branchrust_reboot/main/tutorial_islandcancel

627 Commits over 274 Days - 0.10cph!

2 Years Ago
More modal setup
2 Years Ago
Merge from bear
2 Years Ago
Merge from chickens
2 Years Ago
First pass on converting the help modal into a single panel that the player cycles through
2 Years Ago
Added a custom build ping type for better clarity
2 Years Ago
Added a tutorial stage to build a roof onto the starter base
2 Years Ago
Reduce chicken and barrel count
2 Years Ago
Rework deploy pings to be a bit more reliable
2 Years Ago
Convert build target to use BaseEntityRef instead of copy+pasted id uints Add a mission step to craft and place a key lock on the door of the base
2 Years Ago
Wrecked boat instead of a helicopter
2 Years Ago
Added a key bind to open the current tutorial help panel at any time, defaults to Y Added some text to the objectives panel to explain the bind
2 Years Ago
Merge from main
2 Years Ago
Only allow players to place walls at the correct rotation, no soft side facing out
2 Years Ago
Split the build base objective into two parts, building the foundations and then building the walls This allows an extra modal UI to explain softsides
2 Years Ago
Add a specific mount stage to the final mission
2 Years Ago
Harvest pings can now be changed per objective so different resources can have their own pings
2 Years Ago
Swap craft bow and craft bandages objective
2 Years Ago
Heal objective now just requires the player to use a bandage
2 Years Ago
CollectibleEntity and RandomItemDispenser can flag individual items as excluded for the tutorial. Disable hemp seeds, worms and grubs for Hemp, when in the tutorial.
2 Years Ago
Compile fix
2 Years Ago
Don't show the tutorial highlight in the crafting menu if the item is in the crafting queue Refactored the crafting queue UI component to reduce allocations
2 Years Ago
Fix exception when finishing tutorial Don't show bag count after placing a sleeping bag Various typo fixes
2 Years Ago
Added auto panel closer to start of tutorial panel Added debug.starttutorial
2 Years Ago
Fixes
2 Years Ago
Fixed hunt chicken objective not completing
2 Years Ago
Text updates
2 Years Ago
Styling changes
2 Years Ago
Merge from main
2 Years Ago
Patrol heli ignores tutorial players.
2 Years Ago
AIBrainSenses can now ignore tutorial players. CH47 scientists/passengers ignore tutorial players.
2 Years Ago
Disable game tips when starting the tutorial so they don't look like instructions for the current task/mission. Resume game tips when tutorial is completed. Call OnTutorialEnded in NotifyTutorialCompleted so time override gets disabled and tips resumed.
2 Years Ago
merge from restore_time
2 Years Ago
Fix build targets not reinitialising properly after loading a save mid mission
2 Years Ago
Fixed broken tutorial container reference on load
2 Years Ago
Fixed mission loading work from yesterday
2 Years Ago
Flush the players network group after loading the tutorial, a bit hacky but gets saving/loading working
2 Years Ago
Don't start initial conversation when loading a save
2 Years Ago
Missed a misaligned indent
2 Years Ago
Quick cleanup/refactor after merge
2 Years Ago
merge from island_load
2 Years Ago
More cleanup, destroy all entities on the island Remove islands from the active island list on the server and client
2 Years Ago
WIP cleanup after tutorial is finished
2 Years Ago
Added a PostServerLoad callback to MissionObjective, supports setting up any session specific behaviour set up in MissionStarted or ObjectiveStarted after a save is loaded
2 Years Ago
Added a start modal to prompt the player whether they want to start a tutorial
2 Years Ago
Fixed contacts button flickering after leaving the tutorial
2 Years Ago
Player can now end the tutorial and gets respawned back to the main island See the ignore tutorial convars option on the rust editor tool
2 Years Ago
Players can't place things in the supply box
2 Years Ago
WIP tracking when a player has either completed the tutorial or declined it, still pretty broken
2 Years Ago
Revert initial resource objectives
2 Years Ago
Merge from bounds