33,273 Commits over 4,109 Days - 0.34cph!
Fixed another \ vs / issue on effect folders when building manifest on Windows
Fixed interaction menu sort order (default interaction) on sleeping bags and doors
Fixed being unable to pick up collectables
Persistance++
Added missing folder meta file of no relevance
Moved Facepunch.System and Facepunch.Unity to asmdef
Reverting accidentally committed ProjectSettings
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Fixed auto turret order interaction
Fixed StorageContainer and BaseOven order interaction
Tweaks and optimizations to AO
Fixed temporal AO motion vector frame delay
Coverage queries debug fix
Added and toggled builtin async gpu read path to occlusion culling (testing)
Fixed q=2 penumbra hard edge on spot lights
Fixed q=2 point light artifact when close to camera + penumbra size
Another autoturret order tweak
Removed detail layer from hoodie material
Fixed upgrade menu / highlight not working with lookatradius 0
Added support for generating terrain splat texture arrays
Added texture array asset inspector override for working preview
Changed terrain rendering from atlas textures to texture arrays (finally)
Doubled parallax occlusion mapping sample count
Async read fallback to native path on unsupported platforms (e.g. glcore)
Better async read fallback/safety handling on coverage and culling
added hat morphs to lod1 hairstyles so they no longer clip through headwear
Disabled high quality shadows (PCSS) on glcore (sampling bug)
makeshift canoe and oar - fbx, materials, prefab, lods and textures.
Improved vizualize texel density tool portability; moved to third party
Added root .vs folder to ignore.conf
Updated visualize texel density to latest; now works in scene view
Added texel density support for core/foliage, core/foliage-billboard
Updated texel density tool; fixes scene view
Added "Soft Camera" Fade toggle and Factor to soft particle shaders
Fixed soft particle shaders not properly fading against water surfaces
Fixed particle addsmooth + cleaned up a couple others
Merge in new AI Sensory System and changes.
Enabled probex, culling and coverage queries on Vulkan
Updated AsyncGPUReadback to work on 2018.2+
Disabled mesh compression on some hairstyles fbx to prevent crashes in 2018.2 beta (bug submitted)
Noise levels for weapons used by AI sensory system.
Junkpile Scientists are less hostile.
More accurate range check for AI sensations.
AI Memory improvements.
NPC patrolling at MT enabled again.
Improvements to AI waypoint system.
Updated NPC communication ranges.
More robust spawn position memory for NPCs.
Improve weird NPC animal targeting.
More robust setting of NPC destinations.
Fixed bug in Scientist communication, which had them sometimes communicating with themselves.
Cleaned up target memory updating.
Made forgetting memories slightly more robust.
Improved return to spawn logic and tweaked related MT scientist stats.
Improved navmesh link traversal.
Improved flee behaviour and reload when idle for NPCs.
Updated DivingTank, DivingMask and DivingFins art
Network++
Merge from hapis_islands
Fixed edge case browser opening while jumping
Options Menu max gibs 2000 because
10000 is a bad idea (can be set higher via console effects.maxgibs)
Support multiple NPCs using the same waypoint set.
another Hapis startup error fix