branchrust_reboot/main/tutorial_islandcancel

575 Commits over 244 Days - 0.10cph!

3 Years Ago
Split out stone nodes so they're not intersecting regular cliff geometry Added loot barrels, more trees and some stumps Better align map marker Clean up loaded grass on the client
3 Years Ago
Fixed bear not spawning correctly Fixed rotation of map icon
3 Years Ago
Manually place hemp on tutorial island Fixed navmesh generation errors
3 Years Ago
Major cleanup, simplification and optimization to mesh-based terrain shader support
3 Years Ago
Update island prefab
3 Years Ago
Fix up kayak tutorial stage Delay recycling the island until the player has respawned on the island, fixes a heap of bugs and looks a lot nicer
3 Years Ago
999 more bakes to fix various vertex precision problem areas
3 Years Ago
Terrain blending now working with Mesh terrain type (e.g. cliff); fully automatic for now but requires MeshTerrainRoot script on hierarchy
3 Years Ago
Nuked "Rust/Standard Mesh Terrain" and transferred functionality to "Rust/Standard Terrain" controlled via Terrain Type drop down
3 Years Ago
Placement improvements, tutorial should now be mostly completable with new mesh
3 Years Ago
Save the baked foliage into a special mesh that just stores data. Just baking the generated meshes to disk would take up about 250mb of memory in meshes, saving the positions straight into a serialized asset was tanking editor performance, so the positions of each foliage piece are saved as vertices in a data mesh Load the foliage on the client when loading into the tutorial
3 Years Ago
Replicate shadow casting and layers
3 Years Ago
Added ability to load saved foliage
3 Years Ago
Copy splat settings to material
3 Years Ago
Added "Rust/Standard Mesh Terrain" for mesh-based terrains; assigned to tutorial island material w/ temp control maps
3 Years Ago
Mesh update
3 Years Ago
Overgrowth
3 Years Ago
Underwater detailing
3 Years Ago
Fixed _ShadowMapTexture related errors in "Rust/Standard", possibly others
3 Years Ago
More foliage tests
3 Years Ago
Some progress bars
3 Years Ago
Foliage baker can now bake down the currently loaded foliage into mesh assets to be saved to disk
3 Years Ago
Merge from tutorial_island/foliage
3 Years Ago
Heli wreckage & related files.
3 Years Ago
Fixed smoothness inconsistencies in all the rock_formation_small materials.
3 Years Ago
Terrain detailing.
3 Years Ago
Splat updates for 8 channels. Scene org & heightmap polish.
3 Years Ago
First attempt at moving over the contents of the scene into the prefab Some light scene reorg to better support this transfer in the future
3 Years Ago
First pass on a mesh export of the terrain, mostly copied terrain shader across (see Tutorial Island_mesh in scene)
3 Years Ago
Adjust size of tutorial island prefab to match new design Also adjusted network group handling to match
3 Years Ago
Merge from main
3 Years Ago
Terrain>mesh converter into 3rd party
3 Years Ago
Terrain refining Fixed some rock_formation_small_x not having shore wetness
3 Years Ago
Workbench description update
3 Years Ago
Server warnings to explain what's happening if the player ends the tutorial while god mode is active
3 Years Ago
Trees placed by hand in the editor will now display their LOD0 mesh instead of just being invisible
3 Years Ago
Offshores
3 Years Ago
Sculpts & splats
3 Years Ago
Final cliffing
3 Years Ago
Close any existing tutorial modals when opening a new one
3 Years Ago
Can no longer talk to the NPC between missions
3 Years Ago
Rename scientist to survivor
3 Years Ago
Fix NRE during Kayak mission
3 Years Ago
Fix tutorial island animals from flagging as swimming (and so reducing speed) due to them currently being very close to sea level.
3 Years Ago
Set TutorialIsland MonumentNavMesh.NavMeshAgentTypeIndex to animal group so that animals bind to the navmesh correctly. Also reduced the MonumentNavMesh extents so they don't accidentally include sea bed in some situations.
3 Years Ago
Play a bear roar sfx during the bear mission conversation
3 Years Ago
Don't play sfx for pings created by the mission objectives
3 Years Ago
Give more starting resources in base building mission Don't turn the mission provider to face the player Description fixes
3 Years Ago
Look at the conversation NPC's actual model head instead of the static eye position
3 Years Ago
Added an ignore terrain option to MonumentNavMesh to stop nav mesh being generated under the tutorial island