244,190 Commits over 3,898 Days - 2.61cph!
[ultimate_soldier] double tap direction to dash
Fixed volume dial rollover text.
Bandwidth graph is now toggleable again.
Bandwidth graph now uses the main camera, although doesn't toggle visibility yet.
Fixed primitive colours being off.
Merge branch 'master' of github.com:Facepunch/arcade
Volume dial value is now remembered using PlayerPrefs.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] refactored gun colouring a bit
Fixed volume and corruption dials having invalid scripts.
Fixed standard/universal terrain shader compilation issues across several platforms
First viable and seamless version of terrain atlas shader
Renamed atlas textures for consistency
PVT parallax distortion now also affects overlays
Merge branch 'master' of arcade
[mazing] Fixed demo files having spaces in their names.
Don't print packet errors from unconnected connections
[ultimate_soldier] AI soldiers drop gun and melee when close to enemy
[ultimate_soldier] AI soldiers only pick up guns they can see
[ultimate_soldier] AI soldiers know how to knife attack
[ultimate_soldier] AI soldiers drop or throw gun when out of ammo
[ultimate_soldier] players energy slightly affects weapon sway
Some serialization oddies fixed
Removed water from MenuBackground (seems to fix corruption bullshit)
Made menu music streaming (instead of in memory)
Made menu terrain non static to hopefully prevent Enlighten from crashing
Made server builds more resiliant against failures
Fixed ContextMenuUI/ItemCommand.Run NRE
Changed [AmplifyColor] errors to warnings
Fixed NRE in server.Kick
3rd person bandage animations
Menu Background is now a scene instead of a scene2prefab
EAC is less verbose
Fixed EAC not de-registering shared accounts properly
Added new island, nuked old island hiehgtmaps and splats
More fixes to the hazmat low poly for Petur
Added generic prefab class (using this for some refactoring)
Fixed some UV issues in the low poly hazmat model
Made all current player gestures loopable (so player can stay in this state if desired) for wave / thumbsup / point / unarmed / danger
Updated gesture anim source file
Added a hidden corruption dial.
[mazing] Fixed demos after sprite atlas update.
[mazing] Reduced attract stage bandwidth usage.
Volume dial now moves smoothly.
Added a volume control dial.
Updated build process. Need to test x64
Changed some ifdefs to diagnose the corruption issues
Fucking around with steam shit still. I was missing .dlls.
Commiting code from a traaaaain. (Weather rotatation tests)