branchrust_reboot/maincancel

39,969 Commits over 4,597 Days - 0.36cph!

11 Years Ago
Fixed PVT-version of terrain parallax occlusion mapping on legacyGL/Linux
11 Years Ago
Fixed missing decal shadow shader property error in some Rust/Standard based materials
11 Years Ago
Added Server.queriesPerSecond Added Server.ipQueriesPerMin
11 Years Ago
Fixed item stack overflow not overflowing into inventory etc (RUST-670)
11 Years Ago
Upped queriesPerSecond default
11 Years Ago
EAC Updates
11 Years Ago
Added skin
11 Years Ago
Skin balance
11 Years Ago
Item icon fixes
11 Years Ago
Skin
11 Years Ago
Skin
11 Years Ago
Skin
11 Years Ago
Replace KillerName in streamermode
11 Years Ago
enabling decal shadow on some fade materials
11 Years Ago
material tweak
11 Years Ago
Merging light clone shadow changes and particle shader fix
11 Years Ago
Latest SteamInv
11 Years Ago
Main to 5.3.4
11 Years Ago
CurrentVersion.cs
11 Years Ago
Fixed viewmodelarms being specular as fuck
11 Years Ago
Server save backup->moveto is more resiliant to sharing violations
11 Years Ago
merge from /main/inv-ui-sounds
11 Years Ago
Merged-in fixes from prerelease; closer shader parity with 5.4b
11 Years Ago
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
11 Years Ago
crude oil world model
11 Years Ago
Don't try to open chat if graphics.chat is false
11 Years Ago
Linux save bug fix attempt
11 Years Ago
Clamped client.lookatradius
11 Years Ago
Reduced craft time of wooden, barbed and metal barricades
11 Years Ago
nw protocol++
11 Years Ago
Fixed syringe etc having to be holstered/deployed to reuse (on modded servers with stack size increase) RPC functions can have no arguments, added warnings if arguments unusable
11 Years Ago
Right clicking clothes in inventory tries to wear them
11 Years Ago
Determine properly which item was hit by a projectile/attack
11 Years Ago
Clothes/Armor : can have condition Lose on damage Protect relative to Can break
11 Years Ago
dressed players
11 Years Ago
Wrap saving to disk in a coroutine, so unix can fail to save without completely breaking
11 Years Ago
armor damage balance and adjustments helmets now fall off the player when broken
11 Years Ago
More linux safeness
11 Years Ago
fixed "reset" spam
11 Years Ago
RustNative.bundle copy hack for osx
11 Years Ago
RakNet.bundle, Renderer.bundle
11 Years Ago
Server compile fix
11 Years Ago
Resized ThirdParty textures to their max in engine size (reduces repo by 3gb)
11 Years Ago
Fresh import changes (adding m_LocalEulerAnglesHint to all the prefabs :S)
11 Years Ago
Ported over frag shader interp reduction from prerelease branch
11 Years Ago
armor test
11 Years Ago
Fixed river lighting mismatched with ocean
11 Years Ago
Smooth water volume color transition from river to ocean
11 Years Ago
armor condition lowered by damage absorbed final breaking shot on armor properly only absorbs what it can fractionally rather than 0 or 1 cannot wear broken armor broken helmets fly off the player on kill headshot broken items have warning icon armor provides 100% protection until broken rather than scaled by its condition
11 Years Ago
armor balance roadsign armor more effective against melee, less effective against bullet wood armor very effective at stopping shots, but breaks after being hit twice helmets overall more effective against melee, but easier to break metal facemask/chestplate slightly cheaper, but only save 5-8 shots before requiring repair bone armor nerfed against bullets slightly ( it looks stupid anyway so don't use it ) code cleanup