Ago
Fixed the wall.dorrway.wood block missing LODs Fixed a case where stairs block prevents floor spawn
10 Years Ago
Further optimizations on stairs blocks lods
10 Years Ago
Added lods on two halfheight blocks
10 Years Ago
forgot one thing in this bad boy twig
10 Years Ago
merge from building_skins2
10 Years Ago
some LOD meta file
10 Years Ago
Pushed culling at absolute 0% on all blocks. Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
10 Years Ago
Removing culling on all wall blocks (was sometimes set @1%) Fixed stone foundation prefabs culling a part that should always render
10 Years Ago
Fixed missing collider ~ top tier door