reporust_rebootcancel

145,175 Commits over 4,444 Days - 1.36cph!

8 Years Ago
[D11] Removed hardcoded IP address
8 Years Ago
[D11] Now handles custom prebuilt versions of unity
8 Years Ago
[D11] Try the official version in unity hub
8 Years Ago
Disabled shadows on military tunnel clone vat point lights
8 Years Ago
Fixed uneven camera movement due to Unity's rigidbody interpolation
8 Years Ago
Updated anims & controller, added shake effect
8 Years Ago
Added LightLOD to all shadow casting lights in military tunnels
8 Years Ago
Scene2prefab military tunnels
8 Years Ago
Added LightLOD to all shadow casting lights in powerplant Scene2prefab powerplant
8 Years Ago
Added LightLOD to all shadow casting lights in trainyard Scene2prefab trainyard
8 Years Ago
Added LightLOD to all shadow casting lights in launch_site Scene2prefab launch_site
8 Years Ago
Added LightLOD to all shadow casting lights in water_treatment_plant Scene2prefab water_treatment_plant
8 Years Ago
Added LightLOD to all shadow casting lights in airfield Scene2prefab airfield
8 Years Ago
Added LightLOD to all shadow casting lights in bunker_rooms_dressing Scene2prefab bunker_rooms_dressing
8 Years Ago
Added LightLOD to all shadow casting lights in radtown_small_3 Scene2prefab radtown_small_3
8 Years Ago
Disabled impostor shadows; fix for fps issues when near gunfire, campfire, torch, etc
8 Years Ago
Moved impostor rendering to command buffers
8 Years Ago
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8 Years Ago
Optimized and restored impostor shadows for primary light Updated Sky Dome prefab
8 Years Ago
Fixed sqrt related warning in foliage billboard shader Fixed impostor shadows not showing on all cascades
8 Years Ago
Disabled impostor shadows for now; needs single-pass cascade fix
8 Years Ago
[D11] [UI] Submitted WIP assets for new Vitals bar logic to enable previewing of pending changes to vitals based on item selection/interaction.
8 Years Ago
[D11] Change to checkout scm so we can poll
8 Years Ago
[D11] null check
8 Years Ago
Re-enabled impostor shadows + couple of small tweaks
8 Years Ago
[D11] Client auto-bot stress testing, for simulating multiple remote connections from a single client. Enabled with D11_CLIENT_AUTO_BOTS, and f5/f6 at runtime.
8 Years Ago
[D11] Try adding PS4 build and use proper root so we can poll
8 Years Ago
[D11] Take it back out for now
8 Years Ago
[D11] Pass unity version
8 Years Ago
[D11] [UI] Wrapped "VitalPreview" code inside #if CLIENT define, updated texture and added materials for vitals bar elements. Code adjusted to match in-game HUD requirements for proper implementation.
8 Years Ago
[D11] [UI] updated aesthetics for the compass, voice chat icon, hint banner, HUD notifications added thus far inert UI elements for base stats, coordinates, stance display, pinned recipe and inventory fullness indicator
8 Years Ago
Anim events, worldmodel game prefab
8 Years Ago
Unity 2018.2.7
8 Years Ago
Reapplying changes from unity_2018.2.0 branch
8 Years Ago
underwear test
8 Years Ago
sam site turret base files before anim/rigging
8 Years Ago
Fixed impostors NRE on unsupported platforms
8 Years Ago
Merge from main
8 Years Ago
Fixed NRE properly this time
8 Years Ago
Enabled gfx jobs again
8 Years Ago
[D11] Use a different version of unity for console
8 Years Ago
Fixed NRE in ReactiveAimsAtTarget.
8 Years Ago
[D11] Add a new Jenkins build method for D11
8 Years Ago
[D11] Debugging why MINIUDP is getting passed
8 Years Ago
[D11] Turn of console builds
8 Years Ago
Merge from main
8 Years Ago
[D11] Some fixups for d11 console build
8 Years Ago
[D11] Fix D11JenkinsFile
8 Years Ago
[D11] Some more debugging of commandline stuff
8 Years Ago
Merge from unity_2018.2.7