111,065 Commits over 3,928 Days - 1.18cph!
fixed console command find
Multiple terrain heightmap, splatmap, colormap and spawn handler adjustments
Build the linux dedicated server in headless non debug
Removed some unused outdated assets
Fixed import settings of forest 4 billboard 4-1
9-way crouching/crouchwalk animations for when the player is holding a rifle
New LODs and billboards (with normal maps) for every single tree.
Fixed building block scaling etc
Fixed not bwing able to shoot building blocks
improved many of the player movement animations (unarmed); added 9-way running animations for when the player is holding a rifle
Server perf.. adding rigidbodies to everything that's runtime.. even if it doesn't move
Even more rock material adjustments
More rock material adjustments
Added wetness to the rocks shader.
Removed emissive color from tree billboards
New tree billboard texture files.
Stop Fire_Secondary when in menu
Restructured some rock folders
Adjusted sand rock colors
Added the new rocks to the procedural level
Updated clothes to use new skin shader
Fixed rock_13 not recieving shadows
Fixed motion blur popping on LOD object switch
https://www.youtube.com/watch?v=b_4Y21Pprzw
Fixed building parts not showing in context menu
Synced with admin site, phrases
Successfully added procedural virtual texturing to TestLevel; building up to ProceduralMap
Backup commit for tree billboard stuff.
Improved trunks on forest 6's and 7's.
Made Newman's new back glow a little less.
Mergymerge to fabricate some tree billboard normal maps.
Random stuff before merge from main.
Fixed compilation error in Client.cs
Added normal mapping support to the tree billboard shader
Use the tick in lerp time. This is all fucked but it's better than nothing right now.
Snow heightmap and better spec.
Flinch animations (implemented but not really)
Added skin shader (keeping old mats for comparisons)