branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
Fixed errors in Cliff shader
Updated biome tint SF + added biome tint masked SF
Tweaked shore wetness SF
Regen all shaders
Added new diffusion profiles to HDRP assets
Fixed grass materials
Fixed materials on small plants
Tweaks to tree materials
Made grass darker to match trees better
Dump Truck B fixes.
Excavator cables don't shadow because ugly w/volumetrics.
Cleaned excavator_yaw.prefab
Digger vehicles & dump trucks.
More excavator materials.
Scene backup.
Excavator prep & mat fixes.
Scene backup
Lowered anisotropy on base fog settings because it bugs out from certain high up angles.
Remaining topside & volumes
Fixed normal issues in Foliage shader; now outputs gradients to match Lit
Updated Lit template to ensure exact matching gbuffer output with HDRP/Lit
Added Unpack Scale Normal To Gradient SF
Always update terrain globals in editor, even when playing
Overgrowth test for Diogo
Max punctual lights 32 > 48
Max directional lights 8 > 2
Max area lights 32 > 4
Powerplant backup
Road cone material translucent because mah immersion
Cherry picked and merged
41157
Added temporary dummy standard shaders to ease transition from main
Fixed remaining issues with blend 4way shaders (normal mixing and fallback specgloss properties)
Replaced Derive Tangent Basis SF + moved to ASE package folder; now using latest mikkt derivation
Imported properties from main for materials using blend 4way shaders
Fixed some issues in LitBlend4Way-Spec
Added LitBlend4Way and LitBlend4Way-Spec
Added derive tangent basis SF
Updated biome tint later SF
Fixed lit blend layer shaders using the wrong biome tint splat index
First shot at fixing tree and bush materials
Sphere tank scene & s2p
Prefab scale fix
Sphere tank profile & scene
Applied a random diffusion profile to overgrowth.mat because the neon green was breaking my brain
Sat dish scene & s2p
Nixed deprecated script from mercury ceilings.
Gas station new volume style
Water treatment volumes & fixes.
S2P
Add "Use Thickness as Inverted Normal Scale Mask" toggle and "Smoothness Scale" to foliage shader
Changed foliage shadergui to HDbase