6,107 Commits over 3,895 Days - 0.07cph!
Ore veins WIP textures and decal prefabs (gold and uranium)
Glow worms textures and test models
Adding cave dressing scene
cherrypicking the deferred decal shader fix
cherrypicking the deferred decal shader fix
progress - vertex painting
trying to untangle crap 2
trying to untangle crap 1
Cave roots and ivy: texture set/material
Moving stuff
Cave gravel models/Prefabs
Cave small rocks prefabs
Material tweaks, dressing
cherry picking diogo's fix to 4way blend
rock_ledge model/textures/LODs/COL/Prefab
merge from ambient light volumes
Slide/jump decal textures
irradiated sacs textures
rock flat texture set (for cave floors)
Caves - Stalagmites/tites textures/models/LODs/COLs and prefabs
Caves - more puzzle rooms greybox
Natural Caves greybox set progress (models, calibration)
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
Lighthouse monument visual update/polish
Evac pipes in canyon now cull
MT roll up doors now cull
fixed some facility rooms in MT not culling
big numbers decals on walls and doors in MT now cull
fixed a not culling wall block and industrial prop in trainyard
bottom powerplant chimney pillars do not cull (no more floating chimneys)
Satellite dish additional LODs for extra long distance
Changed rock material type on terrain rocks in scene
Less emissive on wall mounted light
Fixed annoying collapsed chainlinkfence collider, smooth running now