243,958 Commits over 3,898 Days - 2.61cph!
[Vector3DTest] Moved screen adjustments into perspective matrix, basic line culling.
changed autospawn/resources to autospawn/resource
protocol++
[Vector3DTest] Fixed cuboid rendering, no frustum clipping yet.
Fix for cursor controls in the emulator.
[ultimate_soldier] removed debug visuals
Merge branch 'master' of github.com:Facepunch/arcade
fnished the 3rd person medical syringe animations
Small model/texture tweak for the bandages. Forgot to add some stuff to the original checked in files
Adding bandage case viewmodel and textures
Looks like text rollovers didn't commit correctly
Tweaked volumes of animal sounds
Fixed footsteps being broke
Updated WeatherManager to minipulate new global fog values. Tweaked weather and season settings.
commiting source files for recent view models and 3rd person anims
Fixed tint in terrainBlendObj shader; also had to modify top_grass mat's color
Fixed terrainBlendExt reference material
implemented new stone hatchet & updated anims/prefabs/materials
Merge branch 'master' of arcade
Started a vector-based 3D test.
- Updated TOD
- Removed Water Pro entirely
- Tweaked Sky/Camera/Render Settings
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
Removing debug output from ItemAction_Metabolism
Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode
Added muzzle to thompson worldmodel
Fixed weapon items not all having the right effectPrefab set
Time of Day update to 2.3.0 RC2
Added text rollover to toolbar buttons
Fixed wm prefabs for salvaged tools (as they'd somehow broken again)
Dedicated server - always try to load the last save
Fixed demo sounds throwing errors after switching between hotloaded games.
added new stone hatchet VM,WM and textures ready for prefab update
Generate terrain normal+height to disk, instead of at compile time
Toolbar is now just a panel on a full screen canvas, easier to work with.
tweaked bow ironsight ( zooms in less & stays focused on target after firing)
Merge branch 'master' of arcade
Premake script now generates TypeScript project files (currently VS2013 only).
Removed Water Pro from our prefabs, replaced with standard shader placeholder.
Updated image effect standard assets
Anchored buttons to top of toolbar
Some texture import resolution auto-updates
Only auto-update texture import resolution for assets in the Assets/Content folder
Added toolbar toggle with LED
Fixed compile error in AtmosphericBlend.cs
Added new toolbar buttons
Fixed more broken materials
Added "tools/Find Broken Materials"
Fixed tree missing shaders