userVincentcancel

6,095 Commits over 4,230 Days - 0.06cph!

4 Years Ago
WTP S2P
4 Years Ago
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4 Years Ago
metas
4 Years Ago
merge from main
4 Years Ago
generic Plywood_b for player building shipping container skin
4 Years Ago
tweaked crate bounds
4 Years Ago
Poolable, Realmed remove the art on gingerbread barricades Fixed missing gibs on gingerbread crate
4 Years Ago
drawbridge final files
4 Years Ago
LOD distance tweaks to queue barriers Made drawbridge playable
4 Years Ago
enabled shadow casting on LOD0,1 of codelock
4 Years Ago
adding renderer batch script to queue barriers replacing the models by prefabs in the scene ferry drawbridge update with wip model
4 Years Ago
zeroed transform on dwellings for correct preview added spawners to the gingerbread timber mine prefabs
4 Years Ago
XMas NPC dwellings base prefabs with destroyable barricades in
4 Years Ago
made the xmas cookie barricade and crate destroyable entities
4 Years Ago
enabled crunch compression on some new textures missing it
4 Years Ago
enabled crunch compression on some new textures missing it
4 Years Ago
merge from main
4 Years Ago
Re-exported keypad models with correct vertex normals on all LODs Texture meta tweaks, lightbulbs are transparent again, LOD distance tweaks
4 Years Ago
fixing broken path to prefabs inside junkpiles
4 Years Ago
Fixed gap allowing LOS access in coaling tower exit corridor
4 Years Ago
Excavator S2P
4 Years Ago
Removed un-harvestable tree entities from giant excavator scene
4 Years Ago
Attempt to fix hole in terrain of cave_large_hard - couldn't check the exact seed as procedural map changed since report
4 Years Ago
fixed powerline_poles baked LODs vertex normals producing incorrect lighting rendition doubled geo and culled backfaces on material
4 Years Ago
Adding more building topology in desert military bases to prevent undesired HAB spawns
4 Years Ago
Fixed hole in checkpoint_single_rural mesh Fixed the missing deferred decal script on the prefab This will need S2P
4 Years Ago
Attempt to fix invalid splats for cave_large_sewers
4 Years Ago
Turned arid biome into lava biome by tweaking terrain config Some basic lighting and dressing of the core with temp meshes
4 Years Ago
Initial unity scene for Caldera, terrain and splats setup
4 Years Ago
timber mine xmas skin prefabs
4 Years Ago
tweaked gingerbread_floor basecolor to fit alongside gingerbread man colours better
4 Years Ago
re-skin materials gingerbread_floor textures
4 Years Ago
Removed simplified shadow proxies from timber mine tunnels - will use corresponding LOD
4 Years Ago
Reworked timber mine model UVs to line up for the incoming xmas re-skin (candies don't like being chopped between modules)
4 Years Ago
S2P ferry terminal
4 Years Ago
ferry terminal scene cleanup
4 Years Ago
drawbridge latest - backup
4 Years Ago
ferry terminal drawbridge wip
4 Years Ago
related materials review
4 Years Ago
re-worked oilrig_trims textures added some metal and rusty specific maps
4 Years Ago
fixed hole in the ground near warehouse building
4 Years Ago
removed duplicate skylights on the warehouse roof
4 Years Ago
merge - drawbridge wip
4 Years Ago
fixed powerlines baked LODs displaying backfaces on doublesided geometry
4 Years Ago
fixed incorrect material ID assignments on hvac_exhaust prefab
4 Years Ago
S2P WTP, Trainyard, Excavator
4 Years Ago
Fixes to building privileges in WTP, Trainyard, Excavator
4 Years Ago
fixed some holes in ferry terminal interior and exterior meshes
4 Years Ago
fixed some holes in ferry terminal interior meshes
4 Years Ago
ferry terminal interior LODs/Colliders and prefab