644 Commits over 3,987 Days - 0.01cph!
tweaks to overgrowth materials - temporary until move to current foliage shader
reverting
25447 - new forest splat aint working visually
merge from 'naturefoliage to corefoliage'
make snowy bushes and grass snowy again
cherry picking overgrowth shader/material tweaks
Grass - terrain splat and dynamic grass colour adjustments to better match each other
Some fixes to old static prefabs - cosmetic/materials
fixed vehicle chassis not displaying correct material
Water junk piles files and extras
Temperate and Arid day LUTs less saturated
Camera Eye Adaptation effect is weaker
dynamic grass and grass terrain splat brightness alignment
Caves - Cave spike pit only does damage when moving. Player does not take damage on entry anymore.
generic glass texture tweak
removed buzzing sound and smoke from light fixtures 'on' prefabs
Shifted food crate away from recycler at MT
Fixed a blocker at Trainyard main building staircase
Fix to Airfield puzzle flow
Reverted generators player pos transforms across levels unless using a different transform location
Fix to Powerplant puzzle flow
removed legacy barricades in mines at MT
Final check over generators
Fix to Powerplant puzzle flow
Fixed an exploit where you could loot a through a window on Powerplant
Loot balance outside puzzles
Removed RendererBatch scripts from pipe sets
Shifted recyclers out on Powerplant and Sewer Branch
Fixed roof jump exploit at WTP
merge from procmap_puzzles_polish
RUST-110 Fixed out of bound exploit at MT
RUST-115 Fixed inaccurate colliders on powerline base
RUST-54 Section of LS ladder cannot be climbed (missing volume)
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
RUST-42 Fixed food crate spawner max per tick value being over the top
RUST-41 Fixed see through gap between single sheet metal door and doorways
Sheet metal door script export fuckup, fixed
Fixed scale issue on casino wheel using a custom model
big_wheel prefab updated
Fixed RHIB glitchy visuals under shader level 300
terrain blend maps for swamps and bandit town
fixed water surface size/shape in them