664 Commits over 3,865 Days - 0.01cph!
forgot one thing in this bad boy twig
merge from building_skins2
Pushed culling at absolute 0% on all blocks.
Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
Removing culling on all wall blocks (was sometimes set @1%)
Fixed stone foundation prefabs culling a part that should always render
Fixed missing collider ~ top tier door
Re-exported satellite dish LODs and collisions, refactored prefab scene
Signs text surface should now share the normal map UVs of underlaying wood
Added a text surface and material to signs
Signs, final meshes with LODs and collisions
Signs 1x.05 and 2x1 early commit
added custom foundation collisions meshes for wood and twig
Some missing files
Tweaking LOD distances of stairs
Adjusting foundation blocks test spheres for sidewalls
Texture readability improvements for metal and top tier
Missing construction renderer ~
metal tier distance tweaks
merge from building_skins2 - All the lod stuff
merge from building_skins2 - ~skins dirt accumulation and other fixes
More work on conditional corner meshes, deployed to all walls for stone building skin
merging work from building skins branch
Log wood skin Improvements
Stone Tier Texture improvements
fixed incorrect grade on twig floor
Building skin top tier: meshes/textures/materials/prefabs
Remnant container files - Includes new monument prefab
Updated Satellite dish LODs to be inside FBXs, updated prefab scene
Updated textures and model (corrugated skin)
quick fixes for corrugated skin
Building skin metal tier1 meshes/textures/materials/prefabs
Adding all the textures for the corrugated building skin
Gibs for the tier1 wall block
adding corrugated_a generic textures
Forgot to check in the updated roof materials for stone roof
Adding a new roof shingle texture, stone shingles this time
Building skin Tier1 meshes/textures/materials/prefabs
Giant satellite generic door texture
Giant satellite polish - near final visuals
Made a better generic rust texture for blend layers
Fixed anchors for conditional meshes
Building stone skins meshes/textures/materials/prefabs
fixed missing data on roof prefab
temp fix to the roof prefab - adding stone floor prefabs and new stonefloor_a textures
Progress on stone set, wall, doorway, window and third pieces with prefabs done
Adding today's progress (stonewall_a)
Stairs block, both for foundation steps and slanted half block - Behold the stairy rooftops!!
fixed a gap in floor piece
Attempt to fix foundation.step offset and cleaning up a lot of pivot rotations. Adding foundation.triangle update
Foundation step block changed to stilt type models