658 Commits over 3,561 Days - 0.01cph!
Quarry & Pumpjack dynamic collisions
Slight changes to the Oiljack L3
Stairs gib models, prefab setup
Building Skins Interior blocks and wallpaper/floors carpet example textures
Oiljack LOD Atlasing (on L3)
Quarry LOD Atlasing (on L2 & L3)
Quarry ladder optimizations, prefab update
Removed emissive material from keylock
Twig and sheet metal col extra detail
Chicken meat worldmodel uses the right meshes/mats
Keylock uses the keylock model
Pass on building blocks prefabs, collision override setup
Stairs collisions tweaks
Armored metal tier accurate collisions models
Sheet metal tier accurate collisions models
Stone tier accurate collisions models
Meta files
Fixed incorect foundation.steps.collision orientation (twig)
Wood accurate collision models
Twig tier accurate collisions models
Upping chest texture res slightly (too muddy)
Adding the jack o lanterns to the misc loot table
Jack O Lanterns, model/LODs/Prefabs and item defs
Added three static ladders to ladder points in sphere tank dome, until we allow ladders in monuments
Fixed barricade lods referencing wrong materials in there
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fixed foundation.steps.collision orientation
Sentry detailed greybox models
Tool cupboard model, textures, lods and gibs
Cleaned and re-exported meats
Fixed a lot of wrong auto import options on models
Moved legacy shaders to rust material
Added worldmodel prefabs for meat items
Removing some empty folders
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Adding a rotated version of small_stash
Patrol Helicopter Gibs unique collisions - Gibs re-export
some water catchers partial texture rework/materials to rust material
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arrow and bow material updates, arrow gibs models
Spears (stone/wood) gibs models/prefab update
Signs gibs models/prefab update
Stonewall gate codelock socket
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Bunch of collision adjustments on gates/walls
Removed valpha from wall.stone.high.gibs
Added barbwire damage volume to the stone wall prefab
More accurate collision for ^
Stone Gate models (lods and collisions) - gibs coming later
Stone Gate skin prefab setup
Atlas texture additions
New stonewall_c diffuse texture and blending masks
A few material tweaks
Added all wood gate models, also collisions and gibs
Gate prefab update / Atlas texture update
Updating the oil barrel prefab and performing some voodoo dance
Increased distance before which sign.huge.wood is culled
Some final touches on barrels, for now