33,188 Commits over 4,109 Days - 0.34cph!
If can't init Steam on the server - just quit instead of throwing thousands of errors.
Changed camera collider for triggers to own layer, just to be sure
Fixed IndexOutOfRangeException when publishing and Steam is down
Feature creeped a last minute radtown highrise.
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
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Shot in the dark: Eliminated physics call from Camera.OnPreRender, toggle with ambientvolumes as well
Moved UpdateWaterVisibility to LateUpdate
More debugging convar stuff
Half-assed fix for gamma darkening when resizing viewport with TSSAA enabled
Fixed tanktop, collared shirt descriptions
Converted some of xtab's skins to the new system
Updated RustBuilder
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Disabled graphics jobs again; causing crashes and breaking deferred lighting...
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Disabled dynamic batching
Re-enabled pre-processing for server builds
Simplified workshop icon outline effect
Only occlude looping sounds via gain (quick temp fix for surround sound DSP issue)
Throw error during DoPrepare if gibbable isn't readable
Enabled graphics jobs (testing)
Added some missing Profiler.EndSample in PlayerModel
Fixed decor NRE with pool mode 2
Merge from networking_fuckery_2
Network++
Reverted accidentally included Rust.Data.csproj change
Can convert unwanted steam inventory clothes into cloth (for no reason right now)
Properly cull PropRenderer at runtime (memory usage, performance)
Fixed IEditorComponent not being culled at all in client builds
water bottle 1st pass viewmodel anims, prefab & controller
Made PropRenderer IClientComponent (client needs it)
Fixed ProjectileWeaponMod not setting limitNetworking after server load
Enabled all player pooling functionality by default on 64bit systems (finally)
Shortened prefab name in print_prefabs