128,953 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Damage properties are stored on projectiles
Shotgun buckshot uses headshot damage multiplier of 1.25
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed revz opengl missing name plates (RUST-1158)
 
                
                
                
                
                
             
         
        
            
            
            
                
                lengthened loaded crossbow deploy anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced deluxe eye adaptation and amplify color with unity cinematic effects; eye adaptation now 2x faster
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket LOS check improvement (RUST-1152)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Resized luts to 256x16 to speed up climate blends
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Remove audio files for unused song
Preserve sample rate on music
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                crude oil collision fix (perhaps they will spawn under dome now?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                most important change of the month - ceiling lights are cheaper and cast more light
 
                
                
                
                
                
             
         
        
            
            
            
                
                roadsign armor more expensive
 
                
                
                
                
                
             
         
        
            
            
            
                
                xp from barrels only awarded if destroyer is nearby (no sniping barrels for xp)
hoodie armor buff
 
                
                
                
                
                
             
         
        
            
            
            
                
                small stash cost reduced to 10 cloth
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed the 3rd person drink animation so it holds the bota bag properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                can no longer input items into loot boxes/trash piles (fixes exploits causing them not to respawn)
 
                
                
                
                
                
             
         
        
            
            
            
                
                sentry gun unlocks at level 18 instead of 24
sentry gun parts found in radtowns (rarely)
lasersight unlocks at level 24 (was 25)
touched a bunch of files because why?
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Warn on duplicate bone ID in skeleton properties
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked eye adaptation and tonemapping to fix overbrightness
 
                
                
                
                
                
             
         
        
            
            
            
                
                Turned off tonemapper debug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed item containers of certain weapons being locked for player input (cc Helk, regression from 15732)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Desperate attempt at fixing mesh issues on rock_cliff_a: touched, changed tangent computation and turned down compression
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Procgen scenes and prefabs for power substations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Default water quality = 1 (refl also 1)
Default aa quality = FXAA
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced bloom's 7 (7 sp) gaussian with optimized 9 (5 sp) gaussian; now 10% faster
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wood doors much more vulnerable to explosives
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverting some model state tick changes I believe to be fucked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed the assigned body parts of some lower body player bones (since the upper legs of the mesh are skinned to the hip bones)
 
                
                
                
                
                
             
         
        
            
            
            
                
                lowgrade fuel keeps lights lit longer
ownership share for providing resources increased to 50%
if someone kills an animal with your tool you get xp
fixed bug where you could sometimes bypass loot item input protection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added bone name to vis.damage
 
                
                
                
                
                
             
         
        
            
            
            
                
                doubled max xp for finding barrels/loot crates (helps with late game grind, less xp falloff )
increased gathering maximum xp by 50%
increased max xp from others crafting item
increased xp earn rate from others gathering for you (diminishing still in effect)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced bloom overhead by another 10% costing tolerable change to overall brightness
Exposed more bloom params
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                crossbow deploy extended in code
 
                
                
                
                
                
             
         
        
            
            
            
                
                supply drop blocks player item input
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled mesh compression on rocks, see if that works
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                removed PlayerItemInputBlocked check
 
                
                
                
                
                
             
         
        
            
            
            
                
                Got rid of all keywords on unity's tonemapper; eye adapt forced on
 
                
                
                
                
                
             
         
        
            
            
            
                
                smoothed out the blend transitions between the 3rd person jumping animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Old posters textures
Bus stop model, LODs, COLs and prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Log file print, wait for release