5,764 Commits over 3,683 Days - 0.07cph!
More distance tweaking, autospawn and dungeons
Decor autospawn rock distances adjustments
Rocks compression
Dungeons rocks LOD distance adjustments
Big batch of dungeons LODs and drawcalls reduction
back up
added frames test scene
Prepare prefabs
Forgot icons
Added wall.frame to planner
Added wall.frame icon
building parts use atlased material and Renderer LOD
wall.frame linking and collisions paths
New Building frames prefabs setup WIP
Animations and additional files
new building parts current files progress
RUST 487 - No collision on silos at train yard fixed
road_decals alpha cut-off quality improvements
Converted all standard shaders dungeons/monuments materials to rust/standard type
roads textures - some extra polish, overall less noisy
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
Fixed missing prefabs (broken references) in SatDish scene
Prefab update
RUST-474 - Missing concrete wall collisions
road sidewalk blend mask polish
vertex normals alignement fix - road piece
asphalt and road_decal gloss map polish
road round layer material fix (wasn't deep enough)
merge of roads and railroads progress from pre-release
Prefab scenes update
Roads dont cast shadows
train wagon greybox UV update
Updating greybox meshes to have proper ground UVs
RUST-449 - Fixed broken path to pipe colliders
sidewalk textures
final road models (still needs a LOD pass)
dungeons tweaks/updates for roads
road_decal textures
road asphalt textures
fixed railroad tracks objects interupting procmap loading
railroad tracks models/LODs/Textures and dungeons update
Trainyard - fixed missing pipe collisions and deadfall
Fix for RUST-413 - Various dungeons sewers gaps
Removing old rocks prefabs folder
Removing old rock models and textures
Rock_temp folder rename
Craggy Island update
Savas/Savas Koth update
Sat dish material fixes Hapis
Fix for material setup throwing errors in edit mode