667 Commits over 3,865 Days - 0.01cph!
Fridge workshop model is openned
fridge door tweaks for readability
More glass impact decal variations, include larger webbing
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Cannot place chairs and tables on walls =)
nope on the relaxed bear face
some world models tweaks (table and bear rug)
bear rug destroys on ground missing correctly
should be able to place objects on table now
Rugs display health
Are vulnerable to melee
Fridge is easier to place RUST-1560
Fridge lock pos RUST-1564
Fridge now destroys on ground missing RUST-1566
Bear rug allow objects on top of itself again
Common rug icon more distinctive vs tool cupboard
stone and twig floors are flat
Dense bushes have an extra LOD
Added a medium bush to the extra LOD ones
Fix for RUST-1590 - Locker placement difficult
cave_puzzle_b segment way in/out (Death pit can be walked down to to recover your loot)
cave_puzzle_b prevent building hull required an update
Upping death pit damage output to ensure people in full armor die
T2 Furnace deeper foundations
high external wall wood lowest lod is now 4 triangles
fixed wrong blend mode on high wall wood
RUST-1661 - Shooting through/under stone doorway fixed
building parts colliders optimization and import setting corrections
simplification for armored and sheet metal wall type colliders
guide model for the single shot trap (untested, will test in a couple hours)
gun trap guide scaled at 75% (PLEASE EXPORT YOUR FBXS WITH SCALE AT 100% NEXT TIME)
updated prefab guide path
pushing the gun trap prefab guide update
barricades gibs fixes, uv weld optimizations
Junkpile base model using terrain blend shader - should allow steeper placement (up to 20 degree)
rocket_crane_cage text decals removed
rocket_crane lifts have no roof to avoid colliding/entering the top machinery box
static unopenable doors now have a keylock on display as a visual cue that the door is locked
static doors remaining doors version
static doors differentiate from normal doors in texture (burnt/dirty)
A whole lot of dressing optim and distance tweakage
RUST-1726 - Missing walls / floor at military tunnels
RUST-1711 - invisible wall / blocker / fix attempt
Re-painting airfield alpha splat