644 Commits over 3,987 Days - 0.01cph!
Added a medium bush to the extra LOD ones
Fix for RUST-1590 - Locker placement difficult
cave_puzzle_b segment way in/out (Death pit can be walked down to to recover your loot)
cave_puzzle_b prevent building hull required an update
Upping death pit damage output to ensure people in full armor die
T2 Furnace deeper foundations
high external wall wood lowest lod is now 4 triangles
fixed wrong blend mode on high wall wood
RUST-1661 - Shooting through/under stone doorway fixed
building parts colliders optimization and import setting corrections
simplification for armored and sheet metal wall type colliders
guide model for the single shot trap (untested, will test in a couple hours)
gun trap guide scaled at 75% (PLEASE EXPORT YOUR FBXS WITH SCALE AT 100% NEXT TIME)
updated prefab guide path
pushing the gun trap prefab guide update
barricades gibs fixes, uv weld optimizations
Junkpile base model using terrain blend shader - should allow steeper placement (up to 20 degree)
rocket_crane_cage text decals removed
rocket_crane lifts have no roof to avoid colliding/entering the top machinery box
static unopenable doors now have a keylock on display as a visual cue that the door is locked
static doors remaining doors version
static doors differentiate from normal doors in texture (burnt/dirty)
A whole lot of dressing optim and distance tweakage
RUST-1726 - Missing walls / floor at military tunnels
RUST-1711 - invisible wall / blocker / fix attempt
Re-painting airfield alpha splat
removed some static road bits before airfield entrance
sealing on of the lift doors to avoid falling to death
Optimization pass - Reducing shader complexity and texture memory consumption on many environment assets LODs
Rocket factory helicopter didnt cull - fixed
Slight quality of visuals tweaks on the Rocket at launchpad (was too degraded, popping)
Attempt to fix rock formation offset
testing rock_formation_f export without flatten hierarchy
disabling shadow casting on far rocks
placed some temp safeguards in the lift at rocket factory
tundra small rocks no longer have moss (they also show in desert biome)
rock collectables are a tad larger
Disabled the 2 east lifts in launch_site
Detailed stair colliders, tiers variations