reporust_rebootcancel

110,898 Commits over 3,897 Days - 1.19cph!

11 Years Ago
Added high-pass filtered grass atlas and made it the default to test This maintains some grass texture color variation compared to the grayscale version
11 Years Ago
Unified sound file locations (Content/Sounds)
11 Years Ago
Temporarily changed OS X build to 32bit due to instability issues (revisit with Unity 5)
11 Years Ago
Disabled automatic material import for weapon models Moved weapon materials and textures to correct folders
11 Years Ago
added construct.frameminutes (how long before an inactive frame gets deleted)
11 Years Ago
Fixed construction layer override also setting socket handles
11 Years Ago
Building Blocks are now saved/networked properly Building Block skins now changed properly on clientside Building shader has _Valid - changes when placement is valid Added GameObject.ReplaceMaterials( material ) - replaced materials recursively
11 Years Ago
Added terrain shader singlepass skeleton
11 Years Ago
Added terrain shader splat utility method
11 Years Ago
Reorganising entity source files
11 Years Ago
neatened up foundation frame
11 Years Ago
Textures and meshes for footprints.
11 Years Ago
-added the diagonal sprinting / jogging to the player animation controller.
11 Years Ago
-new animations for sprinting diagonally.
11 Years Ago
Added Construction Frame layer Constructed foundations start as frames Added transform.Identity - to set localpos/rot to 0 Added GameObject.InstantiateChild Added GameObject.SetLayeRecursive Construct prefabs now have separate frame/finished Temporary BecomeGhost, BecomeFrame (this needs to work on server)
11 Years Ago
Added socket mods Added socket mod - SphereCheck Added Guides layer (for ghosts/deployment guides) Foundation component now can't be placed in collision
11 Years Ago
Merged changes from main branch
11 Years Ago
Commit before merge.
11 Years Ago
New terrain textures.
11 Years Ago
Coherent ui 1.8.3.2
11 Years Ago
Added Terrain socket Added Terrain layer (especially for terrain!) Masively refactored the way constructions use sockets
11 Years Ago
Builder module now uses a declared building component Debug: GiveDefaultItems puts shit on your beltbar for easier debugging Added foundation plan
11 Years Ago
Fixed orphaned server query callback causing NRE's
11 Years Ago
Fixed query NRE errors when steam isn't present Append error to stop of stack trace, so it shows properly in sentry
11 Years Ago
Coherent dlls for linux
11 Years Ago
Coherent UI update
11 Years Ago
commiting player animations for when the player is jogging diagonally
11 Years Ago
Looks like this meta file can be removed
11 Years Ago
Time of Day update to 2.0.9
11 Years Ago
prefab files for a bunch of the view models.
11 Years Ago
torch animations
11 Years Ago
Time of Day update to 2.0.8
11 Years Ago
Merge from main
11 Years Ago
Code refactoring and formating
11 Years Ago
Renamed AI test scene and added danger test
11 Years Ago
Added AIAvoidDanger behaviour
11 Years Ago
Added AIDanger component
11 Years Ago
Added danger info struct
11 Years Ago
Renamed AIObstacleAvoidance to AIAvoidObstacle
11 Years Ago
Fixed terrible performance issue
11 Years Ago
-rest of the pickaxe animations done; Added sound fx to all of the current weapons
11 Years Ago
Tweaks to better observe server query NRE
11 Years Ago
Merge from main branch
11 Years Ago
AI test scene cleanup
11 Years Ago
Added configurable punishment value to AI obstacles
11 Years Ago
Locked down ConCommand.Index - index is built on demand Terrain quality convar Terrain quality in F2 menu Automatically add Terrain Quality to procedural terrain
11 Years Ago
Beautified AI test scene
11 Years Ago
Made AI movement less insane
11 Years Ago
Tweaked context map default parameters and decision making
11 Years Ago
Added AI waypoint follow script