branchrust_reboot/main/tutorial_islandcancel

575 Commits over 244 Days - 0.10cph!

3 Years Ago
Added a follow up mission to the build base mission that requires the player to fill their TC with 24 hours worth of supplies
3 Years Ago
Merge from usekey
3 Years Ago
All deploy objectives now display a ping showing where they need to deploy the desired entity, only works in the tutorial
3 Years Ago
General tutorial server compile fixes
3 Years Ago
Fix client compile error in TimeChange
3 Years Ago
merge from time_progression
3 Years Ago
Show a ping on the scientist when you need to go and talk to him
3 Years Ago
Mission objective rows now grow vertically to fit text Show a ping in the mission objective HUD if that objective is being pinged
3 Years Ago
If the bonus resource storage has resources for the current mission, show a loot ping
3 Years Ago
Added an option for tutorial deploy guides to only display if a specific stage is active, implemented on initial build stage
3 Years Ago
Asking the mission provider for help will now reopen that missions full screen tutorial modal
3 Years Ago
Block chat messages FROM players in tutorial too
3 Years Ago
Hide chat messages except for server messages when in the tutorial. Added Chat.hideChatInTutorial replicated convar to toggle this behaviour.
3 Years Ago
Unsaved
3 Years Ago
Added [movement] to TokenizedPhrase (eg. "[movement]" becomes "[WASD]" based on players input bindings) Added more help steps
3 Years Ago
Fixed video player
3 Years Ago
Unsaved
3 Years Ago
First pass on a modal tutorial UI to explain concepts. Can be assigned to a mission and the modal will display when that mission is accepted.
3 Years Ago
Added a new tutorial supply container that gets refreshed at several mission stages Added optional mission objectives to open the extra storage, still not referenced in dialogue Removed the resource multipliers from yesterday
3 Years Ago
Fixed BaseOven's not working in the editor if more than one is placed in the same session
3 Years Ago
Compile fixes
3 Years Ago
Kayak marker
3 Years Ago
Unsaved assets
3 Years Ago
Wait until the player has fully connected and woken up before starting the initial conversation More animal fat fixes
3 Years Ago
Properly spawn the tutorial bear variant Lower tutorial bear health to 100 Give the tutorial bear a custom corpse prefab with 200 extra animal fat to give the player enough resources to finish the tutorial
3 Years Ago
Increase resource havesting rates x3 while in tutorial (for testing, but it might stick around) Covers ResourceDispenser and CollectibleEntity
3 Years Ago
Merge from main
3 Years Ago
Kayak escape mission
3 Years Ago
Kayak + paddle crafting
3 Years Ago
More fixes
3 Years Ago
Fix broken conversation
3 Years Ago
Conversation WIP
3 Years Ago
Unsaved
3 Years Ago
Added a special tutorial only barrel variant that only drops scrap Updated resource ping system to work with storage containers to highlight the barrels
3 Years Ago
Workbench misison Add metal ore nodes to island
3 Years Ago
Furnace mission
3 Years Ago
Fixed bandages not triggering the heal mission objective
3 Years Ago
Finish second part of bear kill mission Kill missions can now mark their targets as pings
3 Years Ago
Compile fixes
3 Years Ago
Merge from main
3 Years Ago
Combat misison pt2 setup, bear spawning
3 Years Ago
Combat prep conversation
3 Years Ago
Combat mission prep
3 Years Ago
Fixed acquire mission objective type not properly registering items acquired that get stacked Set up misison flow and conversation for hunting/cooking mission
3 Years Ago
Fixed overlapping IsInTutorial and LoadingAfterTransfer flags
3 Years Ago
Fixed broken harvest and crafting mission events
3 Years Ago
Codegen, manifest, etc
3 Years Ago
Merge from main
3 Years Ago
Set a sensible tutorial bear tether range. Remove blocked navigation topologies from tutorial bear. Tutorial bear ignores other animals.
3 Years Ago
Animals can now be range-tethered to their spawn point for roaming. Set regular animal prefabs up to continue their previous behaviour. Set a tether on tutorial bear.