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667 Commits over 3,865 Days - 0.01cph!

9 Years Ago
RUST-1254 Fix attempt stone doorway
9 Years Ago
RUST-1255 Fix
9 Years Ago
Evac pipes in canyon now cull MT roll up doors now cull fixed some facility rooms in MT not culling big numbers decals on walls and doors in MT now cull fixed a not culling wall block and industrial prop in trainyard bottom powerplant chimney pillars do not cull (no more floating chimneys)
9 Years Ago
Lighthouse monument visual update/polish
9 Years Ago
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
9 Years Ago
Stone gate gibs are no longer the incorrect wood gate ones
9 Years Ago
Fix for RUST-1332 (1)
9 Years Ago
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
9 Years Ago
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
9 Years Ago
higher accuracy collider wall.external.high.stone
9 Years Ago
a bit more
9 Years Ago
Fixed incorrect planter_small pivot orientation, updated deployable prefab
9 Years Ago
fixed flipped normals and pivots on planters gibs
9 Years Ago
spawnpoints setup for barrels, crates yields balance - harbors
9 Years Ago
changing layer to World on harbor crane truck and trailers placement polish
9 Years Ago
Scene2Prefab
9 Years Ago
Adjusted a jumping puzzle barge to cooperate with water
9 Years Ago
Scene2Prefab harbor_1
9 Years Ago
Couple of missing colliders fixes Baked vertex stream data to asset files on Harbor_1,2,Powerplant
9 Years Ago
Scene2Prefab
9 Years Ago
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
9 Years Ago
added the car wreck and junkpile art to junkpiletest
9 Years Ago
Repair bench cannot be used to block off windows and see through them (collider accuracy)
9 Years Ago
More junkpile variations
9 Years Ago
updated manifest
9 Years Ago
Adding new junkpiles to the spawntable
9 Years Ago
Adjusting junkpile depth
9 Years Ago
Fixed puzzle barge door placement RUST 1512 Scene2Prefab Harbor_1
9 Years Ago
cherrypicking truck variants
9 Years Ago
Truck wreck models/LODs/COL/Prefab
9 Years Ago
Added a new junkpile containing the wrecked truck Manifest
9 Years Ago
Cannot place items or build over junkpiles
8 Years Ago
Custom collisions for L&R armored double doors - can shoot your face through
8 Years Ago
Armored doors LOD1 include the peep hole
8 Years Ago
Toptier door hatches cull further away (100m)
8 Years Ago
Toptier door hatches wont cull (for now)
8 Years Ago
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
8 Years Ago
Manifest
8 Years Ago
merge from fridge_deployable
8 Years Ago
manifest
8 Years Ago
shopfront metal now has reinforced glass instead of bars adding glass_reinforced generic textures
8 Years Ago
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8 Years Ago
Fridge takes damage, allows more storage
8 Years Ago
Glass bullet impact decal files (for testing) Manifest
8 Years Ago
▌▍▊▌▌█▍ ▅▄▅█▍
8 Years Ago
switched glass material to standard
8 Years Ago
Added a test glass volume to craggy
8 Years Ago
Converted fridge textures to specular workflow
8 Years Ago
Edited fridge description Scaled models down 15%
8 Years Ago
Fridge size tweaks (scale -12.5%)