branchrust_reboot/maincancel

35,021 Commits over 4,474 Days - 0.33cph!

12 Years Ago
Adjust waterpipe shotgun attack volume
12 Years Ago
Missing changes from ak74u first pass
12 Years Ago
Switched noise generation to managed backend (debugging)
12 Years Ago
Change torch attack sound when lit
12 Years Ago
Updated to Unity5b20
12 Years Ago
New island map stuff.
12 Years Ago
Applied adjustments to the spawn handler object in the procedural map scene to the spawn handler prefab
12 Years Ago
Converted TerrainTreeBatch to the new fast getter and setter in b20 Made clientside tree placeholders move when their owner entity is moved (fixes trees at origin, invisible trees)
12 Years Ago
Forced alphabetical order when spawning decor types Protocol++ (network + save)
12 Years Ago
Updated ProjectVersion
12 Years Ago
Fixed terrain atlas set not saving slots Fixed terrain atlas generator not forcing read/write texture import settings Updated ProfileProceduralMap
12 Years Ago
+ProfileProceduralMap
12 Years Ago
Made noise library use native implementation if possible, otherwise use managed fallback
12 Years Ago
More detailed checksum mismatch logging
12 Years Ago
lootspawn changes
12 Years Ago
Re-enabled threading in-editor
12 Years Ago
Fixed new issue of not being able to hit objects with torch when lit
12 Years Ago
Mixing terrain splat normals with base terrain normals for more pronounced and detailed hill lighting
12 Years Ago
Changed torch animator so both lit & unlit states work on one layer
12 Years Ago
Updated torch vm anims, changes to anim controller
12 Years Ago
Fix lit torch attack not playing strike effect
12 Years Ago
First version of custom environment Standard shader with CryEngine-style "Blend Layer" support
12 Years Ago
Fixed the riduclous amounts of shininess on the chickens. They no longer look like they came out of a Lady Gaga video.
zon
12 Years Ago
Fixed a bug where new animals would immediately starve to death.
12 Years Ago
adjusted some preventBuilding radiuses updated sleepingbag model
12 Years Ago
Updated mid-level jacket to work better with underlying layers
12 Years Ago
Added long-sleeved t shirt model, textures, and prefabs
12 Years Ago
Made a better generic rust texture for blend layers
12 Years Ago
StandardBlendMaskShader: added separate UV transform for blend-mask/height map
12 Years Ago
Merge from procgen4
12 Years Ago
Protocol++ (network + save)
12 Years Ago
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
12 Years Ago
Added verification (+ fallback) of the set terrain resolution to the terrain generator
12 Years Ago
Fiddled in the new sand texture because the old one is killing me
zon
12 Years Ago
RemoteLog.IsReady not longer crashes without a RemoteLog singleton.
zon
12 Years Ago
Temporarily disabled distance from center and elevation data in NPCSurvey.
12 Years Ago
Giant satellite polish - near final visuals
12 Years Ago
Giant satellite generic door texture
12 Years Ago
improved the 3rd person running w/ rifle animations. They look much more natural now.
12 Years Ago
Fixed Windows build being completely fucked Protocol++ (network + save)
12 Years Ago
Merge from radtown-prefabs
12 Years Ago
Merge from procgen4
12 Years Ago
Protocol++ (network + save)
12 Years Ago
Updated dirt coloring under decor rocks
12 Years Ago
Applied new dirt coloring to cave prefab
12 Years Ago
checking in shotgun with material and textures
zon
12 Years Ago
Merged AI GC clean up.
zon
12 Years Ago
Ops, increased AISense distance interval a bit.
zon
12 Years Ago
Reduced AIHandler time out.
zon
12 Years Ago
Fixed CC failure.