userVincentcancel

6,107 Commits over 3,895 Days - 0.07cph!

9 Years Ago
progress backup
9 Years Ago
progress backup
9 Years Ago
progress backup
9 Years Ago
glow_worms models
9 Years Ago
progress backup
9 Years Ago
network++
9 Years Ago
merge from dungeon_art_3
9 Years Ago
merge from dungeon_art_3
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Ore veins WIP textures and decal prefabs (gold and uranium) Glow worms textures and test models Adding cave dressing scene
9 Years Ago
cherrypicking the deferred decal shader fix
9 Years Ago
cherrypicking the deferred decal shader fix
9 Years Ago
progress - vertex painting
9 Years Ago
trying to untangle crap 2
9 Years Ago
trying to untangle crap 1
9 Years Ago
backup
9 Years Ago
merge from dungeon_art_3
9 Years Ago
merge from main
9 Years Ago
progress
9 Years Ago
progress
9 Years Ago
Cave roots and ivy: texture set/material
9 Years Ago
backup/progress
9 Years Ago
Moving stuff Cave gravel models/Prefabs Cave small rocks prefabs Material tweaks, dressing
9 Years Ago
del unused model
9 Years Ago
backup
9 Years Ago
cherry picking diogo's fix to 4way blend
9 Years Ago
rock_ledge model/textures/LODs/COL/Prefab
9 Years Ago
misc progress/backup
9 Years Ago
merge from dungeon_art_3
9 Years Ago
merge from dungeon_art_3
9 Years Ago
merge from main
9 Years Ago
merge from ambient light volumes
9 Years Ago
progress
9 Years Ago
backup
9 Years Ago
Slide/jump decal textures irradiated sacs textures
9 Years Ago
rock flat texture set (for cave floors)
9 Years Ago
Caves - Stalagmites/tites textures/models/LODs/COLs and prefabs
9 Years Ago
Caves - more puzzle rooms greybox
9 Years Ago
stuff
9 Years Ago
greybox material
9 Years Ago
Natural Caves greybox set progress (models, calibration)
9 Years Ago
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Lighthouse monument visual update/polish
9 Years Ago
Evac pipes in canyon now cull MT roll up doors now cull fixed some facility rooms in MT not culling big numbers decals on walls and doors in MT now cull fixed a not culling wall block and industrial prop in trainyard bottom powerplant chimney pillars do not cull (no more floating chimneys)
9 Years Ago
Satellite dish additional LODs for extra long distance Changed rock material type on terrain rocks in scene
9 Years Ago
Less emissive on wall mounted light
9 Years Ago
Fixed annoying collapsed chainlinkfence collider, smooth running now