userVincentcancel
branchrust_reboot/maincancel

667 Commits over 3,865 Days - 0.01cph!

8 Years Ago
grass material tweaks
8 Years Ago
junkyard - cant jump on top of container bridge
8 Years Ago
Attempt to fix the furnace error
8 Years Ago
junkyard - tweaks to container bridge walls
8 Years Ago
Sheet metal tier rework - closing off holes in walls
8 Years Ago
Optimization - Wood log tier rework - closing off holes in walls merging internal and external models into one call
8 Years Ago
Optimization - Twig tier merging internal and external models into one call
8 Years Ago
Optimization - Top tier merging internal and external models into one call
8 Years Ago
moved window garland pivot up 1 unit (model only)
8 Years Ago
fixed incorrect spinner wheel gibs material path import
8 Years Ago
merge from junkyard fixes
8 Years Ago
Planters soil is a separate renderer
7 Years Ago
Arid Day LUT Polish (more neutral)
7 Years Ago
More LUTs progress
7 Years Ago
Eye adaptation balance
7 Years Ago
Eye adaptation balance (toned down a notch)
7 Years Ago
some quarry materials reflectivity adjustments
7 Years Ago
▇▇▍▅▅▇▅ ▍▌▌▍▄ ▅▌▄▆▄▌▉ ▆▊ ▌▋▅▆ ▋▋▊ ▍▌▄▉▌▆▋█ ▉▄▇ ▅▆▆██▇▋▊▇█ - ▆▋▇▍▉ ▆ ▉▉▌▌█▊ ▉▄▄ ▋█▅ ▌▅ ▊▋▍█▇▄ ▇▇▆▋▉▄█▅ ▊▄▋▉▇ ▄▆ ▌▋▆▍▉▋▅▇▋
7 Years Ago
▅▆▆▉▅▆▆█▄█ ▅▋▌/▋▇▌▍▊ ▊▆▉▆▉▆▆ ▋▄█▇▌▊▇▇█▍
7 Years Ago
New Forest splat textures (Maybe not definitive)
7 Years Ago
merge from legacy foliage spec
7 Years Ago
tweaks to overgrowth materials - temporary until move to current foliage shader
7 Years Ago
▋▉▅▅▍▆
7 Years Ago
reverting 25447 - new forest splat aint working visually
7 Years Ago
merge from 'naturefoliage to corefoliage'
7 Years Ago
▄▇▌▆ ▍▋▌▉▍▊▉▇ ▉▋▉▅▉ ▆▉ █▉▄▋▋▇ ▌▇▊▋▋ ▆▋▉▆▊▄
7 Years Ago
make snowy bushes and grass snowy again
7 Years Ago
cherry picking overgrowth shader/material tweaks
7 Years Ago
Grass - terrain splat and dynamic grass colour adjustments to better match each other
7 Years Ago
Some fixes to old static prefabs - cosmetic/materials
7 Years Ago
Ocean material values
7 Years Ago
ocean/river mats values
7 Years Ago
Boat engine files (all)
7 Years Ago
fixed vehicle chassis not displaying correct material
7 Years Ago
Water junk piles files and extras
7 Years Ago
Temperate and Arid day LUTs less saturated Camera Eye Adaptation effect is weaker
7 Years Ago
dynamic grass and grass terrain splat brightness alignment
7 Years Ago
Caves - Cave spike pit only does damage when moving. Player does not take damage on entry anymore.
7 Years Ago
generic glass texture tweak
7 Years Ago
sentry material edit
7 Years Ago
removed buzzing sound and smoke from light fixtures 'on' prefabs
7 Years Ago
Shifted food crate away from recycler at MT
7 Years Ago
Fixed a blocker at Trainyard main building staircase
7 Years Ago
Fix to Airfield puzzle flow Reverted generators player pos transforms across levels unless using a different transform location
7 Years Ago
Fix to Powerplant puzzle flow
7 Years Ago
removed legacy barricades in mines at MT
7 Years Ago
Final check over generators
7 Years Ago
Fix to Powerplant puzzle flow
7 Years Ago
Fixed an exploit where you could loot a through a window on Powerplant
7 Years Ago
Loot balance outside puzzles