644 Commits over 3,987 Days - 0.01cph!
Adjusted a jumping puzzle barge to cooperate with water
Couple of missing colliders fixes
Baked vertex stream data to asset files on Harbor_1,2,Powerplant
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
added the car wreck and junkpile art to junkpiletest
Repair bench cannot be used to block off windows and see through them (collider accuracy)
Adding new junkpiles to the spawntable
Fixed puzzle barge door placement RUST 1512
Scene2Prefab Harbor_1
cherrypicking truck variants
Truck wreck models/LODs/COL/Prefab
Added a new junkpile containing the wrecked truck
Manifest
Cannot place items or build over junkpiles
Custom collisions for L&R armored double doors - can shoot your face through
Armored doors LOD1 include the peep hole
Toptier door hatches cull further away (100m)
Toptier door hatches wont cull (for now)
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
merge from fridge_deployable
shopfront metal now has reinforced glass instead of bars
adding glass_reinforced generic textures
Fridge takes damage, allows more storage
Glass bullet impact decal files (for testing)
Manifest
switched glass material to standard
Added a test glass volume to craggy
Converted fridge textures to specular workflow
Edited fridge description
Scaled models down 15%
Fridge size tweaks (scale -12.5%)
Fridge workshop model is openned
fridge door tweaks for readability
More glass impact decal variations, include larger webbing
Cannot place chairs and tables on walls =)
nope on the relaxed bear face
some world models tweaks (table and bear rug)
bear rug destroys on ground missing correctly
should be able to place objects on table now
Rugs display health
Are vulnerable to melee
Fridge is easier to place RUST-1560
Fridge lock pos RUST-1564
Fridge now destroys on ground missing RUST-1566
Bear rug allow objects on top of itself again
Common rug icon more distinctive vs tool cupboard
stone and twig floors are flat
Dense bushes have an extra LOD