reporust_rebootcancel

110,898 Commits over 3,897 Days - 1.19cph!

11 Years Ago
Tweaked sky prefab fog bias
11 Years Ago
Time of Day update to 2.1.0 prerelease 1
11 Years Ago
Fixed missing reference in procedural map scene
11 Years Ago
Updated procedural terrain test scene to use Unity fog on land again (terrain will soon sample scattering fog from TOD) Updated camera prefab to remove land fog volume (water fog volume remains)
11 Years Ago
Added random grass patches in forests (this needs tweaking)
11 Years Ago
Removed collider from billboard (duh) and fixed some internal prefab name mismatches
11 Years Ago
Added crafting queue to the HUD. Tweaked window display structure.
11 Years Ago
Added some more prefabs, did some prefab reordering
11 Years Ago
Merge from main for those missing meta files
11 Years Ago
Disabled dynamic batching (for now)
11 Years Ago
Added billboard test to tree_3_1
11 Years Ago
Made water always render before any other transparent objects
11 Years Ago
Compile to experimental folder for cleanliness Remove unused test scene Add missing meta files Update css map
11 Years Ago
Merge from main
11 Years Ago
Optimized billboard shader
11 Years Ago
Type 3 bushes for Andre
11 Years Ago
I like big butts, and these new bushes too.
11 Years Ago
Further updates for the crafting window.
11 Years Ago
Merge over tree billboard test texture
11 Years Ago
Tree billboard test
11 Years Ago
Merge from main
11 Years Ago
Added first draft of a custom tree billboard shader
11 Years Ago
Moved cginc files to their own folder so that they can be used by shaders in any subfolder
11 Years Ago
11 Years Ago
tweaked some of the animations for the bone knife and waterpipe shotgun.
11 Years Ago
-finished the rocket launcher animations
11 Years Ago
Hiding player window.
11 Years Ago
Started on crafting panel html/css. Added some placeholder icons. Added generic item directive and template.
11 Years Ago
HTML UI can now steal keyboard input Console Commands can now have no arguments Console Commands throw warning on incompatible function bind Added HTML UI chat, removed old chat Console window swallows keys properly Show cursor when console window visible Chat history Fixed triple headed bear in menu Fixed belt activating when typing in chat Fixed server browser error when listing servers with no tags
11 Years Ago
Updated procedural terrain test scene
11 Years Ago
Added forest type 3 resource prefabs
11 Years Ago
Moved old trees to legacy folder
11 Years Ago
Tightened north biome transition and made it fill only the northern third of the map
11 Years Ago
Added normals to grass meshes (set to terrain normal)
11 Years Ago
HTML menu scene didn't save
11 Years Ago
Added possibility to scale with population to spawn handler (was remporarily removed in networking transition)
11 Years Ago
Started moving stuff around so it'd work after assembly reloads but we still get crash when in game
11 Years Ago
Fixed awesome server memory leak
11 Years Ago
Merge from main
11 Years Ago
Added player equip slots
11 Years Ago
Fixed invalid blueprints getting through, causing havok
11 Years Ago
Fixed server NRE
11 Years Ago
Fixed protocol version not being set properly
11 Years Ago
Resists and weight bar added
11 Years Ago
some animations for the rocket launcher.
11 Years Ago
Fixed torch prefab Amplify Motion Object script reference
11 Years Ago
Tweaked procedural terrain biomes
11 Years Ago
Stopped player window rendering
11 Years Ago
-Added guiWindow directive to handle toggling of in-game windows via keyinput
11 Years Ago
Merging amplify changes