userVincentcancel

6,002 Commits over 4,169 Days - 0.06cph!

6 Years Ago
Skinned mesh for elevator cable reel operational
6 Years Ago
Elevator prefabs update Added LODs/Gibs/Colliders/Guides for deployables
6 Years Ago
removed test meshes
6 Years Ago
elevator prefabs - placeholder hierarchy
6 Years Ago
elevator textures/mats
6 Years Ago
another re-export
6 Years Ago
re-exported models
6 Years Ago
shifted pivot on triangle roof pieces to the center
6 Years Ago
180 transform rotation on roof triangle up and cie
6 Years Ago
Transforms adjustments on set of greybox roof models
6 Years Ago
tweaks to gate prefab (lock position) updated collider
6 Years Ago
Fixed codelock position on wood gate, modified model to have a dedicated socket for it
6 Years Ago
bandit town scene2prefab
6 Years Ago
finishing touches to tower / perimeter wall
6 Years Ago
Terrain splats and topologies update
6 Years Ago
npc spawner tweaks
6 Years Ago
bandit town scene2prefab
6 Years Ago
updated npc positioning and cover markers in bandit town
6 Years Ago
striped construction related scripts from static gate
6 Years Ago
Cherrypick cs 52089
6 Years Ago
merge from main
6 Years Ago
files backup
6 Years Ago
bandit town scene2prefab
6 Years Ago
Scrap heli wreck files/prefab
6 Years Ago
LODs for the new models, updated airwolf prefab
6 Years Ago
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6 Years Ago
Scene2Prefab Bandit town
6 Years Ago
Cleanup + moved heli vendor stuff into its own prefab for later merges Updated bandit town lighting prefab with vendor lighting setup
6 Years Ago
static vehicle parts props prefabs
6 Years Ago
added sign at gate of heli vendor + set dressed the area around it
6 Years Ago
progress backup - vendor external walls/gate
6 Years Ago
gate.external.high.wood static version for monuments
6 Years Ago
re-made gate.external.high.wood to current visual standards
6 Years Ago
wall.external.high.wood static version for monuments
6 Years Ago
re-made wall.external.high.wood to current visual standards
6 Years Ago
merge from wood barricade
6 Years Ago
motor shop set dressing backup
6 Years Ago
merge from main
6 Years Ago
backup scenes, applied changes to the lighting prefab inscene
6 Years Ago
bandit helipad progress backup, setup area for second vendor upstairs at the back, lighting pass, coms mast models
6 Years Ago
Cherrypicking a texture change for main
6 Years Ago
Fixed a gap on sheet metal doorway frame padded the metal door vertically a notch as well to fit better across all tiers.
6 Years Ago
tweaks to corrugated_b albedo to match building parts atlases
6 Years Ago
bandit helipad progress backup, more developed hut
6 Years Ago
bandit helipad progress backup
6 Years Ago
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6 Years Ago
fix for static waterwell too
6 Years Ago
basic work in progress of area in bandit camp
6 Years Ago
surface types fix on stone ramp
6 Years Ago
surface types fix on stone/armored stairs