branchrust_reboot/maincancel

34,896 Commits over 4,505 Days - 0.32cph!

12 Years Ago
Merge from Time of Day
12 Years Ago
Updated water
12 Years Ago
Scene updates
12 Years Ago
Trying synchronous reflection probe updating to see if that fixes the reflection probe issues Tweaked water material reflection intensity
12 Years Ago
Time of Day update to 3.0.0 prerelease 5
12 Years Ago
Reverted water breaking changes
12 Years Ago
Fog fix
12 Years Ago
Merge from Time of Day
12 Years Ago
Fixed ragdoll errors on u5b21
12 Years Ago
Builder use b21
12 Years Ago
Fixed water shader errors
12 Years Ago
Texture size/compression tweaks
12 Years Ago
Added system info tab to F1 menu
12 Years Ago
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
12 Years Ago
Updated shaders to integrate better with b21 changes
12 Years Ago
Fixed white terrain on dev
12 Years Ago
Switched system info mono section to direct calls
12 Years Ago
Changed the water.
12 Years Ago
Removed unused code from system info Fixed decor ordering being ambiguous for bushes Protocol++
12 Years Ago
Updated standard assets to b21
12 Years Ago
Terrain concept tile updates, and files for underwater stuff.
12 Years Ago
Missing files.
12 Years Ago
tweaked some 3rd player animations for the rifle. added some new pump action shotgun animations
12 Years Ago
Building skin Tier1 meshes/textures/materials/prefabs
12 Years Ago
Added generic uGUI graph class Converted FPS graph to uGUI
12 Years Ago
Never strip TOD PP shaders
12 Years Ago
Time of Day update to 3.0.0 prerelease 6
12 Years Ago
Added lit torch deploy animation
12 Years Ago
Fixed torch issues (being in unlit position when lit)
12 Years Ago
Adding a new roof shingle texture, stone shingles this time
12 Years Ago
easier to hear players
zon
12 Years Ago
Animals now only spawn in the temperate biome.
zon
12 Years Ago
Animals once again spawn in every biome. Reduced chicken spawn chance.
zon
12 Years Ago
Animal death logs now include biome and topology.
12 Years Ago
Fixed god rays being invisible
12 Years Ago
Added terrain slope based flow direction to water animation (laying the foundation for proper waves)
12 Years Ago
Brought back glossy env to terrain shaders; in b21 env cubes are now correctly assigned to terrains Reverted back to detail normals; blending with terrain normal needs work Added custom terrain shader inspector to overcome what seems to be a b21 bug: lack of real-time updates Fixed d3d9 compilation errors in water shader
12 Years Ago
Terrain mats
12 Years Ago
forgot to add...
12 Years Ago
deploy / fire / holster animations for the pump shotgun.
12 Years Ago
Fixed warning in standard terrain shader gui Added back base normal override along with vertical flip toggle (terrainpaint) for testing Cleaned up legacy terrain stuff; created one for Petur that plays ball with existing terrain extensions
12 Years Ago
Testleveltrees & mats.
12 Years Ago
Cleanup
12 Years Ago
Terrain files.
12 Years Ago
Missing files.
12 Years Ago
Scene updates to reflect SplatOverlay rename
12 Years Ago
Fixed terrain splat apply to allow arbitrary texture sizes
12 Years Ago
Removed duplicated fields from terrain atlas set editor
12 Years Ago
Merging UI Reboot into main
12 Years Ago
Files for Diogo.