branchrust_reboot/maincancel

34,593 Commits over 4,444 Days - 0.32cph!

9 Years Ago
more autoturret profiling
9 Years Ago
Added particle collision lod to flamethrower and flameturret
9 Years Ago
Tweaked flame particle collision lod distances
9 Years Ago
autoturret bs
9 Years Ago
Disabled particle collisions from flies_looping prefab
9 Years Ago
Disabled particle collisions in plantseed.effect
9 Years Ago
Removed union structs from Rust.Global (now in Facepunch.System)
9 Years Ago
Converted network stream read / write to get / set bytes via unions
9 Years Ago
Made RPC parameter handling GC-free
9 Years Ago
Actual fix for animal collisions.
9 Years Ago
Fixed error when dropping items
9 Years Ago
Added cover to the rocket factory ladder allowing safer access to the roof
9 Years Ago
Reduced sky dome reflection probe resolution to 256 Disabled collisions in world/snow emit prefab
9 Years Ago
More ai tweaks
9 Years Ago
wall.frame.netting double sided for better lighting X offset to center the net into the frame
9 Years Ago
Optimized bloom again w/ reduced cpu overhead + slight gpu (lowp) + cleaned
9 Years Ago
Removed ladder leading to LS roof and replaced it with a makeshift walkway
9 Years Ago
Network groups now use ListHashSet instead of HashSet (allows for faster iteration) Optimized SendSnapshots and FindInGroup by iterating directly over the networkable buffer
9 Years Ago
Eliminated a bunch of server logging overhead that could cause frame rate drops
9 Years Ago
Added image effect control over skipping to save redundant blits Added profiler guards to all image effects in use
9 Years Ago
Fixed frost / lens dirtiness cpu perf issues in editor Optimized frost / lens dirtiness post effect for bandwidth (2x)
9 Years Ago
Merged skeleton arms
9 Years Ago
Fixed NetworkQueueList getting count via Linq (wtf)
9 Years Ago
Fixed ObjectWorkQueue getting count via Linq (wtf2)
9 Years Ago
Misc ai tweaks and navmesh grid link updates.
9 Years Ago
equal chance for all item drops in a tier
9 Years Ago
garage door more common
9 Years Ago
Skeleton arms LOD and COL
9 Years Ago
LS floating walkway fix
9 Years Ago
Improved network read and write performance by accessing the stream buffer directly
9 Years Ago
Tweaks to AI settings to prevent navmesh tears around obstacles.
9 Years Ago
bonefollower/camera execution reorganization, should be rock solid now
9 Years Ago
Another little tweak wrt navmesh link traversal.
9 Years Ago
Removed NetworkQueueList.Add profiler sample (profiling test)
9 Years Ago
camera fixes
9 Years Ago
Added stuck prevention improvements to ai.
9 Years Ago
Removed redundant gbuffer code
9 Years Ago
Fixed LS roof colider again
9 Years Ago
Ai fixes.
9 Years Ago
reverted bradley LOS change double shotgun has quicker deploy duration wall netting is cheaper and default blueprint skin approval halloween content
9 Years Ago
protocol++
9 Years Ago
phrases
9 Years Ago
fix
9 Years Ago
phrases again schema again
9 Years Ago
Halloween ambient stings
9 Years Ago
Merged from prepatch
9 Years Ago
fixed foot IK floating through the waist when spawned
9 Years Ago
Fixed issue where disabling nav wouldn't completely disable it. Added nav_grid_agents_expand_domain_enabled convar. Disabling it should help on performance, enabling it should let npcs roam the entire island (each npc unlocks 9 navmesh grid cells around them on spawn).
9 Years Ago
Only use a single navmesh layer (until navmesh baking performance is resolved).
9 Years Ago
NPC Player should use same area mask as Animals for now.