658 Commits over 3,561 Days - 0.01cph!
forgot the prefab dayum :P
some water catcher visual polish
wood ladder/lods/gibs/prefab update
water catchers - added custom collision and prefabs ready to implement
water catchers 2.0 - models, textures, mat, lods and gibs
Adding quarry animations, updated the prefab
some texture res changes
water drums model/lods/texture
quarry models/lods/collisions
bunch of small generic textures
+ prefab for the mining quarry
Adding floor spikes, model, mats, prefab, gibs and collisions
Research Table art, prefab integration with lods/gibs/col
Removed the locks that were part of our door textures
keypad pivot reorient
door prefabs keylock repositioning
door models tweaks
adding keylock models/textures
Slimming Wood and Toptier building skins
Updated the digits on keypad
Slimmed the stone skin walls and foundations
some more work on keypad albedo
new keypad lock and textures / lods / mats
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
Moved ConstructionRenderer to the right objects
Stairs LODs, all skins - prefab integration
updated collision surfaces pivot
Signs model update, removed decal surface, use UV2, added collisions for surface area
Created the remaining stair prefabs and folders
Adding the new stair models for metal, twig, top tier, stone skins
Adding U shaped stair models and collisions - wood skin
Adding Lshape stair and railings for wood type
Fixed pillar render distance #118
merge from barricades branch
some rope texture definition improvements
fixed some barricades pivot placement
re-exported barricades using a single component - proper
re-exported barricades using a single component
Adding barricades greybox models and collisions
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
Hacked the floors and foundations to be failsafe
Fixed the wall.dorrway.wood block missing LODs
Fixed a case where stairs block prevents floor spawn
Further optimizations on stairs blocks lods
Added lods on two halfheight blocks
forgot one thing in this bad boy twig
merge from building_skins2
Pushed culling at absolute 0% on all blocks.
Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
Removing culling on all wall blocks (was sometimes set @1%)
Fixed stone foundation prefabs culling a part that should always render
Fixed missing collider ~ top tier door