5,764 Commits over 3,683 Days - 0.07cph!
concrete piles models, LODs, COLs, ready to place prefabs, textures
powerplant dressing update
brick piles and coal piles models, LODs, COLs, ready to place prefabs, textures
powerplant dressing update
concrete slabs models, LODs, COLs, ready to place prefabs, textures
powerplant dressing update
trainyard/canyon/watertreatmentplant/tunnels update/backup
ready to place prefabs
more folder refactoring
powerplant update/backup
ready to place prefabs
folders refactoring
Sorting out instances for walls/rubble piles in powerplant
Fences and Walls models, LODs, Collisions
Ready to place prefabs, folders refactor
plaster_a generic textures
roof conditional models 2.0 upgrade
Concrete trim textures
Brick wall b textures
Dungeons fence dressing pass
Scene2Prefab
Concrete fence walls models/LODs/Cols
Rubble piles models/LODs/Cols
Rubble piles textures & mat
Concrete wall fence textures and material
Chainlink fences ready to place prefabs
Powerplant dressing update
dungeons modular chainlink fences models and LODs
Fixed missing collisions in military tunnels after LOD'ing
Fix for RUST-543 / Codelock was under toptier door collision proxy
Floor grill models, LODs, Gibs, Prefabs, Icon
Screenshot scene update
ladder hatch lock dummy
ladder volume toggle
Phrases (fix for RUST-538)
Fixes for RUST-535, RUST-537, RUST-540
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs)
network++
Socket offsets adjustments
Animation speed fix
Missing meta
Frames and Screenshots scene update
Floor ladder hatch models, LODs, COLs, Gibs, Prefab setup, icon
Animations
Prepare prefabs
frame building blocks models adjustments (lower lips biting into floor for some)
Floor frames models, LODs, COLs, Gibs, Prefabs, Icon
Prepare Prefabs
Manifest
building frame blocks icons
all building frame blocks working
merging dungeons LODing and rocks optims / mesh compression to pre-release
Third party meshes now use mesh compression
All dungeons meshes now use mesh compression (even previous monuments)