5,834 Commits over 4,048 Days - 0.06cph!
scene updates
further breaking down crew building exterior
cargo ship scene edits
added a second way up to to the top floor into crew building
crew building wip texturing
ship crew building exterior and antena colliders
ship crew building interior collider
cargo ship scene prep & dressing backup
cargo ship scene prep & dressing backup
interiors seams polish, railings
ship deck and interior dressing
control room deck computers
scene update
terrain blend maps for swamps and bandit town
fixed water surface size/shape in them
progress backup LODs and prefab setup crew bld
cargo ship door LODs and prefab
scene2prefab cargo ship
cargo ship interactive door prefab/model
doors placement
cargo ship scene2prefab
display hull and deck LODs further
scene updated
scene2prefab
RUST-187 - oak_e missing billboards
swamp trees billboard mats tweaks
sam site turret base files before anim/rigging
sam site turret final files + anim and prefab setup
Bandit town custom water surface
Resized bandit town terrain 20% bigger
Rescaled all splat maps, biome maps, topologies
clean terrain blend map
merging fixes from the bandit town branch
Attempt to fix a polygon rejection error on a cargo ship collider
Took the opportunity to further simplify some colliders
hot air balloon basket files backup