useralex.mcancel
reporust_rebootcancel

326 Commits over 518 Days - 0.03cph!

7 Months Ago
Picture frames - fixed shutter materials for scrap frames
8 Months Ago
Picture frames - reverted light up frames to correct material
8 Months Ago
Picture Frame - updated scrap set icons
8 Months Ago
Picture frames - texture update, deploy volumes fix
8 Months Ago
Picture Frames - texture update
8 Months Ago
Picture frames - fixed scrap frame materials and updated paintable textures
8 Months Ago
Picture Frames - shutter texture update
8 Months Ago
Picture Frames - shutter texture for scrap frames (WIP)
8 Months Ago
Paintball Gun - added conditional ammo meshes for worldmodel
8 Months Ago
Light up frames - adjusted LODs for XL and XXL versions
8 Months Ago
Light up frames - fixed material config and paintability
8 Months Ago
Light up Picture frames - added lods to xl and xxl versions, swapped material to new standard shader, fixed paintable area UVs
8 Months Ago
Picture Frames - Added XL and XXL variant models of light up frame, tileable cardboard material
8 Months Ago
Picture Frames - removed glass from standing light up frame, fixed texture metadata
9 Months Ago
Paintball Gun - split viewmodel weapon and ammo meshes
9 Months Ago
Paintball Gun - viewmodel texture update
9 Months Ago
Paintball Gun - added more tape to hopper
9 Months Ago
Paintball Gun - prefab fixes, icon
9 Months Ago
Paintball Gun - Worldmodel, LODs and rebaked materials
9 Months Ago
Paintball gun - added tape to hopper to fix refraction artifact in viewmodel
9 Months Ago
Space LR300 - Adjusted LOD distances to match original rifle, removed background numbers from ammo display
9 Months Ago
Space LR300 - adjusted worldmodel position, weapon rack pegs
9 Months Ago
Merge from hopper_transparency
9 Months Ago
Paintball Gun - adjusted hopper opacity values
9 Months Ago
Space LR300 - separated sights from base model in VM and WM
9 Months Ago
Paintball Gun - Switch to metalness shader in transparent part
9 Months Ago
Paintball Gun - Texture update
9 Months Ago
Space LR300 - rebaked worldmodel with latest textures, adjusted emissive colour
9 Months Ago
Space LR300 - Added emissive sights to worldmodel
9 Months Ago
Space LR300 - updated WM and LODs with right hand magazine catch
9 Months Ago
Space LR300 - updated worldmodel with LODs
9 Months Ago
Space LR300 - Worldmodel LOD0, textures, material
9 Months Ago
Paintball Gun - Texture update
9 Months Ago
Paintball Gun - texture update
9 Months Ago
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
9 Months Ago
Paintball Gun - update model and bake with fixes
10 Months Ago
Paintball Gun - Viewmodel, ammo model, bake
10 Months Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
10 Months Ago
RPG7 - Weapon rack position fixes
10 Months Ago
Paintball Gun - updated blockout mesh after animation feedback
10 Months Ago
Paintball Gun - Blockout mesh and materials
11 Months Ago
RPG7 - Fixed ammo position in world model prefab
11 Months Ago
RPG7 - Adjusted LODs and fixed some issues
11 Months Ago
M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
11 Months Ago
RPG7 - adjusted weapon position on wild west DLC racks
11 Months Ago
RPG7 - weapon rack peg adjustment to fix clipping
11 Months Ago
RPG7 - world model collider and weapon rack adjustments
11 Months Ago
RPG7 - Texture & material update, icon
11 Months Ago
RPG7 - texture update
11 Months Ago
RPG7 - fixed pivots on HV ammo meshes, texture updates