branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
Foliage shader now SRP compatible
Scene & local post profile.
Added diffusion profile material property
Switch to database2
Move sky settings from BaseSceneSettings to BaseSky
Fixed fire/smoke particle
Benchmark time level loading
Preload shaders
Fixed Lod Bias settings
Office distance cull pass.
Better light player guidance.
Fixed missing edge mask properties in foliage shader
Fixed NRE in BaseHelicopterVehicle
Shader.WarmupAllShaders crashes - so lets not do that
Shader.WarmupAllShaders test
Disable MovieMaker canvas in benchmark
Disable MovieMaker canvas in benchmark
Fix TimeSince constructor warning in MainMenuSystem
main menu: don't update new alerts every frame
Disable some moviemaker stuff during benchmark playback
Disable LateUpdate in HDAdditionalLightData and DecalProjector
Fixed errors in IOEntity gizmos when viewing as just a client
Fixed NRE's in UpdateCompass when playing without a LocalPlayer
More office stuff.
Shifted some furniture to keep light count optimized.
enable instancing on everything fuck it
enable instancing on all hdrp/layeredlit materials
enable instancing on all hdrp/layeredlit materials
enable instancing on all hdrp/lit materials
Change to 2 shadow cascades (from 4)
Enabling decals so terrain renders, thanks @unity3d
Added missing pumpkin textures
LightLOD also turn off HDAdditionalLightData
Quality settings tweak