userVincentcancel

6,116 Commits over 3,895 Days - 0.07cph!

10 Years Ago
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10 Years Ago
Sheet metal tier accurate collisions models
10 Years Ago
Stone tier accurate collisions models Meta files
10 Years Ago
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10 Years Ago
Fixed incorect foundation.steps.collision orientation (twig) Wood accurate collision models
10 Years Ago
Twig tier accurate collisions models
10 Years Ago
Upping chest texture res slightly (too muddy)
10 Years Ago
Adding the jack o lanterns to the misc loot table
10 Years Ago
Jack O Lanterns icons
10 Years Ago
Jack O Lanterns gibs
10 Years Ago
Jack O Lanterns, model/LODs/Prefabs and item defs
10 Years Ago
Added three static ladders to ladder points in sphere tank dome, until we allow ladders in monuments Fixed barricade lods referencing wrong materials in there
10 Years Ago
Collision pass 90 rotation on sockets spheres to match model
10 Years Ago
sentry models, textures, mats, prefab art refactoring LODs,Gibs
10 Years Ago
merge from main
10 Years Ago
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10 Years Ago
fixed foundation.steps.collision orientation
10 Years Ago
Sentry detailed greybox models
10 Years Ago
Tool cupboard model, textures, lods and gibs
10 Years Ago
Cleaned and re-exported meats Fixed a lot of wrong auto import options on models Moved legacy shaders to rust material Added worldmodel prefabs for meat items Removing some empty folders
10 Years Ago
Updated and cleaned the generic meat maxfile
10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
Adding a rotated version of small_stash
10 Years Ago
Patrol Helicopter Gibs unique collisions - Gibs re-export
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
some water catchers partial texture rework/materials to rust material
10 Years Ago
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10 Years Ago
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10 Years Ago
arrow and bow material updates, arrow gibs models
10 Years Ago
Updated maxfile for proper material import in unity, arrow gibs and tweaks backup
10 Years Ago
flushing an old changelist (cant revert)
10 Years Ago
Spears (stone/wood) gibs models/prefab update
10 Years Ago
Signs gibs models/prefab update
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
Building doors animations, models and prefab refactoring Texture edits to armored door
10 Years Ago
material tweaks/blend mask armored metal
10 Years Ago
Adjusted hatch height on stonegate model
10 Years Ago
skin prefab refactoring
10 Years Ago
new models
10 Years Ago
removing previous models before re-factoring
10 Years Ago
Stonewall gate codelock socket
10 Years Ago
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10 Years Ago
Bunch of collision adjustments on gates/walls
10 Years Ago
Removed valpha from wall.stone.high.gibs Added barbwire damage volume to the stone wall prefab More accurate collision for ^
10 Years Ago
Stone Gate models (lods and collisions) - gibs coming later Stone Gate skin prefab setup Atlas texture additions New stonewall_c diffuse texture and blending masks
10 Years Ago
A few material tweaks Added all wood gate models, also collisions and gibs Gate prefab update / Atlas texture update