branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
Temporarily enabling read/write on some model importers
Fixed missing terrain in low settings
Updated benchmark.dem (shorter, simpler demo)
Temporarily enabling read/write on some model importers
Fixed NRE in IOEntityEditor
Torch light level, fire material emission
Fixed Fog/Dof not working in movie maker/debugcam
Fixed tin foil pubic hair
Air balloon collider fixes
Tuna wall light collider fix
Temporary tinfoil hair fixes
Remove AdditionalShadowData component in PrefabPreProcess
RustToHDLitMaterialUpgrader
Auto-fixed a bunch of materials (not perfect but gives a better foundation than creating from scratch)
Removed obsolete stray script from TimerSwitch prefab.
Launch Site prep
Lighthouse material conversion & scene
Gas station conversion & S2P
Gas station scene prep.
Recycler texture fixes and deleted some useless ones.
Recycler status light actually emits.
Fixed black band around equator
MeshColliderFixes wip
2019.3 can build il2cpp again
Remaining Harbor & S2P
Some mat tweaks.
Scene backup
Prefab shadow defaults
Water splash refract effect materials
Torch ignited material fixes
Fixed player preview crashing game (somehow)
Movie mode start in free mode if not playing a demo
Work camera CameraMan control parity
Reposition work camera properly when toggling on/off
HDRP 7.2.0
CopyFromGit.bat (helper for me)
Changed temporary shadergraph ocean shader to Transparent (proper one won't be Opaque either)
Fixed water depth mask shader; now properly occludes water (fix for pink rowboat)
Assigned coverage queries compute shader in Main Camera prefab
Nixed the point light from antenae_a.prefab
Removed deprecated scripts & mats from lightpost_a & _b
Harbor scene prep.
Finished Airfield & S2P
Cave bioluminescent fungus conversions.
Switched coverage queries to compute (should fix SetRenderTarget errors)
Cleaned old obsolete lighting out of the cave prefabs.
Trace emission
Metal decal fixes
Decal Fixes script (we might have to make this run on all scenes too)