31,202 Commits over 3,928 Days - 0.33cph!
Network read/write optimizations
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
autoturrets can't be placed completely under water anymore
autoturrets won't shoot back at other autoturrets (hopefully)
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Fixed server DoRemoves NRE
Profiling + optimizations
disabled rain collisions (perf)
Expose build id to server info
Fixed situations arrising where server sometimes creates insane 2 minute delays
Removed DedicatedServerDebug (unsused + performance drain)
Removed unused DistanceFromCamera system
Added LODGroup diagnostics to dump command
More client profiling
Fixed seethrough walls; note to self: some hacks are there for a reason (#338)
Fixed server NRE
Removed unity error reporter
Don't do server.backup in editor
Fixed external gates collapsing
Limited speedtree shader transmission feature to Frond and Leaf geom types
Fixed duplicated symbol in blendlayer shaders
Cloud Billboards added to Sky Dome and values tweaked.
new sounds / particle effects for wounded animations
tweaked swimming and sprint animations.
Generic footstep effects (fix for no footstep sounds on quarries)
Add local voice limiting to helicopter weapon sounds
Ensure all light buzz sounds in new rad towns are LODed correctly
Melee impact sound polish
Hatchet strike sound polish
Fall damage sound tweaks
Only play fall damage sounds when taking 20+ damage
swimming cleanup, unified values for swimming/headunderwater
Fixed water refraction back projection in GL/OSX
Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false)
Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
Melee weapon damage distance check sends message to player when rejecting an attack
Stability is now encapsulated into a StabilityEntity
Doors, shutters and embrasures use the new socket based stability system
Fix for RUST-164 and RUST-318
More fixes for lag exploits (RUST-315)
RUST-196 - this is the proper fix
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
RUST-43 - Added missing surface params to colliders
RUST-196 - attempting to fix
RUST-313 Simplified stone worldmodel collider
Salvaged icepick & salvaged axe now throwable
removed collider from machete projectile
adjusted the waterlevel threshold that determines when the player should play the swimming animation
added a tread water in place animation
Hitting water greatly reduces the speed at impact
Removed annoying up / down jumpiness when holding spacebar while swimming
Reduced the percentage of the body that can be above water while swimming