127,178 Commits over 4,109 Days - 1.29cph!
Fix sounds recycling early when triggered rapidly
Unparent child Sound when returning a SoundPlayer to the pool
stashes decay after 3 days of inactivity
protocol++
save++
Temp fix for SoundPlayer error
Added batching.colliders server convar
Toggle building collider after setting its mesh (to refresh it in the physics system)
Cache building collider bounds (in case the collider is disabled)
Fix some impact sounds playing twice
Fix viewmodel sounds not switching to first person correctly
Fix hitmarker not being impacted by volume slider
Cleaned and re-exported meats
Fixed a lot of wrong auto import options on models
Moved legacy shaders to rust material
Added worldmodel prefabs for meat items
Removing some empty folders
Added ConVar.Global.gamepool - disabled by default
Fixed NRE in GamePhysics.Trace
Extra timewarnings to find the source of some server perf spikes
Reverted stability change so that all buildings don't fall down on server restart
Fixed phantom player models
Timewarnings
More sound recycling errors
Fixed stability issues when using collider batching or any other non-convex collider on building blocks
Fixed NRE in ConstructionCollision
Subtracted redundant changeset
11095
Warn if skipping saving an entity because of some bullshit
UnityEngine.Entity.SV.Savelist.Counts.txt
Don't bitch about objects leaving their LOD cell, instead try to deal with it as good as possible
Don't update console text if it's invisible (avoids performance bottlenecks when spamming errors)
Fixed console not receiving messages that have been logged before it has been opened for the first time
Fixed sounds not destroying
Fixed IndexOutOfBounds exception in SoundModulation
Fixed sleeping bag placement on foundations
Fixed bed placement on foundations
Fixed NRE in CreateByPartialName
NRE fix
Re-exporting tweaks prefab
Added prefab warmup (off by default)
In the editor, compare entity networking IDs instead of references in BaseEntity.IsVisible
SoundFade NRE fix (I think.. I can't reproduce it)
Fix sounds sometimes stopping early with GameObject pooling enabled
Disabled some EAC stuff - causing IndexOutOfRangeException spam on the server
Performance stuff
Bug reporter - report correct memory amounts
k_EAuthSessionResponseVACCheckTimedOut fix (kinda)
Server browser perf
Clear server log files on startup
Added graphics.grassdisplace (to enable/disable grass displacement)
renamed to grass.displace
Re-enabled EAC logging, disable automatically on exception
Fixed pool sometimes not setting object to null on free
Fixed devbranch branding not showing