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659 Commits over 3,773 Days - 0.01cph!

9 Years Ago
Twig stair collision smoothing
9 Years Ago
Quarry & Pumpjack dynamic collisions
9 Years Ago
Slight changes to the Oiljack L3
9 Years Ago
Stairs gib models, prefab setup
9 Years Ago
Building Skins Interior blocks and wallpaper/floors carpet example textures
9 Years Ago
Oiljack LOD Atlasing (on L3)
9 Years Ago
Quarry LOD Atlasing (on L2 & L3)
9 Years Ago
Quarry ladder optimizations, prefab update
10 Years Ago
Removed emissive material from keylock
10 Years Ago
Twig and sheet metal col extra detail
10 Years Ago
Chicken meat worldmodel uses the right meshes/mats
10 Years Ago
Keylock uses the keylock model
10 Years Ago
Pass on building blocks prefabs, collision override setup Stairs collisions tweaks
10 Years Ago
Armored metal tier accurate collisions models
10 Years Ago
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10 Years Ago
Sheet metal tier accurate collisions models
10 Years Ago
Stone tier accurate collisions models Meta files
10 Years Ago
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10 Years Ago
Fixed incorect foundation.steps.collision orientation (twig) Wood accurate collision models
10 Years Ago
Twig tier accurate collisions models
10 Years Ago
Upping chest texture res slightly (too muddy)
10 Years Ago
Adding the jack o lanterns to the misc loot table
10 Years Ago
Jack O Lanterns icons
10 Years Ago
Jack O Lanterns gibs
10 Years Ago
Jack O Lanterns, model/LODs/Prefabs and item defs
10 Years Ago
Added three static ladders to ladder points in sphere tank dome, until we allow ladders in monuments Fixed barricade lods referencing wrong materials in there
10 Years Ago
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10 Years Ago
fixed foundation.steps.collision orientation
10 Years Ago
Sentry detailed greybox models
10 Years Ago
Tool cupboard model, textures, lods and gibs
10 Years Ago
Cleaned and re-exported meats Fixed a lot of wrong auto import options on models Moved legacy shaders to rust material Added worldmodel prefabs for meat items Removing some empty folders
10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
Adding a rotated version of small_stash
10 Years Ago
Patrol Helicopter Gibs unique collisions - Gibs re-export
10 Years Ago
some water catchers partial texture rework/materials to rust material
10 Years Ago
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10 Years Ago
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10 Years Ago
arrow and bow material updates, arrow gibs models
10 Years Ago
Spears (stone/wood) gibs models/prefab update
10 Years Ago
Signs gibs models/prefab update
10 Years Ago
Stonewall gate codelock socket
10 Years Ago
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10 Years Ago
Bunch of collision adjustments on gates/walls
10 Years Ago
Removed valpha from wall.stone.high.gibs Added barbwire damage volume to the stone wall prefab More accurate collision for ^
10 Years Ago
Stone Gate models (lods and collisions) - gibs coming later Stone Gate skin prefab setup Atlas texture additions New stonewall_c diffuse texture and blending masks
10 Years Ago
A few material tweaks Added all wood gate models, also collisions and gibs Gate prefab update / Atlas texture update
10 Years Ago
Updating the oil barrel prefab and performing some voodoo dance
10 Years Ago
Increased distance before which sign.huge.wood is culled