userVincentcancel

5,711 Commits over 3,987 Days - 0.06cph!

6 Years Ago
Remnant container additional LOD pass
6 Years Ago
Launch_Site office interiors additional LOD pass
6 Years Ago
Launch_Site additional LOD pass
6 Years Ago
Oil Refinery small additional LOD pass
6 Years Ago
Oil Refinery large additional LOD pass
6 Years Ago
Sphere tank additional LOD pass
6 Years Ago
Sedan LOD rework
6 Years Ago
Foliage grass cutoff reverted to 0.5
6 Years Ago
cacti prefabs backup reworked ores diffuse maps separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
6 Years Ago
bespoke colliders for asset store cacti
6 Years Ago
Arctic rock formations Near final world setup structure
6 Years Ago
hacking a snow splat mask on cliff_basic_snow shader (temporary)
6 Years Ago
backup decor.v3
6 Years Ago
Small clutter rocks snow biome version Re-organized decor.v3
6 Years Ago
Cliff basic snow shader: improved snow blending technique
6 Years Ago
Cliff basic snow shader for snow biome rocks. Striped down version from Cliff_basic: removed 2nd albedo tinting layer Clutter rocks snow material variant
6 Years Ago
Rework to driftwood populations Added custom colliders - but cant use them currently with the broken UI Manifest
6 Years Ago
forest populations tweaks
6 Years Ago
Latest terrain build Terrain config tweaks Foliage, playing with filter cutoff on grass/forests
6 Years Ago
cliffs, secondary spawns setup spawn populations polish
6 Years Ago
terrain now uses 4k control maps (again)
6 Years Ago
Icesheets, Icebergs, Shore Ice, Rocks spawn populations work
6 Years Ago
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based) Arid cliffs draw distances aligned with temperate prefabs Adjustments to forest populations, still wip until complete 4k support for splats/topos
6 Years Ago
Arid cliffs progress backup
6 Years Ago
Arid clutter and arid rock formation prefabs
6 Years Ago
re-added arid forests removed v3_arctic_forest_snow, obsolete now that snow cover is even
6 Years Ago
Reverted project gaea scene terrain back to 2k control maps, too many bugs
6 Years Ago
Temporary fix for ugly grass
6 Years Ago
Manifest on the v3 populations
6 Years Ago
Latest terrain generation changes, terrain now uses 4k control maps
6 Years Ago
Fixed sheet metal double door mirroring Enable read/write on a few textures that spit errors on build server
6 Years Ago
Warehouses - baked LOD rework
6 Years Ago
Train crane - baked LOD rework
6 Years Ago
House ruins - all buildings baked LOD rework Updated compound level
6 Years Ago
Residential buildings - all buildings baked LOD rework Updated compound level
6 Years Ago
revisited roads LODs
6 Years Ago
Industrial structures - cooling towers and collapsed bits baked LOD rework
6 Years Ago
material tweaks
6 Years Ago
Industrial structures - interiors extra LOD level
6 Years Ago
Industrial structures - all buildings baked LOD rework
6 Years Ago
Made glass opaque on some static doors with glass
6 Years Ago
Merge from bandit_camp_fix
6 Years Ago
Added rivers to the world stack
6 Years Ago
Added monument nodes to project_gaea for testing
6 Years Ago
Added roads, powerlines, tiny monuments, harbors, offshore monuments, caves to World_Setup_v3 stack
6 Years Ago
Making a external prefab of World_setup_v3 in project_gaea. This will be useful for all the upcoming maps world stack maintenance
6 Years Ago
Added pine/fir trees back to temperate forests but only on Alt topology. This adds variation without needing be in tundra Manifest
6 Years Ago
Compound scene2prefab
6 Years Ago
Fixed missing colliders on music stage speakers
6 Years Ago
Fixed monument topology in Swamp_c