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31,201 Commits over 3,928 Days - 0.33cph!

9 Years Ago
increased LOD cull range of barrels and cardboard box trash piles
9 Years Ago
fixed healthbars sometimes showing 0 without the object/player being dead
9 Years Ago
SSAO to BeforeImageEffectsOpaque 100 Water prefog copy to BeforeImageEffectsOpaque 300 Switched some RT samplers to point to avoid artifacts
9 Years Ago
Fix for RUST-235 Twig tier collision thickness
9 Years Ago
fixed fresh sleeping bags / beds bypassing radial sleeping bag penalty stuck spears/arrows should always appear again when falling out of a destroyed ragdoll
9 Years Ago
fixed lock LOD's for real
9 Years Ago
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9 Years Ago
fixed the unnatural looking spine rotations when the player runs and looks up/down tweaked several 3rd person attack animations that looked a bit janky tweaked the run animations
9 Years Ago
Simpler colliders for banners
9 Years Ago
removed blood, battery, note from spawn tables
9 Years Ago
radial reset of sleeping bags upon spawn (default 50m in all directions)
9 Years Ago
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9 Years Ago
can no longer throw melee weapons/tools underwater
9 Years Ago
Removed a now useless fullscreen clear
9 Years Ago
River-clip/underwater fix
9 Years Ago
Ditched GlobalGog; ToD scatter does the job
9 Years Ago
Fixed fog related water/horizon black line artifacts (for good this time)
9 Years Ago
Fixed RUST-310
9 Years Ago
fixed stone world model graphical issues + physics
9 Years Ago
removed ability to place locks on some prefabs
9 Years Ago
fixed rockets going through building parts
9 Years Ago
adjusted some animations and positions of several viewmodels so they don't clip into camera
9 Years Ago
Pushed back river backface clipping
9 Years Ago
Added free base and detail map ambient occlusion to "Rust/Standard Terrain Blend" (input -> albedo alpha)
9 Years Ago
tweaked specular values on some water effects.
9 Years Ago
Fixed dx9 low quality LOD<300 blend layer shader (#305, #306, #307)
9 Years Ago
Server perf fixes
9 Years Ago
fixed missing animation events for a bunch of weapons
9 Years Ago
Serverside player metabolism performance
9 Years Ago
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9 Years Ago
Touched remaining water shaders just in case
9 Years Ago
Hack fix for black river backface z-fighting (#294)
9 Years Ago
Attempting better RT/Device loss handling in terrain texturing (#69)
9 Years Ago
Nighttime reflection probe ground color fix
9 Years Ago
Defaulted PlayerSkin1 material skin color param back to original value; just to be sure
9 Years Ago
Fixed deferred shaderinos
9 Years Ago
Fixed NRE in SelectedBlueprint
9 Years Ago
Fixed lantern stacking / hiding
9 Years Ago
proper
9 Years Ago
Fixed NRE in server projectile movement
9 Years Ago
Fixed being able to knock doors without knock sounds (server guid is empty error)
9 Years Ago
Server compile fix
9 Years Ago
Fixed missing sound def on player_ragdoll (Rotting Flies)
9 Years Ago
Fixed NRE in InputState, resulting in not being able to use any controls
9 Years Ago
Code lock uses 1 lodgroup instead of 2
9 Years Ago
Key lock lod fixes
9 Years Ago
profiler tweaks
9 Years Ago
Fixed the 2 keylock meshes being registered with two LODGroups / no LODGroups (cc Helk)
9 Years Ago
Don't record/update framerate if console is open
9 Years Ago
Uncompressed ambient sounds (for playback perf)