5,764 Commits over 3,683 Days - 0.07cph!
Water treatment plant, added missing escape route for one tank
Sat dish material changes on smalled rocks
road_dirt material tweaks
slightly reduced road width for scale
procmap settings tweaks for ocean rocks
crustacean textures for ocean side rocks
autospawn prefab updates
New road texture set - trail path
fixes for wrong rock decor material config
dirt splat texture polish
stones splat texture polish, normal map is less deep and more realistic looking
gravel splat added, replaces path splat - repainted some of dungeons splats accordingly
biomes colours, almost final
atlases updated
Ore stones material tweaks
Terrain daily progress backup
terrain and rock biomes colours wip
terrain and rock materials fixes
daily progress backup
ocean and river tweaks
merge from main (foam\o/)
new terrain stones texture set
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back up daily progress plus new sand splat, new rock splat
Industrial light fixtures particles cull
Sat dish add to heightmap on rocks
starting to be happy with procgen larger formation spawn rules
generic rock prefabs update
Updated cave with new rocks
Updated river bedrocks
Updated source rocks
Updated overhang rocks
And some last rock prefabs left, updated default 'pickup from' prefabs in the rock folder with ready settings
beachside and underwater rocks backup
underwater rocks do not use terrain projection
Dungeons rock LOD setup update
procgen rock swapping backup
Military_tunnel_1 prefab update
rock_cliff_a geometry polish
dungeons rock switch old to new
placeholder rock prefabs
RUST-196 - this is the proper fix
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
RUST-43 - Added missing surface params to colliders
RUST-196 - attempting to fix
RUST-313 Simplified stone worldmodel collider
Fix for RUST-235 Twig tier collision thickness
Simpler colliders for banners