33,842 Commits over 4,171 Days - 0.34cph!
Fixed ambience emitter memory leak + pooling error
Fixed held entities inside unsaved item containers leaking on server restart
Fixed corpse warnings / NREs from
27668
More regression fixes from
27668
Subtracted
27668 due to regressions (might have to look into a different workaround)
Merge from unity_2018.2.0
Rolling back
27718 due to scene crash (unity_2018.2.0)
Grabbed relevant materials from
27740
compound bow, lods and prefab
aiming at plants now shows a bunch of information about their state
Composter mesh and textures
fixed bug with plant age disappearing
display plant yield
Fixed previews not removed when switching types in workshop #RUST-72
Added compound bow to DM loot table
greatly reduced aimcone on compound bow
Attempt at fixing workshop icon rendering
Attempt at fixing in-editor icon rendering caused by unity 2018 bug
Fixed core/skin and core/generic shader input colors; update affected shaders
Fixed skin looking paper white on prop/icon renders
merge hapis_puzzles_and_polish into main
Network++
Hapis startup error fixes
vm compound bow admire anim update
removal of additional compound bow fbx/prefab
Riot helmet LOD clipping fix RUST-48
Updated Facepunch.Steamworks
No longer filter character spawns by biome (only by tier)
RUST-110 Fixed out of bound exploit at MT
RUST-115 Fixed inaccurate colliders on powerline base
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
RUST-54 Section of LS ladder cannot be climbed (missing volume)
Small clutter rocks no longer use convex mesh colliders
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain