127,287 Commits over 4,109 Days - 1.29cph!
Fixed standalone-only compile issues
Give commands now only need a partial item name
Fixed pumpkin falling through world
Optimized BseNetworkable.FindInGroup
Fixed NRE in NetworkDestroy
Weapon attachments lose condition
Renamed warmup convar to warmupmode
Added warmup console command
Added warmup implementation to editor file system
Fixed bow viewmodel arrow dissapearing
Fixed large furnace loot panel
Fixed signs sometimes not showing their images
Cleaning up the various asset warmup experiments (warmupmode=1 is default, 2 loads asynchronously while in the main menu)
Retired DecalPlace, made everything more artist-friendly
bunch of helicopter AI and an awesome infinite loop
Scene sound stuff. Sky2 stuff. Moved driftwood from decor to world setup, to stop it from going invis.
Driftwood system switch again.
Driftwood decor params and some mat fixes.
Fixed certain parameters not refreshing when doing decor / grass refresh in the editor play mode
A few material tweaks
Added all wood gate models, also collisions and gibs
Gate prefab update / Atlas texture update
Don't batch door colliders
Fixed respawn screen not showing properly if escape pressed while fading in
Database indexes
Life stories are saved in a database
Life story records time born, time died in unix timestamp
Show death info when rejoining a server
Death fadein screen is a little bit faster
Note item is a default blueprint (it's still useless, but it will stop people wasting shards on it)
LOD distance calculation is per-object
Fixed server join button colours
Fixed server history not showing
Try to stop menu music when loading music starts
Disable GraphicRaycaster components when the cursor is locked (saves 1-2ms when no menu is open)
Temp fix for footstep spam on 5.2.0
Made GraphicRaycaster toggling less hacky
Fixed all icons highlighting like beltbar icons
Fixed SoundDefinition NRE
weakspot implementation v1
more decal changes and Torch VM smoke tweak.
Added global.streamermode <0|1>
Added chat.add2 <steamid> <text> <name> <namecolor#fff> <volume0-1>
Melee attacks increase heartrate
Heart uses more calories
Fixed serialization errors in PlayerModel.cs
A bunch of extra gunshot sounds
AnimationEvents can play sounds directly
Player gear/clothing movement sound files
Bullet impact decals abound.
Eliminated runtime allocations at several locations: terrain texturing, pvt, water2, eye adaptation, postopaque
balanced heli loot
added crashsite
balanced movement
added death state
lightex has optional offset
bunch of stuff I can't remember