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Remnant container additional LOD pass
Launch_Site office interiors additional LOD pass
Launch_Site additional LOD pass
Oil Refinery small additional LOD pass
Oil Refinery large additional LOD pass
Sphere tank additional LOD pass
Foliage grass cutoff reverted to 0.5
cacti prefabs backup
reworked ores diffuse maps
separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
bespoke colliders for asset store cacti
Arctic rock formations
Near final world setup structure
hacking a snow splat mask on cliff_basic_snow shader (temporary)
Small clutter rocks snow biome version
Re-organized decor.v3
Cliff basic snow shader: improved snow blending technique
Cliff basic snow shader for snow biome rocks. Striped down version from Cliff_basic: removed 2nd albedo tinting layer
Clutter rocks snow material variant
Rework to driftwood populations
Added custom colliders - but cant use them currently with the broken UI
Manifest
forest populations tweaks
Latest terrain build
Terrain config tweaks
Foliage, playing with filter cutoff on grass/forests
cliffs, secondary spawns setup
spawn populations polish
terrain now uses 4k control maps (again)
Icesheets, Icebergs, Shore Ice, Rocks spawn populations work
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based)
Arid cliffs draw distances aligned with temperate prefabs
Adjustments to forest populations, still wip until complete 4k support for splats/topos
Arid cliffs progress backup
Arid clutter and arid rock formation prefabs
re-added arid forests
removed v3_arctic_forest_snow, obsolete now that snow cover is even
Reverted project gaea scene terrain back to 2k control maps, too many bugs
Temporary fix for ugly grass
Manifest on the v3 populations
Latest terrain generation changes, terrain now uses 4k control maps
Fixed sheet metal double door mirroring
Enable read/write on a few textures that spit errors on build server
Warehouses - baked LOD rework
Train crane - baked LOD rework
House ruins - all buildings baked LOD rework
Updated compound level
Residential buildings - all buildings baked LOD rework
Updated compound level
Industrial structures - cooling towers and collapsed bits baked LOD rework
Industrial structures - interiors extra LOD level
Industrial structures - all buildings baked LOD rework
Made glass opaque on some static doors with glass
Merge from bandit_camp_fix
Added rivers to the world stack
Added monument nodes to project_gaea for testing
Added roads, powerlines, tiny monuments, harbors, offshore monuments, caves to World_Setup_v3 stack
Making a external prefab of World_setup_v3 in project_gaea. This will be useful for all the upcoming maps world stack maintenance
Added pine/fir trees back to temperate forests but only on Alt topology. This adds variation without needing be in tundra
Manifest
Fixed missing colliders on music stage speakers
Fixed monument topology in Swamp_c