244,190 Commits over 3,898 Days - 2.61cph!

10 Years Ago
[ultimate_soldier] double tap direction to dash
10 Years Ago
Fixed volume dial rollover text.
10 Years Ago
Bandwidth graph is now toggleable again.
10 Years Ago
Bandwidth graph now uses the main camera, although doesn't toggle visibility yet.
10 Years Ago
Fixed water
10 Years Ago
Fixed primitive colours being off.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Volume dial value is now remembered using PlayerPrefs.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Dials now use a prefab.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] refactored gun colouring a bit
10 Years Ago
Added dial icons.
10 Years Ago
Fixed volume and corruption dials having invalid scripts.
10 Years Ago
Fixed standard/universal terrain shader compilation issues across several platforms First viable and seamless version of terrain atlas shader Renamed atlas textures for consistency PVT parallax distortion now also affects overlays
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
[mazing] Fixed demo files having spaces in their names.
10 Years Ago
Don't print packet errors from unconnected connections
10 Years Ago
[ultimate_soldier] AI soldiers drop gun and melee when close to enemy
10 Years Ago
[ultimate_soldier] AI soldiers only pick up guns they can see
10 Years Ago
[ultimate_soldier] AI soldiers know how to knife attack
10 Years Ago
[ultimate_soldier] AI soldiers drop or throw gun when out of ammo
10 Years Ago
[ultimate_soldier] players energy slightly affects weapon sway
10 Years Ago
Some serialization oddies fixed Removed water from MenuBackground (seems to fix corruption bullshit) Made menu music streaming (instead of in memory)
10 Years Ago
Adding player stuff
10 Years Ago
Made menu terrain non static to hopefully prevent Enlighten from crashing
10 Years Ago
Made server builds more resiliant against failures
10 Years Ago
Fixed ContextMenuUI/ItemCommand.Run NRE
10 Years Ago
Hazmat source files.
10 Years Ago
Changed [AmplifyColor] errors to warnings Fixed NRE in server.Kick
10 Years Ago
3rd person bandage animations
10 Years Ago
Menu Background is now a scene instead of a scene2prefab EAC is less verbose Fixed EAC not de-registering shared accounts properly
10 Years Ago
Added new island, nuked old island hiehgtmaps and splats
10 Years Ago
More fixes to the hazmat low poly for Petur
10 Years Ago
Added generic prefab class (using this for some refactoring)
10 Years Ago
Fixed some UV issues in the low poly hazmat model
10 Years Ago
Made all current player gestures loopable (so player can stay in this state if desired) for wave / thumbsup / point / unarmed / danger
10 Years Ago
Updated gesture anim source file
10 Years Ago
Added a hidden corruption dial.
10 Years Ago
[mazing] Fixed demos after sprite atlas update.
10 Years Ago
64bit fixes
10 Years Ago
[mazing] Reduced attract stage bandwidth usage.
10 Years Ago
Volume dial now moves smoothly.
10 Years Ago
Replaced dial image.
10 Years Ago
Added a volume control dial.
10 Years Ago
Updated build process. Need to test x64
10 Years Ago
Changed some ifdefs to diagnose the corruption issues
10 Years Ago
Fucking around with steam shit still. I was missing .dlls.
10 Years Ago
Updated EAC Server dll
10 Years Ago
Commiting code from a traaaaain. (Weather rotatation tests)