branchrust_reboot/maincancel

34,513 Commits over 4,232 Days - 0.34cph!

10 Years Ago
removed debug.log call
10 Years Ago
Vomit sound tweaks
10 Years Ago
water barrel dispenser fbx, collision, materials (cloth) etc
10 Years Ago
Fixed health bars on animals not appearing (RUST-814)
10 Years Ago
Chat message objects are pooled (less GC) Fixed potential chat message overflow
10 Years Ago
fixed bug where the bow/crossbow displayed the metal arrowhead by default
10 Years Ago
Hopefully closing RUST-795 this time
10 Years Ago
Fix for RUST-816
10 Years Ago
metabolism changes, lose calories slightly slower when harvesting
10 Years Ago
Fixed BasePlayer.OnSignal being able to NRE (which disconnects players)
10 Years Ago
water fix c
10 Years Ago
Fix for RUST-572 Ladder Hatch appears closed from short distance
10 Years Ago
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
10 Years Ago
Added detail map to Furnace materials
10 Years Ago
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
10 Years Ago
Added graphicsDeviceType to hardware info, so we can bucket based on dx9/dx11/opengl etc
10 Years Ago
Enabled ocean tesselation in water q=1
10 Years Ago
Fixed memory leak / performance drop-off in ParticleEmitFromParentObject
10 Years Ago
Don't defer player model instantiation (RUST-819, RUST-825)
10 Years Ago
Ensure AmbienceEmitters always fade out on deactivation
10 Years Ago
Fixed missing icons on small furnace
10 Years Ago
Slight tweak to out of range AmbienceEmitter deactivation
10 Years Ago
Building block despawn optimization (when leaving network groups)
10 Years Ago
Handle out of range AmbienceEmitters in AmbienceManager.Tick instead of OnCullingGroupChange (more reliable + better CullingGroupSendEvents perf)
10 Years Ago
perf 6 displays async task status
10 Years Ago
the player now holds the guitar properly in 3rd person
10 Years Ago
Merging 14378 to main
10 Years Ago
Added procmap.pvt benchmark (should this be enabled by default, or should we get rid of it)
10 Years Ago
10 Years Ago
Merged ambience & warmup benchmarks to main
10 Years Ago
10 Years Ago
Restart calls quit after timer reaches zero (to guarantee consistent behaviour)
10 Years Ago
Fixed another UpdateLookingAt performance issue (RUST-653) Hit tests can specify whether or not multiple hits on the same skinned mesh collider should be returned
10 Years Ago
More procmap tests
10 Years Ago
Call SetHierarchyGroup in standalone too
10 Years Ago
Re-added ambience & warmup benchmarks
10 Years Ago
horst attack anim tweak
10 Years Ago
can drink last 50ml from bota bag
10 Years Ago
waterbarrels prevent building fix
10 Years Ago
Lifted sleeping pose to fix looting exploit
10 Years Ago
Updated start pose of wake up anim
10 Years Ago
Entities send network update if their slot is set on the server (fixes some weird situations, mostly regarding doors & locks)
10 Years Ago
Some door code cleanup to narrow down RUST-559 & RUST-793
10 Years Ago
Fixed regression that sometimes skipped entity linking when placing building blocks
10 Years Ago
10 Years Ago
Fixed that the door animation was stopped one frame too early (RUST-559)
10 Years Ago
Fixed NoAmbience benchmark using rain weather settings Forced ambience convar setting in benchmarks
10 Years Ago
Added "Apply Vertex Color" option to some rust/standard shaders; multiplies v.color rgb by albedo base (std, std-spec, cloth, cloth-spec, skin, terrain-blend) Removed keyword used in "Apply Vertex Alpha" and switched to alu instead
10 Years Ago
Fixed rust/std blend layer shader compilation errors
10 Years Ago
Fix for RUST-823