123,979 Commits over 4,171 Days - 1.24cph!
planner sprint added to player anim controller
Only log building privilege warning if developer > 0
Deployable placement sounds
Retired EntityDisabled script (needless component overhead)
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Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
Fixed ambient light adjustment inside player buildings being reversed
fixed attachment points on bolt rifle
fixed ironsights on bolt rifle
tweaked the bolt_rifle animations; also adjutsed the sound timings to match the animations better
added the skintag to the bolt rifle viewmodel (custom skins should work on it now)
fixed thrown melee weapons dropping to ground for other viewers RUST-1420
fixed boltrifle cycle animation taking too much screenspace when ADS
Added pool.mode convar (defaults to prefab pooling v1 for now)
Merge from prefab_pooling_2 (for testing, disabled by default)
Deprecated brdf-embedded cloud shadows (move to shadow/post)
Reduced reflectance micro-occlusion to 3% of range (closer to unity baseline)
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
Terrain + terrain-blend shader (non-pvt) optimizations; up to 2x faster on max settings
Changed parallax step adjusment from mip to distance + view vector
Touched all rust/std shaders
Added pooling for the conditional models of buildings
Added pooling support to renderer and collider batching
Merged prerelease into main
Fixed airfield monument crashing the world generation on some seeds
Runtime water optimizations in editor mode + improved visibility and simulation culling
Deferred normal encoding by default; making room for anisotropic params
Fixed emission map not working
Rewrote network group updating to be more robust with entity parenting
updated icons for rope and sewing kit
Water related server compile fix
Fixed shorts armour occupation
Catch ands Retry schema download
Fixed rivers not visible (RUST-1436)
Saner underwater overlay culling
enable sound occlusion by default
lr300 silenced gunshot
mp5 silenced gunshot
no hitmarkers when meleeing barrels
fix hitmarker not being affected by the right volume slider
updated bullet flyby sounds
misc minor sound polish
radiation balance for all clothing
rebalanced radiation at radtowns
fixed trashpiles not spawning on barren
adjusted barrel LOD's
increased gear spawn stack size
increased metal facemask and chestplate cost
added hazmat suit spawn chance in crates
fixed junkpile despawning while players are nearby