branchrust_reboot/maincancel

35,076 Commits over 4,474 Days - 0.33cph!

12 Years Ago
Fixed anchors for conditional meshes
12 Years Ago
reduced thompson aimcone
12 Years Ago
Paper always craftable Fixed being able to fly by opening the console
12 Years Ago
Fixed BuildingTest scene Updated terrain map extension editor baking to store per-terrain instead of per-scene
12 Years Ago
Native dll updates
12 Years Ago
Fixed torch animation lit layers
12 Years Ago
Fixed torch effects not disabling/enabling
zon
12 Years Ago
Merged foraging and sleeping animals. Merged NPC logging.
12 Years Ago
Fixed lootablecorpse NRE
zon
12 Years Ago
Fixed default map size.
zon
12 Years Ago
Subtracted animal changes.
12 Years Ago
Major changes in terrain atlas generator; now asset/descriptor based, paving the way for multiple atlases aimed at custom maps Fixed legacy terrain not updating world position const; was causing texture sliding
zon
12 Years Ago
Merged foraging and sleeping animals. (again) Merged NPC logging. (again)
zon
12 Years Ago
Fixed a CC failure with DepletingMetabolism.
12 Years Ago
Locked splat names and ordering in atlas generator Restored splat names to layers in legacy terrain shader
12 Years Ago
Fixed hardcoded path in atlas gen Added legacymap atlas set with placeholder settings
zon
12 Years Ago
Merged animation changes from animal branch.
zon
12 Years Ago
Game setup shouldn't have a RemoteLog component.
12 Years Ago
increased volume of trap sound slightly increased bear trap size
zon
12 Years Ago
Animals now only have to travel 20m between foraging.
zon
12 Years Ago
Fixed animal stamina.
12 Years Ago
Reverted EAC native binary to the old .bundle format
12 Years Ago
Fixed IsDestroyed warnings in dedicated server console
zon
12 Years Ago
Cleaned up RemoteLog fail safes.
12 Years Ago
fixed bug where lootables could become permenantly occupied
zon
12 Years Ago
Added TimeWarnings to NPCAI and RemoteLog.
12 Years Ago
you now start with recipies for boneknife, spear, and stone hatchet + balance changes
zon
12 Years Ago
Cherry picked animation changes from animal branch.
12 Years Ago
Added missing collision to some prefabs in radtown fixed barrels being too large
12 Years Ago
Codemaid-ed and unix-ed atlas code Added toggle to legacy terrain in order to flip base normal, vertically
12 Years Ago
Making sure prev added flip normal affects only the terrain material
12 Years Ago
Doing legacy terrain texture binds on every update
12 Years Ago
Terrain debug files
12 Years Ago
Fixed error console spam in main menu
12 Years Ago
Only use native noise backend if editor, client and server
12 Years Ago
Disable EAC when running server in the editor
12 Years Ago
Fixed input weirdness when opening a menu (using an entity twice etc) Fixed it so you can stay ducked when a menu is opened
12 Years Ago
Client - also output warning on map checksum join error
12 Years Ago
Updated RustNative Updated prefab scenes Switched TerrainNoise to double precision (using native backend by default again) Protocol++ (network + save)
12 Years Ago
Fixed splats not updating in legacy terrain
12 Years Ago
wooden spear no longer takes cloth to craft
12 Years Ago
bandage and low grade fuel are default again
12 Years Ago
Building block guide now uses the right skin Fixed building block placement being akward, broken
12 Years Ago
halved radiation damage rock has wider attack cone
12 Years Ago
Fixed cargo plane not networking its position
12 Years Ago
Fixed some blueprint weirdness
12 Years Ago
Made procedural generation modular so that each part can be used standalone Forced GameManager prefab lists to be sorted by name for cross-compile consistency
12 Years Ago
Always log checksum if in-editor
12 Years Ago
RustBuilder - log exitcode with log file extract
12 Years Ago
protocol++ (sorry guys)