658 Commits over 3,561 Days - 0.01cph!
Updated remaining barrels prefabs, oil barrels have labels
Updated the static mining quarry foundation to our new ones
Improved collisions on stairs and covers around quarry and pumpjacks so you do not have to jump
Loot barrels visual upgrade + gibs
Corn plant models, textures, prefabs
Adding normal map for the previous atlas
Tweaks to the retaining walls terrain blend material
Moved all our barricades to the prop atlas texture
Adding a prop/barricade atlas texture and material, moved compound walls to that atlas.
Fixed an issue with the wood compound wall missing collision links
CHanged the high wall wood type LODs over to the atlas texture
merge from large deployables
Research table pivot point fix, also updated prefab volumes, which were wrong after the offset was made.
Large refinery files ~ model/lods, mats, collisions, gibs aaaand prefab
Fixed an offset on the toptier door, removed hatch
Adding art for the oil crater
More precise collisions, quarry and pumpjack
Adding tar_sand textures, tempoary oil crater model
Attempt at fixing pumpkins growing stages
Removed foundation from windmill models, updated the skin prefab as well.
Adding art for the pumpkin plants, models, textures, lods, gibs
Missing meta files for the compound walls
compound walls art work, incl. lods, gibs, collisions
Updated the pumpjack lods to skinmeshes
closed a few gaps in the meshes
Quarry, pumpjack, windmill now have gradient foundations
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
Adding model and textures for the mining crater
Tier furnace art, models, lods, col, gibs and prefab
meta files / half res tweak
tier 2 furnace brick texture sets
Adding models, materials and collisions for the monument
Added a debug scene for SESSAO
new charcoal texture set, metal_panel_c texture set, refinery prefab setup, refinery models, collisions and gibs files
lowered sandbags barricade
Windmill files update - models, collision, LODs, Gibs, animation
Fixed batched mesh incorrect transform rotation on foundation.steps.stone
Adding a lod in corrugated foundation.steps.top to mach number of lods in foundation.steps
Updated barricade.wood to use the generic texture atlas
gibs for mining quarry @helk
Also adding a missing texture for oiljack
Updated quarry bucket collision
Added Oiljack gibs
Oiljack animations and prefab setup
reducing ceiling light textures sizes to 512
Scrap ceiling light, ~~all the files
checking in some meta/fbx files
merge from building lod atlasing
Adding scrap searchlight files (ready to go)
Enlarged the quarry tower surface so the player can navigate on top of it normally, added a scrolling material for the belts, added some construction renderers to use lower LODs for guide