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668 Commits over 3,987 Days - 0.01cph!

10 Years Ago
RUST-1255 Fix attempt ladder hatch
10 Years Ago
RUST-1254 Fix attempt stone doorway
10 Years Ago
RUST-1255 Fix
10 Years Ago
Evac pipes in canyon now cull MT roll up doors now cull fixed some facility rooms in MT not culling big numbers decals on walls and doors in MT now cull fixed a not culling wall block and industrial prop in trainyard bottom powerplant chimney pillars do not cull (no more floating chimneys)
10 Years Ago
Lighthouse monument visual update/polish
10 Years Ago
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
10 Years Ago
Stone gate gibs are no longer the incorrect wood gate ones
10 Years Ago
Fix for RUST-1332 (1)
10 Years Ago
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
10 Years Ago
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
10 Years Ago
higher accuracy collider wall.external.high.stone
10 Years Ago
a bit more
10 Years Ago
Fixed incorrect planter_small pivot orientation, updated deployable prefab
10 Years Ago
fixed flipped normals and pivots on planters gibs
10 Years Ago
spawnpoints setup for barrels, crates yields balance - harbors
10 Years Ago
changing layer to World on harbor crane truck and trailers placement polish
10 Years Ago
Scene2Prefab
10 Years Ago
Adjusted a jumping puzzle barge to cooperate with water
10 Years Ago
Scene2Prefab harbor_1
10 Years Ago
Couple of missing colliders fixes Baked vertex stream data to asset files on Harbor_1,2,Powerplant
10 Years Ago
Scene2Prefab
10 Years Ago
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
10 Years Ago
added the car wreck and junkpile art to junkpiletest
10 Years Ago
Repair bench cannot be used to block off windows and see through them (collider accuracy)
10 Years Ago
More junkpile variations
10 Years Ago
updated manifest
10 Years Ago
Adding new junkpiles to the spawntable
10 Years Ago
Adjusting junkpile depth
10 Years Ago
Fixed puzzle barge door placement RUST 1512 Scene2Prefab Harbor_1
10 Years Ago
cherrypicking truck variants
10 Years Ago
Truck wreck models/LODs/COL/Prefab
10 Years Ago
Added a new junkpile containing the wrecked truck Manifest
10 Years Ago
Cannot place items or build over junkpiles
10 Years Ago
Custom collisions for L&R armored double doors - can shoot your face through
10 Years Ago
Armored doors LOD1 include the peep hole
10 Years Ago
Toptier door hatches cull further away (100m)
10 Years Ago
Toptier door hatches wont cull (for now)
10 Years Ago
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
10 Years Ago
Manifest
10 Years Ago
merge from fridge_deployable
10 Years Ago
manifest
10 Years Ago
shopfront metal now has reinforced glass instead of bars adding glass_reinforced generic textures
10 Years Ago
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10 Years Ago
Fridge takes damage, allows more storage
10 Years Ago
Glass bullet impact decal files (for testing) Manifest
10 Years Ago
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10 Years Ago
switched glass material to standard
10 Years Ago
Added a test glass volume to craggy
10 Years Ago
Converted fridge textures to specular workflow
10 Years Ago
Edited fridge description Scaled models down 15%