667 Commits over 3,865 Days - 0.01cph!
removed some static road bits before airfield entrance
sealing on of the lift doors to avoid falling to death
Optimization pass - Reducing shader complexity and texture memory consumption on many environment assets LODs
Rocket factory helicopter didnt cull - fixed
Slight quality of visuals tweaks on the Rocket at launchpad (was too degraded, popping)
Attempt to fix rock formation offset
testing rock_formation_f export without flatten hierarchy
disabling shadow casting on far rocks
placed some temp safeguards in the lift at rocket factory
tundra small rocks no longer have moss (they also show in desert biome)
rock collectables are a tad larger
Disabled the 2 east lifts in launch_site
Detailed stair colliders, tiers variations
launch_site dressing fixes / scene2prefab
desklamp models/Prefab/Textures
bin models/Prefab/Textures
cobalt office posters WIP
Fixes for RUST-1718 and RUST-1734 : rocket crane issues
posters scaling, dressing
launch_site scene2prefab
snow rock materials were missing specmap following changes to terrain splats
fixing the sewers terrain trigger issue
fixing a terrain blend material
Added LOD chain models to ore stages 2 to 4
small rocks distance tweak
rock dressing scene update
small rocks & tall grass culling distance tweaks
barricades wood, wood barbwire, metal share a more convenient footprint/volume
barricades shoot through colliders, slimmer blocking colliders
gate.external.high.stone has an extra protecting sides made of panels and barbwire
wall.frame.netting double sided for better lighting
X offset to center the net into the frame
window bars are thinner on all tiers inserts
bullet proof insert model/gibs/collider
ugly ass solution for bulletproof window gibs
junkyard viewing platform now available