branchrust_reboot/maincancel

32,209 Commits over 4,018 Days - 0.33cph!

10 Years Ago
Consolidating Water2 to Third Party folder for easy transfer to other projects in the future
10 Years Ago
Server query fix
10 Years Ago
Fixed event_id being too long in error reporting SQlite fixes Fixed Steamworks NRE Fixed Unhandled Raknet packet errors Fixed disaming landmine error (and not giving a landmine) Fixed NRE in BaseNPC.OnAttacked Fixed NRE in RConListener Fixed NRE in ParticleEmitFromParentObject Fixed NRE in UpdateUnlockedSkins Fixed NRE in CancelAuthTicket Fixed NRE in CraftingQueue.TaskFinished Fixed NRE in SetCraftFromTextbox
10 Years Ago
Bandana models, textures, mats, preliminary prefab
10 Years Ago
Fixed loot tables sometimes not generating
10 Years Ago
Fixed inventory menu being invisibly open on spawn
10 Years Ago
Fixed ScriptedObjects not always being forced into bundles
10 Years Ago
Network++, Error++, Schema++
10 Years Ago
Accepted items csv
10 Years Ago
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Phrases + Manifest
10 Years Ago
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10 Years Ago
Added wounded in chest anim
10 Years Ago
Caps
10 Years Ago
Fixed icon uploading
10 Years Ago
Cleaning
10 Years Ago
Icons
10 Years Ago
Refresh canvas sort order after showing or hiding loading screen UI
10 Years Ago
Tweaked player preview brightness
10 Years Ago
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Ragdoll fixes
10 Years Ago
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10 Years Ago
Test 2 for paroxum
10 Years Ago
Test for paroxum
10 Years Ago
Updating the oil barrel prefab and performing some voodoo dance
10 Years Ago
Don't bother trying to send network updates during loads Fixed warning
10 Years Ago
Fixed server compile error in ParticleEmitFromParentObject
10 Years Ago
Allow block rotation for 10 mins after upgrade
10 Years Ago
Fixed entities sometimes sending network updates before they're spawned
10 Years Ago
New plant picking sound
10 Years Ago
Horse footsteps don't sound like a guy with two halves of a coconut anymore
10 Years Ago
Fixed DX11 black terrain happening on 10.0 class hw Fixed potential DX11 hang during pvt toggle and/or terrain initialization; compression related Fixed DX9 compilation issue water normal fold shader
10 Years Ago
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10 Years Ago
added a new wounded animation for when the player gets shot in the arm fixed a bug with the flinch animations looking terrible added the standing beartrap animation made the relax gestures use the entire body (it looks more natural now with the pelvis and legs animating now)
10 Years Ago
Workshop update Warning if entity broadcasting when it shouldn't
10 Years Ago
fixed a bug with the player's hands drifting off weapon when player looked up/down during the relax gestures improved the "getting up from wounded state" animation
10 Years Ago
Deleted shatter toolkit (seemingly unused, naming conflicts)
10 Years Ago
Icons
10 Years Ago
Fixed root bone reference of player model prefab (bone list no longer includes mesh LODs and shit)
10 Years Ago
Skin screenshot tool wip
10 Years Ago
Added Overlay/Top (for custom UI from mods during loading screens)
10 Years Ago
Added editor cheats (free craft, instant craft, unlock all skins)
10 Years Ago
Fixed potential GameTrace issues when inside of colliders Further reduced dynamic memory allocations in GameTrace
10 Years Ago
More workshop bullshit
10 Years Ago
Workshop stuff
10 Years Ago
Simplified dirt shader layer Workshop previews in editor Workshop import fixes
10 Years Ago
PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4) PVE servers: Demolish is available forever instead of just 10 minutes
10 Years Ago
Water2: added high frequency distortion to water refraction Water2: added normal fold slim texture caching