667 Commits over 3,865 Days - 0.01cph!
RUST-1254 Fix attempt stone doorway
Evac pipes in canyon now cull
MT roll up doors now cull
fixed some facility rooms in MT not culling
big numbers decals on walls and doors in MT now cull
fixed a not culling wall block and industrial prop in trainyard
bottom powerplant chimney pillars do not cull (no more floating chimneys)
Lighthouse monument visual update/polish
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
Stone gate gibs are no longer the incorrect wood gate ones
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
higher accuracy collider wall.external.high.stone
Fixed incorrect planter_small pivot orientation, updated deployable prefab
fixed flipped normals and pivots on planters gibs
spawnpoints setup for barrels, crates yields balance - harbors
changing layer to World on harbor crane
truck and trailers placement polish
Adjusted a jumping puzzle barge to cooperate with water
Couple of missing colliders fixes
Baked vertex stream data to asset files on Harbor_1,2,Powerplant
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
added the car wreck and junkpile art to junkpiletest
Repair bench cannot be used to block off windows and see through them (collider accuracy)
Adding new junkpiles to the spawntable
Fixed puzzle barge door placement RUST 1512
Scene2Prefab Harbor_1
cherrypicking truck variants
Truck wreck models/LODs/COL/Prefab
Added a new junkpile containing the wrecked truck
Manifest
Cannot place items or build over junkpiles
Custom collisions for L&R armored double doors - can shoot your face through
Armored doors LOD1 include the peep hole
Toptier door hatches cull further away (100m)
Toptier door hatches wont cull (for now)
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
merge from fridge_deployable
shopfront metal now has reinforced glass instead of bars
adding glass_reinforced generic textures
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Fridge takes damage, allows more storage
Glass bullet impact decal files (for testing)
Manifest
switched glass material to standard
Added a test glass volume to craggy
Converted fridge textures to specular workflow
Edited fridge description
Scaled models down 15%
Fridge size tweaks (scale -12.5%)