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644 Commits over 3,987 Days - 0.01cph!

9 Years Ago
Added a medium bush to the extra LOD ones
9 Years Ago
Fix for RUST-1590 - Locker placement difficult
9 Years Ago
cave_puzzle_b segment way in/out (Death pit can be walked down to to recover your loot)
9 Years Ago
caves scene2prefab
9 Years Ago
cave_puzzle_b prevent building hull required an update
9 Years Ago
Upping death pit damage output to ensure people in full armor die
9 Years Ago
Caves scene2prefab
9 Years Ago
T2 Furnace deeper foundations
9 Years Ago
high external wall wood lowest lod is now 4 triangles
9 Years Ago
fixed wrong blend mode on high wall wood
9 Years Ago
RUST-1661 - Shooting through/under stone doorway fixed
9 Years Ago
building parts colliders optimization and import setting corrections simplification for armored and sheet metal wall type colliders
9 Years Ago
guide model for the single shot trap (untested, will test in a couple hours)
9 Years Ago
gun trap guide scaled at 75% (PLEASE EXPORT YOUR FBXS WITH SCALE AT 100% NEXT TIME) updated prefab guide path
9 Years Ago
pushing the gun trap prefab guide update
9 Years Ago
meta
9 Years Ago
barricades gibs fixes, uv weld optimizations
9 Years Ago
Junkpile base model using terrain blend shader - should allow steeper placement (up to 20 degree)
9 Years Ago
hobo barrel model/LODs
9 Years Ago
rocket_crane_cage text decals removed
9 Years Ago
rocket_crane lifts have no roof to avoid colliding/entering the top machinery box
9 Years Ago
static unopenable doors now have a keylock on display as a visual cue that the door is locked
9 Years Ago
loot placement backup
9 Years Ago
loot spawns end
9 Years Ago
Plenty of bugfixing
9 Years Ago
static doors remaining doors version
9 Years Ago
static doors differentiate from normal doors in texture (burnt/dirty)
9 Years Ago
A whole lot of dressing optim and distance tweakage
9 Years Ago
did this slip
9 Years Ago
RUST-1726 - Missing walls / floor at military tunnels
9 Years Ago
RUST-1711 - invisible wall / blocker / fix attempt
9 Years Ago
Re-painting airfield alpha splat
9 Years Ago
removed some static road bits before airfield entrance
9 Years Ago
sealing on of the lift doors to avoid falling to death
9 Years Ago
Optimization pass - Reducing shader complexity and texture memory consumption on many environment assets LODs
9 Years Ago
more material files
9 Years Ago
Rocket factory helicopter didnt cull - fixed Slight quality of visuals tweaks on the Rocket at launchpad (was too degraded, popping)
9 Years Ago
Scene2prefab launchsite
9 Years Ago
Attempt to fix rock formation offset
9 Years Ago
testing rock_formation_f export without flatten hierarchy
9 Years Ago
disabling shadow casting on far rocks
9 Years Ago
latest rock settings
9 Years Ago
statics optim
9 Years Ago
clutter optim
9 Years Ago
some deployables optim
9 Years Ago
a bit more
9 Years Ago
placed some temp safeguards in the lift at rocket factory
9 Years Ago
tundra small rocks no longer have moss (they also show in desert biome) rock collectables are a tad larger
9 Years Ago
Disabled the 2 east lifts in launch_site
9 Years Ago
Detailed stair colliders, tiers variations