33,915 Commits over 4,171 Days - 0.34cph!
added preventbuilding to autoturret, derp
Added fly swarm effect.
Increase visibility of snow bare footprint.
Fixed sand impact that wasn't set to receive shadows.
tweaked the player's turn in place animations
added water splash fx for when the player is treading water/swimming above waterline
Fix for Rust-121 - Amored doors have an additional offset
Stopped selling/spawning limited halloween items
Removed half-height proper
Fixed multiple snow jackets instead of using skins
Snow jacket icons, loot tables, steaminv schema
Moving some source files from /Assets/
Organisation commit 1/134
Organisation commit 2/134
Organisation commit 3/134
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Footprints Human left/right
Footprint Human Sand/Snow specific.
Footprint Horse Sand/Snow specific.
Footprint Bear Sand/Snow specific.
Footprint Wolf Sand/Snow specific.
Finished organising, for now
Making "Creating item with less than 1 amount" an error, so we can more easily get a stack trace
Report some server perf stats in query
Correctly limit chat input characters on HUD
Fixed map water not drawing
Test that referenced prefabs are in an asset bundle
Moving AmplifyColor back to ThirdParty
Compile debug+release together
Removed window bars / door from planner
AA on rendered icons
Doors are craftable items
Fixed codelock using strings for effect prefabs
Made Socket_Specific more explicit
Window bars crafted items
Fixed shutters not closing
Moved embrasures to own folder
Fixed embrasure placement gude using wrong model
Fixed door knock effects being referenced by string
Doors aren't BuildingBlock derived
Fixed shutters etc not breaking when wall fell down
Should fix "only legs"
Should fix not being able to build
Fixed supply signal not working (referencing plane by string)
Loot tables
Removed AK47
Updated phrases
wood door texture fixes (leftovers in AO map and diffuses)
Disabled legacy deploy LOS test (was breaking shelf deployment)
Added vehicles and horse riding
Fixed client worlditem NRE
Removed vehicles and horse riding
Fixed NRE in DoLandingEffect/DoJumpStartEffect