branchrust_reboot/main/tutorial_islandcancel

575 Commits over 244 Days - 0.10cph!

3 Years Ago
Styling changes
3 Years Ago
Merge from main
3 Years Ago
Patrol heli ignores tutorial players.
3 Years Ago
AIBrainSenses can now ignore tutorial players. CH47 scientists/passengers ignore tutorial players.
3 Years Ago
Disable game tips when starting the tutorial so they don't look like instructions for the current task/mission. Resume game tips when tutorial is completed. Call OnTutorialEnded in NotifyTutorialCompleted so time override gets disabled and tips resumed.
3 Years Ago
merge from restore_time
3 Years Ago
Fix build targets not reinitialising properly after loading a save mid mission
3 Years Ago
Fixed broken tutorial container reference on load
3 Years Ago
Fixed mission loading work from yesterday
3 Years Ago
Flush the players network group after loading the tutorial, a bit hacky but gets saving/loading working
3 Years Ago
Don't start initial conversation when loading a save
3 Years Ago
Missed a misaligned indent
3 Years Ago
Quick cleanup/refactor after merge
3 Years Ago
merge from island_load
3 Years Ago
More cleanup, destroy all entities on the island Remove islands from the active island list on the server and client
3 Years Ago
WIP cleanup after tutorial is finished
3 Years Ago
Added a PostServerLoad callback to MissionObjective, supports setting up any session specific behaviour set up in MissionStarted or ObjectiveStarted after a save is loaded
3 Years Ago
Added a start modal to prompt the player whether they want to start a tutorial
3 Years Ago
Fixed contacts button flickering after leaving the tutorial
3 Years Ago
Player can now end the tutorial and gets respawned back to the main island See the ignore tutorial convars option on the rust editor tool
3 Years Ago
Players can't place things in the supply box
3 Years Ago
WIP tracking when a player has either completed the tutorial or declined it, still pretty broken
3 Years Ago
Revert initial resource objectives
3 Years Ago
Merge from bounds
3 Years Ago
merge from island_timeout. Plastic merge this merge way harder than it needed to be for some reason, but it should all be good.
3 Years Ago
Don't allow achievements to unlock or progress while in the tutorial, we want those to start processing once the player is in the real game
3 Years Ago
Added a new tutorial only chicken type that drops animal fat
3 Years Ago
Adjusted some help text
3 Years Ago
Merge from main
3 Years Ago
Make the deployment guides transparent
3 Years Ago
Fixed being able to clear pings that are created by tutorial stages
3 Years Ago
More help videos/images Added extra supplies to hunt for food mission, prepare for combat and build kayak mission
3 Years Ago
Don't allow the tech tree to be opened and make the button not interactable.
3 Years Ago
Don't allow contacts window to be opened if in the tutorial. Hide UI button for contacts if in the tutorial.
3 Years Ago
Added support for highlighting a building block in the pie menu if the current tutorial stage requires it
3 Years Ago
Show the button that opens the crafting menu next to any crafting objectives
3 Years Ago
More help videos
3 Years Ago
Fixed OnValidate RustText changes from last week throwing errors when opening prefabs with text in them
3 Years Ago
Add some conversation text to explain the optional supplies box
3 Years Ago
Merge from beltbar_text
3 Years Ago
Added OnTutorialEnded RPC to player, ready to be called in the future. Clear local time override when tutorial ends/aborts for player.
3 Years Ago
Merge from island_spawning
3 Years Ago
Tutorial crafting objectives are now highlighted in the crafting menu
3 Years Ago
Unsaved
3 Years Ago
Fill TC content
3 Years Ago
Encode all videos to mp4
3 Years Ago
Finish base videos Fixed uncompleted optional objectives preventing a mission from being completed once all other objectives are satisfied
3 Years Ago
Add videos for mission 2+3
3 Years Ago
Very experimental change: don't run RustText text localizing/translating if we aren't editing the prefab or have a scene open that the text component is part of Fixes GameUI and EngineUI running 30k text updates and triggering an asset reimport every time an unrelated asset is created or modified
3 Years Ago
Write up temp help prompts for every tutorial mission Crafting a planner step now uses the proper item name