userVincentcancel

6,076 Commits over 4,230 Days - 0.06cph!

4 Years Ago
Fixed gap allowing LOS access in coaling tower exit corridor
4 Years Ago
Excavator S2P
4 Years Ago
Removed un-harvestable tree entities from giant excavator scene
4 Years Ago
Attempt to fix hole in terrain of cave_large_hard - couldn't check the exact seed as procedural map changed since report
4 Years Ago
fixed powerline_poles baked LODs vertex normals producing incorrect lighting rendition doubled geo and culled backfaces on material
4 Years Ago
Adding more building topology in desert military bases to prevent undesired HAB spawns
4 Years Ago
Fixed hole in checkpoint_single_rural mesh Fixed the missing deferred decal script on the prefab This will need S2P
4 Years Ago
Attempt to fix invalid splats for cave_large_sewers
4 Years Ago
Turned arid biome into lava biome by tweaking terrain config Some basic lighting and dressing of the core with temp meshes
4 Years Ago
Initial unity scene for Caldera, terrain and splats setup
4 Years Ago
timber mine xmas skin prefabs
4 Years Ago
tweaked gingerbread_floor basecolor to fit alongside gingerbread man colours better
4 Years Ago
re-skin materials gingerbread_floor textures
4 Years Ago
Removed simplified shadow proxies from timber mine tunnels - will use corresponding LOD
4 Years Ago
Reworked timber mine model UVs to line up for the incoming xmas re-skin (candies don't like being chopped between modules)
4 Years Ago
S2P ferry terminal
4 Years Ago
ferry terminal scene cleanup
4 Years Ago
drawbridge latest - backup
4 Years Ago
ferry terminal drawbridge wip
4 Years Ago
related materials review
4 Years Ago
re-worked oilrig_trims textures added some metal and rusty specific maps
4 Years Ago
fixed hole in the ground near warehouse building
4 Years Ago
removed duplicate skylights on the warehouse roof
4 Years Ago
merge - drawbridge wip
4 Years Ago
fixed powerlines baked LODs displaying backfaces on doublesided geometry
4 Years Ago
fixed incorrect material ID assignments on hvac_exhaust prefab
4 Years Ago
S2P WTP, Trainyard, Excavator
4 Years Ago
Fixes to building privileges in WTP, Trainyard, Excavator
4 Years Ago
fixed some holes in ferry terminal interior and exterior meshes
4 Years Ago
fixed some holes in ferry terminal interior meshes
4 Years Ago
ferry terminal interior LODs/Colliders and prefab
4 Years Ago
doors missing colliders some cleaning up of the subway entrance prefab dressing
4 Years Ago
made an emissive map for office_vents set some scene tweaks resize warehouse door texture to 2048
4 Years Ago
new texture sets interior dressing
4 Years Ago
improved opacity map for office_vents texture
4 Years Ago
ferry terminal interior wip added some new ceiling light props
4 Years Ago
ferry terminal interior wip
4 Years Ago
ferry terminal interior - detail greybox wip
4 Years Ago
terminal building - fixed an offset on the pivots
4 Years Ago
s2p
4 Years Ago
terminal exterior LODs/Colliders - prefab
4 Years Ago
s2p
4 Years Ago
tweaks for make traversal better around windows lowered AO factor on some props
4 Years Ago
terminal exterior final art before LODs
4 Years Ago
terminal exterior pre vcol
4 Years Ago
terminal exterior wip
4 Years Ago
terminal exterior wip
4 Years Ago
terminal building - material definition
4 Years Ago
missing colliders on metal rowboat props fixed gaps between meshes some LOD polish, uv fixes ladder volumes/electric lines
4 Years Ago
level update and S2P