branchrust_reboot/maincancel

36,588 Commits over 4,383 Days - 0.35cph!

10 Years Ago
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
10 Years Ago
Building planner world model drop + LODS
10 Years Ago
recycler light + texture size tweaks
10 Years Ago
updated manifest
10 Years Ago
red dot sight; fbx, prefab, materials and textures
10 Years Ago
Disabled pool.player_model by default for now Network++
10 Years Ago
Added new weapon mod world models to bundles Network++
10 Years Ago
Planner world model fix
10 Years Ago
small sound recycle tweak
10 Years Ago
seperated flameturret base from the top; top can now rotate!
10 Years Ago
Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
10 Years Ago
Only log gib warning if developer > 0 Reduced GC from gibs
10 Years Ago
Correctly apply ambient multiplier at runtime
10 Years Ago
modified the deploy animations for the pistols/revolvers so they're much quicker
10 Years Ago
adjusted the deploy times on the pistol/revolver prefab so they match the animation
10 Years Ago
speed up the pistol/revolver deploy times even more (it now takes 0.5 seconds to whip out your pistol)
10 Years Ago
Added map worldmodel, lods, correct folder structure, set holdtype & model drop
10 Years Ago
correct collider setup for weapon mod worldmodels
10 Years Ago
Hacked around UI canvas overhead on grass displacement camera
10 Years Ago
Fixed bumhead and other skin-related lighting issues
10 Years Ago
don't force changes to all EffectRecycle component unless length differs by more than 0.05 muzzle brake adds less of an aimcone penalty
10 Years Ago
Improved taa filtered dither mask; for vegetation, hair, fur Deprecated dither opacity mask; now alu based Tweaked grass alpha multiplier
10 Years Ago
Fixed legacy opengl and d3d9 compilation errors Renamed dither mask keyword to temporal alpha to coverage
10 Years Ago
added worldmodel script to map.worldmodel prefab
10 Years Ago
redid all the bolt rifle viewmodel animations (deploy/attack/reload).
10 Years Ago
made the LR300 rear sight more large so it's easier to aim down sights
10 Years Ago
bolt rifle disabling Ironsights when cycling the bolt
10 Years Ago
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10 Years Ago
smoothed out rear sight on lr300 viewmodel; fixed some clipping issues with lr300 animations
10 Years Ago
Fixed grass shader when temporal alpha to coverage is disabled
10 Years Ago
map & planner prefab updates
10 Years Ago
map/planner world player anims
10 Years Ago
planner sprint added to player anim controller
10 Years Ago
map prefab update
10 Years Ago
Only log building privilege warning if developer > 0
10 Years Ago
Deployable placement sounds
10 Years Ago
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10 Years Ago
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
10 Years Ago
Fixed ambient light adjustment inside player buildings being reversed
10 Years Ago
fixed attachment points on bolt rifle
10 Years Ago
Network++
10 Years Ago
fixed ironsights on bolt rifle
10 Years Ago
tweaked the bolt_rifle animations; also adjutsed the sound timings to match the animations better
10 Years Ago
added the skintag to the bolt rifle viewmodel (custom skins should work on it now)
10 Years Ago
fixed thrown melee weapons dropping to ground for other viewers RUST-1420
9 Years Ago
fixed boltrifle cycle animation taking too much screenspace when ADS
9 Years Ago
Merge from prefab_pooling_2 (for testing, disabled by default)
9 Years Ago
Fixed chat scaling issue
9 Years Ago
Deprecated brdf-embedded cloud shadows (move to shadow/post) Reduced reflectance micro-occlusion to 3% of range (closer to unity baseline)
9 Years Ago
Pooling optimizations