userVincentcancel
branchrust_reboot/maincancel

644 Commits over 3,987 Days - 0.01cph!

8 Years Ago
tweaks to overgrowth materials - temporary until move to current foliage shader
8 Years Ago
reverting 25447 - new forest splat aint working visually
8 Years Ago
merge from 'naturefoliage to corefoliage'
8 Years Ago
make snowy bushes and grass snowy again
8 Years Ago
cherry picking overgrowth shader/material tweaks
8 Years Ago
Grass - terrain splat and dynamic grass colour adjustments to better match each other
8 Years Ago
Some fixes to old static prefabs - cosmetic/materials
8 Years Ago
Ocean material values
8 Years Ago
ocean/river mats values
8 Years Ago
Boat engine files (all)
8 Years Ago
fixed vehicle chassis not displaying correct material
8 Years Ago
Water junk piles files and extras
8 Years Ago
Temperate and Arid day LUTs less saturated Camera Eye Adaptation effect is weaker
8 Years Ago
dynamic grass and grass terrain splat brightness alignment
8 Years Ago
Caves - Cave spike pit only does damage when moving. Player does not take damage on entry anymore.
8 Years Ago
generic glass texture tweak
8 Years Ago
sentry material edit
8 Years Ago
removed buzzing sound and smoke from light fixtures 'on' prefabs
8 Years Ago
Shifted food crate away from recycler at MT
8 Years Ago
Fixed a blocker at Trainyard main building staircase
8 Years Ago
Fix to Airfield puzzle flow Reverted generators player pos transforms across levels unless using a different transform location
8 Years Ago
Fix to Powerplant puzzle flow
8 Years Ago
removed legacy barricades in mines at MT
8 Years Ago
Final check over generators
8 Years Ago
Fix to Powerplant puzzle flow
8 Years Ago
Fixed an exploit where you could loot a through a window on Powerplant
8 Years Ago
Loot balance outside puzzles
8 Years Ago
Some visual polish
8 Years Ago
Removed RendererBatch scripts from pipe sets
8 Years Ago
Scene2Prefab
8 Years Ago
Shifted recyclers out on Powerplant and Sewer Branch
8 Years Ago
Fixed roof jump exploit at WTP
8 Years Ago
merge from procmap_puzzles_polish
8 Years Ago
Scene2Prefab
8 Years Ago
RUST-110 Fixed out of bound exploit at MT
8 Years Ago
RUST-115 Fixed inaccurate colliders on powerline base
8 Years Ago
RUST-54 Section of LS ladder cannot be climbed (missing volume)
8 Years Ago
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
8 Years Ago
RUST-42 Fixed food crate spawner max per tick value being over the top
8 Years Ago
RUST-41 Fixed see through gap between single sheet metal door and doorways
8 Years Ago
Sheet metal door script export fuckup, fixed
8 Years Ago
Fixed scale issue on casino wheel using a custom model big_wheel prefab updated
8 Years Ago
Fixed RHIB glitchy visuals under shader level 300
8 Years Ago
terrain blend maps for swamps and bandit town fixed water surface size/shape in them