667 Commits over 3,865 Days - 0.01cph!
junkyard - cant jump on top of container bridge
Attempt to fix the furnace error
junkyard - tweaks to container bridge walls
Sheet metal tier rework - closing off holes in walls
Optimization - Wood log tier rework - closing off holes in walls
merging internal and external models into one call
Optimization - Twig tier merging internal and external models into one call
Optimization - Top tier merging internal and external models into one call
moved window garland pivot up 1 unit (model only)
fixed incorrect spinner wheel gibs material path import
merge from junkyard fixes
Planters soil is a separate renderer
Arid Day LUT Polish (more neutral)
Eye adaptation balance (toned down a notch)
some quarry materials reflectivity adjustments
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New Forest splat textures (Maybe not definitive)
merge from legacy foliage spec
tweaks to overgrowth materials - temporary until move to current foliage shader
reverting
25447 - new forest splat aint working visually
merge from 'naturefoliage to corefoliage'
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make snowy bushes and grass snowy again
cherry picking overgrowth shader/material tweaks
Grass - terrain splat and dynamic grass colour adjustments to better match each other
Some fixes to old static prefabs - cosmetic/materials
fixed vehicle chassis not displaying correct material
Water junk piles files and extras
Temperate and Arid day LUTs less saturated
Camera Eye Adaptation effect is weaker
dynamic grass and grass terrain splat brightness alignment
Caves - Cave spike pit only does damage when moving. Player does not take damage on entry anymore.
generic glass texture tweak
removed buzzing sound and smoke from light fixtures 'on' prefabs
Shifted food crate away from recycler at MT
Fixed a blocker at Trainyard main building staircase
Fix to Airfield puzzle flow
Reverted generators player pos transforms across levels unless using a different transform location
Fix to Powerplant puzzle flow
removed legacy barricades in mines at MT
Final check over generators
Fix to Powerplant puzzle flow
Fixed an exploit where you could loot a through a window on Powerplant
Loot balance outside puzzles