userVincentcancel

5,347 Commits over 3,469 Days - 0.06cph!

9 Years Ago
reducing ceiling light textures sizes to 512
9 Years Ago
Scrap ceiling light, ~~all the files
9 Years Ago
checking in some meta/fbx files
9 Years Ago
merge from building lod atlasing
9 Years Ago
merge from main
9 Years Ago
Added an normal map version of the LOD atlas, to reduce popping, shrunk atlas res to 1024 woth almost zero loss. :)
9 Years Ago
Lots of prefab rebuilding or refactoring
9 Years Ago
merge from main
9 Years Ago
Moved twig skin lods to atlas texture, prefabs updated Added LODs to some pieces that didnt have any to maximize the impact
9 Years Ago
Moved wood skin lods to atlas texture, prefabs updated
9 Years Ago
Moved stone skin lods to atlas texture, prefabs updated
9 Years Ago
Updates to atlas texture
9 Years Ago
Moved metal skin lods to atlas texture, prefabs updated
9 Years Ago
Moved top tier skin lods to atlas texture, prefabs updated
9 Years Ago
Adding atlas texture and mat
9 Years Ago
Adding scrap searchlight files (ready to go)
9 Years Ago
Enlarged the quarry tower surface so the player can navigate on top of it normally, added a scrolling material for the belts, added some construction renderers to use lower LODs for guide
9 Years Ago
forgot the prefab dayum :P
9 Years Ago
fixed a pivot oversight
9 Years Ago
some water catcher visual polish
9 Years Ago
wood ladder/lods/gibs/prefab update
9 Years Ago
water catchers - added custom collision and prefabs ready to implement
9 Years Ago
water catchers 2.0 - models, textures, mat, lods and gibs
9 Years Ago
Adding quarry animations, updated the prefab
9 Years Ago
some texture res changes water drums model/lods/texture quarry models/lods/collisions bunch of small generic textures + prefab for the mining quarry
9 Years Ago
Adding floor spikes, model, mats, prefab, gibs and collisions
9 Years Ago
Removing temp files
9 Years Ago
Research Table art, prefab integration with lods/gibs/col
9 Years Ago
Removed the locks that were part of our door textures
9 Years Ago
keypad pivot reorient door prefabs keylock repositioning door models tweaks adding keylock models/textures
9 Years Ago
Slimming Wood and Toptier building skins
9 Years Ago
Updated the digits on keypad Slimmed the stone skin walls and foundations
9 Years Ago
some more work on keypad albedo
9 Years Ago
new keypad lock and textures / lods / mats
9 Years Ago
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
9 Years Ago
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
9 Years Ago
Fixed Issue #184
9 Years Ago
Moved ConstructionRenderer to the right objects
9 Years Ago
Stairs LODs, all skins - prefab integration
9 Years Ago
updated collision surfaces pivot
9 Years Ago
Signs model update, removed decal surface, use UV2, added collisions for surface area
9 Years Ago
rope material tweaks
9 Years Ago
Created the remaining stair prefabs and folders
9 Years Ago
Adding the new stair models for metal, twig, top tier, stone skins
9 Years Ago
Adding U shaped stair models and collisions - wood skin
9 Years Ago
Adding Lshape stair and railings for wood type
9 Years Ago
Fixed pillar render distance #118
9 Years Ago
merge from barricades branch
9 Years Ago
Some rework on a gib mesh
9 Years Ago
updated the current barricades with gibs and lods, updated collisions paths