5,766 Commits over 3,714 Days - 0.06cph!
tweaks to collectable and material
Refreshed all hemp impostor assets
merge from 28558@new_plants
oasis undergrowth color tweaks
Tweaks to trees for tree minigame
removing old entity prefabs
clutter and resource entity prefabs
Palm trees model prefabs setup, billboards setup
texture sizes - final models incl. LODs
alternative big_button model without cable
new palm trees folder structure, textures-material backup
cannot loot through module window on small oilrig
MT exit routes rework - there is now cover outside the chimney and the ladder route through the mine to leave the complex
fluorescent light on post tweaks (model)
various fixes /crane / small oilrig scene
Oilrig small electrics, scene2prefab setup, prefab, loot spawns
Oilrig small progress backup
Oilrig small dressing progress backup
Oilrig small dressing progress backup
Oilrig lights, base placement
tweaked fluorescent light pole model a bit
Oilrig electric puzzle setup
Oilrig AI spawns and cover points backup
Oilrig progress backup
loot spawns - final dressing for exterior of rig
gap and bug fixes, etc.
attempt to fix missing pipes mat 2 of 2
attempt to fix missing pipes mat 1 of 2
procmap offshore monument component
Fixes to structure
Added cleaner looking barrels variants into props
Removing greybox/whitebox models
Oilrig final models and colliders + prefabs for potential re-use
Scene organization cont'd
Oilrig LODs + scene reconstruction and cleanup for scene2prefab
Oilrig crane LODs, COLs, Prefabs