127,287 Commits over 4,109 Days - 1.29cph!
Fix for RUST-1283 / Fall through terrain at military tunnel
military tunnels scene misc fixes
Fix for RUST-1326 / Hapis sewers/drains terrain trigger mess
small holes in a sewer mesh closed
cherry picking from
16720
Fixed water vis trigger handling non player objects + potential timestamp collision
cave_medium_easy terrain trigger fix at exit2
added more headspace for a jump in canyon room
Fixed devs/admins not being devs/admins
Stripped Xp system (properly)
Fixed water-related DX9 half screen darkening issues across all gpu models (RUST-1322)
Fixed DX9 broken motion blur on AMD R9 (possibly others)
Fixed DX9 broken water reflections on AMD R9 (possibly others)
flame turret with textures, materials, gibs, col, prefab etc
adding cave_medium_medium layout and files
adjustments to cave_well_c room jump
Added terrain check system (similar to terrain anchors but without adjusting the position to fit)
Added terrain checks to lighthouse
Fixed that certain inland geographical features only existed on larger maps
Disabled water vis trigger for update/wipe; not server ready yet
Fixed rubberbanding at the outer edges of certain terrain triggers (RUST-1321)
Adding cave_medium_hard layout and files
Updated all caves scenes
Activated water vis trigger in edit mode only, for testing purposes
Fixed tick collision issue properly
Fixed lighthouse LOD gaps
Added new industrial props
Fixed river overlap-related reflection issues (RUST-1330)
Tweaked shore alpha fade water material params; touched relevant water shaders
Added Recycler
Added Recycler as public works to most monuments
added rope
added ducttape
added gears
added tech parts
added tarp
added bleach
Autoturret can now only hold 556 ammo instead of any item
Erased all traces of the old garbage bone armor
phrases/loot/manifest
protocol++
Autoturret can now only hold 556 ammo instead of any item
Erased all traces of the old garbage bone armor
phrases/loot/manifest
protocol++
merge into main
manifest
manifest compile fix
Added collider_capacity and renderer_capacity convars (limit the vertex count of collider and renderer batches)
Fixed players appearing with wrong name tag (RUST-1331)
Stricter flyhack detection (RUST-1320)
Merged lighthouse fixes from dungeon_art_3
Added padding to environment volumes to fix tiny gaps when placed by hand
changes to vending machine
Need to be able to test the caves for now underwater
Modifications to a timber mine tunnel block
layout updates on some cave rooms