31,237 Commits over 3,959 Days - 0.33cph!
Added DebugEx.Log to write to log file without stack trace
Game startup logs and console commands no longer spam stack traces into game log
More item description updates and fixes
Tweaked snow mound terrain anchors
Changed snow tilling settings / changed snow blending / shadow casting changes / snowball scale
Added terrain anchors to tundra tall grass patches (fixes occasional floaty placement)
TerrainAnchorGenerator improvements
Made snow mound edges even
Burnt Human meat now uses the correct icon instead of cooked bear meat icon
More item description updates and fixes
PlayerInventory NRE fixes
Merge from snow_biome_revamp
Network++
Fixed NRE on query unregister
Flare shader cleanup
added flares to flashlight/laser
flashlight flare big enough to disorient targets
Added Billboard Via Shader toggle to SimpleFlare to offload billboard work to shaders
lr300 recoil pattern is more vertical before horizontal
recoilcomp convar now works with lr300/mp5
mp5 recoil pattern changed
ore break effect increased in size to account for new ore models
More item description updates and fixes
ProcessGPUDeviceRequests on MainCamera called only when necessary
Fixed import settings refresh on freshly generated packed textures
Added toksvig roughness AA to texture packing phase
Added higher quality compression mode to dds util
Extended imageutil loading options and cleaned up code
More item description updates and fixes
Subtracting EAC API updates (let's try again next week)
Only set isGameInitRun when it actually succeeded
EAC profiling + hopefully GC fix
More item description updates and fixes
EAC networking fix
Network++
Updated Facepunch.Raknet plugin
EAC API updates (attempt 2)
Nuked terrain.atlasmipfix
Fixed coverage queries frame depth mismatch
ore node hotspots now use coverage queries
Fixed filter mode in packed texture
Fixed coverage query registration handling
Added auto material repacking when source textures change size
Updated packed mats, maps and db
Added coverage queries (CQ) explicit origin occluded binary state result
Added CQ custom origin visibility result
Added CQ smoothness speed factor input
fixed a bunch of bugs with rounding errors in resource dispenser
crappier tools now yield less total ore when playing the minigame (as intended)
Fixed animal model root bone references often being the parent game object instead of the root bone of the rig
Eliminated more GC allocs from Ragdoll / RagdollInheritable
Subtracting EAC API update
EAC API update (client side)
Network++
Eliminated GC allocs from RagdollInteritable.Inherit
Eliminated GC allocs from Ragdoll.RagdollSetup
Fixed weird profiling in SkinnedMultimesh.BuildBoneDictionary