127,157 Commits over 4,109 Days - 1.29cph!
Fixed broken weapon reload
Don't allocate cells / batches if collider batching is disabled
Added "version" console command http://files.facepunch.com/garry/2015/October/07/2015-10-07_23-41-59.png
Added "sysinfo" console command
Added memory usage functions to native (cuz it doesn't work from Unity)
Fixed warnings, spelling errors
Bug reporter passed used memory stats
GC allocation reduction in Sound and Ambience systems
Use a coroutine to stop/recycle sounds instead of invokes
finished the prefabs for all of the military addons
tweaked some prefab settings for the addons
Switched skins to use categories for rareness/price, instead of setting each individually
▉▄▄▇██▆▄▄▄ ▊▉▅▅▉▇▋▍ ▇▌▇▍▆ ▆▌▉▇▄ (▍█▋▋▆▋█ ▌▅▆▊▅▆▅)
Fixed infinite loop in RainSurfaceAmbience
New Blood Impact FX's
New Stab decals
Fixed blueprint header
Weapon skin capabilities
workshop skin organisation
Reapplied delayed stability refresh after load
Added Blood materials and textures
Unfucked sound template recycling
Removed all footstep impact FX from animals apart from sand,snow and water.
Fix ocean rendering displacement gaps
Resized/reformatted some workshop textures
Fixed some melee weapons not hitting center of the screen
Chicken no longer suffers from extreme alopecia when running.
Temporarily disabled billboard clouds
Ridiculous fix for flickering billboard clouds
Merged the two sky prefabs
Removed shader keyword hack (see next commit)
Hardcoded material keywords where required (revert this when Unity fix their shit)
network protocol++
Changed branding version info to use "days since" - which is more human readable
▄▅▉▌▋▍▌▍ ▊▄▉█▇▋▍▌▅▌ ▉█▆▇▋
▍▉▅█▋▆▍▍ █▆▄▌▍ ▋▉▊▇▉█▋ ▄▌ █▋▄▉'▅ ▋▊▅▌▆ ▅▍▄▌▆▉▋█ ▉▋ █▄▅▉▍▊▉▉█▉
Fixed loading screen music cutting out mid-load
Fixed mining quarry / pump jack sounds not turning off properly
Fixed mining quarry / pump jack pitch modifier not being applied when switching on / off
All socket mods include their name in the fail message
sentry models, textures, mats, prefab art refactoring
LODs,Gibs